+ if (wxTopLevelWindows.GetCount() > 1)
+ {
+ // Hide it immediately. This should
+ // not be done if this TLW is the
+ // only one left since we then would
+ // risk not to get any idle events
+ // at all anymore during which we
+ // could delete any pending events.
+ Hide();
+ }
+
+ return true;
+}
+
+bool wxTopLevelWindowBase::IsLastBeforeExit() const
+{
+ // we exit the application if there are no more top level windows left
+ // normally but wxApp can prevent this from happening
+ return wxTopLevelWindows.GetCount() == 1 &&
+ wxTopLevelWindows.GetFirst()->GetData() == (wxWindow *)this &&
+ wxTheApp && wxTheApp->GetExitOnFrameDelete();
+}
+
+// ----------------------------------------------------------------------------
+// wxTopLevelWindow geometry
+// ----------------------------------------------------------------------------
+
+void wxTopLevelWindowBase::GetRectForTopLevelChildren(int *x, int *y, int *w, int *h)
+{
+ GetPosition(x,y);
+ GetSize(w,h);
+}
+
+wxSize wxTopLevelWindowBase::GetMaxSize() const
+{
+ wxSize size( GetMaxWidth(), GetMaxHeight() );
+ int w, h;
+
+ wxClientDisplayRect( 0, 0, &w, &h );
+
+ if( size.GetWidth() == wxDefaultCoord )
+ size.SetWidth( w );
+
+ if( size.GetHeight() == wxDefaultCoord )
+ size.SetHeight( h );
+
+ return size;
+}
+
+/* static */
+wxSize wxTopLevelWindowBase::GetDefaultSize()
+{
+ wxSize size = wxGetClientDisplayRect().GetSize();
+
+ // create proportionally bigger windows on small screens
+ if ( size.x >= 1024 )
+ size.x = 400;
+ else if ( size.x >= 800 )
+ size.x = 300;
+ else if ( size.x >= 320 )
+ size.x = 240;
+
+ if ( size.y >= 768 )
+ size.y = 250;
+ else if ( size.y > 200 )
+ {
+ size.y *= 2;
+ size.y /= 3;
+ }
+
+ return size;