// Purpose: ZIP file system
// Author: Vaclav Slavik
// Copyright: (c) 1999 Vaclav Slavik
+// CVS-ID: $Id$
// Licence: wxWindows Licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
-#pragma implementation
+#pragma interface "fs_zip.h"
#endif
#include "wx/wxprec.h"
#pragma hdrstop
#endif
-#if wxUSE_FS_ZIP && wxUSE_STREAMS
+#if wxUSE_FILESYSTEM && wxUSE_FS_ZIP && wxUSE_STREAMS
#ifndef WXPRECOMP
#include "wx/filesys.h"
+class WXDLLEXPORT wxHashTableLong;
+
//--------------------------------------------------------------------------------
// wxZipFSHandler
//--------------------------------------------------------------------------------
class WXDLLEXPORT wxZipFSHandler : public wxFileSystemHandler
{
public:
+ wxZipFSHandler();
virtual bool CanOpen(const wxString& location);
virtual wxFSFile* OpenFile(wxFileSystem& fs, const wxString& location);
+ virtual wxString FindFirst(const wxString& spec, int flags = 0);
+ virtual wxString FindNext();
~wxZipFSHandler();
+
+ private:
+ // these vars are used by FindFirst/Next:
+ void *m_Archive;
+ wxString m_Pattern, m_BaseDir, m_ZipFile;
+ bool m_AllowDirs, m_AllowFiles;
+ wxHashTableLong *m_DirsFound;
+
+ wxString DoFind();
};
#endif
- // wxUSE_FS_ZIP && wxUSE_STREAMS
+ // wxUSE_FILESYSTEM && wxUSE_FS_ZIP && wxUSE_STREAMS