- virtual bool Pending() ;
- virtual void Dispatch() ;
+ virtual bool Pending();
+ virtual void Dispatch();
+ virtual bool Yield(bool onlyIfNeeded = FALSE);
- bool m_showOnInit;
- int m_printMode; // wxPRINT_WINDOWS, wxPRINT_POSTSCRIPT
- bool m_auto3D ; // Always use 3D controls, except where overriden
+ bool m_showOnInit;
+ int m_printMode; // wxPRINT_WINDOWS, wxPRINT_POSTSCRIPT
+ bool m_auto3D ; // Always use 3D controls, except where overriden