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[wxWidgets.git] / contrib / samples / deprecated / treelay / treelay.cpp
diff --git a/contrib/samples/deprecated/treelay/treelay.cpp b/contrib/samples/deprecated/treelay/treelay.cpp
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+///////////////////////////////////////////////////////////////////////////////
+// Name:        treelay.cpp
+// Purpose:     wxTreeLayout sample
+// Author:      Julian Smart
+// Modified by: 
+// Created:     7/4/98
+// RCS-ID:      $Id$
+// Copyright:   (c) 1998 Julian Smart
+// Licence:     wxWindows licence
+///////////////////////////////////////////////////////////////////////////////
+
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+#pragma hdrstop
+#endif
+
+#ifndef WX_PRECOMP
+#include "wx/wx.h"
+#endif
+
+#include "wx/treelay.h"
+
+#include "treelay.h"
+
+wxTreeLayoutStored *myTree = (wxTreeLayoutStored *) NULL;
+
+// A macro needed for some compilers (AIX) that need 'main' to be defined
+// in the application itself.
+IMPLEMENT_APP(MyApp)
+
+// The `main program' equivalent, creating the windows and returning the
+// main frame
+bool MyApp::OnInit()
+{
+  // Create the main frame window
+  MyFrame* frame = new MyFrame(NULL, _T("Tree Test"), wxPoint(-1, -1), wxSize(400, 550));
+
+  // Give it a status line
+  frame->CreateStatusBar(2);
+
+  // Give it an icon
+#ifdef __WINDOWS__
+  wxIcon icon(_T("tree_icn"));
+  frame->SetIcon(icon);
+#endif
+
+  // Make a menubar
+  wxMenu *file_menu = new wxMenu;
+  file_menu->Append(TEST_LEFT_RIGHT, _T("&Left to right"),                _T("Redraw left to right"));
+  file_menu->Append(TEST_TOP_BOTTOM, _T("&Top to bottom"),                _T("Redraw top to bottom"));
+  file_menu->AppendSeparator();
+  file_menu->Append(TEST_QUIT, _T("E&xit"),                _T("Quit program"));
+
+  wxMenu *help_menu = new wxMenu;
+  help_menu->Append(TEST_ABOUT, _T("&About"),              _T("About Tree Test"));
+
+  wxMenuBar* menu_bar = new wxMenuBar;
+
+  menu_bar->Append(file_menu, _T("&File"));
+  menu_bar->Append(help_menu, _T("&Help"));
+
+  // Associate the menu bar with the frame
+  frame->SetMenuBar(menu_bar);
+
+  MyCanvas *canvas = new MyCanvas(frame);
+
+  // Give it scrollbars: the virtual canvas is 20 * 50 = 1000 pixels in each direction
+  canvas->SetScrollbars(20, 20, 50, 50);
+  frame->canvas = canvas;
+
+  myTree = new wxTreeLayoutStored();
+
+  wxClientDC dc(canvas);
+  wxFont font(10, wxROMAN, wxNORMAL, wxBOLD);
+  dc.SetFont(font);
+  TreeTest(*myTree, dc);
+
+  frame->Show(TRUE);
+
+  frame->SetStatusText(_T("Hello, tree!"));
+
+  // Return the main frame window
+  return TRUE;
+}
+
+int MyApp::OnExit()
+{
+    if (myTree)
+    {
+        delete myTree;
+        myTree = (wxTreeLayoutStored *) NULL;
+    }
+
+    return 0;
+}
+
+void MyApp::TreeTest(wxTreeLayoutStored& tree, wxDC& dc)
+{
+  tree.Initialize(200);
+  
+  tree.AddChild(_T("animal"));
+  tree.AddChild(_T("mammal"), _T("animal"));
+  tree.AddChild(_T("insect"), _T("animal"));
+  tree.AddChild(_T("bird"), _T("animal"));
+
+  tree.AddChild(_T("man"), _T("mammal"));
+  tree.AddChild(_T("cat"), _T("mammal"));
+  tree.AddChild(_T("dog"), _T("mammal"));
+  tree.AddChild(_T("giraffe"), _T("mammal"));
+  tree.AddChild(_T("elephant"), _T("mammal"));
+  tree.AddChild(_T("donkey"), _T("mammal"));
+  tree.AddChild(_T("horse"), _T("mammal"));
+
+  tree.AddChild(_T("fido"), _T("dog"));
+  tree.AddChild(_T("domestic cat"), _T("cat"));
+  tree.AddChild(_T("lion"), _T("cat"));
+  tree.AddChild(_T("tiger"), _T("cat"));
+  tree.AddChild(_T("felix"), _T("domestic cat"));
+  tree.AddChild(_T("socks"), _T("domestic cat"));
+
+  tree.AddChild(_T("beetle"), _T("insect"));
+  tree.AddChild(_T("earwig"), _T("insect"));
+  tree.AddChild(_T("eagle"), _T("bird"));
+  tree.AddChild(_T("bluetit"), _T("bird"));
+  tree.AddChild(_T("sparrow"), _T("bird"));
+  tree.AddChild(_T("blackbird"), _T("bird"));
+  tree.AddChild(_T("emu"), _T("bird"));
+  tree.AddChild(_T("crow"), _T("bird"));
+
+  tree.DoLayout(dc);
+}
+
+BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+  EVT_MENU(TEST_QUIT, MyFrame::OnQuit)
+  EVT_MENU(TEST_ABOUT, MyFrame::OnAbout)
+  EVT_MENU(TEST_LEFT_RIGHT, MyFrame::OnLeftRight)
+  EVT_MENU(TEST_TOP_BOTTOM, MyFrame::OnTopBottom)
+  EVT_CLOSE(MyFrame::OnCloseWindow)
+END_EVENT_TABLE()
+
+// Define my frame constructor
+MyFrame::MyFrame(wxWindow *parent, const wxString& title, const wxPoint& pos, const wxSize& size):
+  wxFrame(parent, -1, title, pos, size)
+{
+}
+
+void MyFrame::OnQuit(wxCommandEvent& event)
+{
+    Close(TRUE);
+}
+
+void MyFrame::OnLeftRight(wxCommandEvent& event)
+{
+      if (myTree)
+      {
+        myTree->SetOrientation(FALSE);
+        wxClientDC dc(canvas);
+        wxFont font(10, wxROMAN, wxNORMAL, wxBOLD);
+        dc.SetFont(font);
+        wxGetApp().TreeTest(*myTree, dc);
+        canvas->Refresh();
+      }
+}
+
+void MyFrame::OnTopBottom(wxCommandEvent& event)
+{
+      if (myTree)
+      {
+        myTree->SetOrientation(TRUE);
+        wxClientDC dc(canvas);
+        wxFont font(10, wxROMAN, wxNORMAL, wxBOLD);
+        dc.SetFont(font);
+        wxGetApp().TreeTest(*myTree, dc);
+        canvas->Refresh();
+      }
+}
+
+void MyFrame::OnAbout(wxCommandEvent& event)
+{
+      (void)wxMessageBox(_T("wxWindows tree library demo Vsn 2.0\nAuthor: Julian Smart (c) 1998"), _T("About tree test"));
+}
+
+void MyFrame::OnCloseWindow(wxCloseEvent& event)
+{
+  Destroy();
+}
+
+BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
+    EVT_PAINT(MyCanvas::OnPaint)
+END_EVENT_TABLE()
+
+// Define a constructor for my canvas
+MyCanvas::MyCanvas(wxWindow *parent):
+ wxScrolledWindow(parent, -1)
+{
+    SetBackgroundColour(*wxWHITE);
+}
+
+// Define the repainting behaviour
+void MyCanvas::OnPaint(wxPaintEvent& event)
+{
+    wxPaintDC dc(this);
+    PrepareDC(dc);
+    if (myTree)
+    {
+        wxFont font(10, wxROMAN, wxNORMAL, wxBOLD);
+        dc.SetFont(font);
+        myTree->Draw(dc);
+    }
+}
+