--- /dev/null
+///////////////////////////////////////////////////////////////////////////////
+// Name: treelay.cpp
+// Purpose: wxTreeLayout sample
+// Author: Julian Smart
+// Modified by:
+// Created: 7/4/98
+// RCS-ID: $Id$
+// Copyright: (c) 1998 Julian Smart
+// Licence: wxWindows licence
+///////////////////////////////////////////////////////////////////////////////
+
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+#pragma hdrstop
+#endif
+
+#ifndef WX_PRECOMP
+#include "wx/wx.h"
+#endif
+
+#include "wx/treelay.h"
+
+#include "treelay.h"
+
+wxTreeLayoutStored *myTree = (wxTreeLayoutStored *) NULL;
+
+// A macro needed for some compilers (AIX) that need 'main' to be defined
+// in the application itself.
+IMPLEMENT_APP(MyApp)
+
+// The `main program' equivalent, creating the windows and returning the
+// main frame
+bool MyApp::OnInit()
+{
+ // Create the main frame window
+ MyFrame* frame = new MyFrame(NULL, _T("Tree Test"), wxPoint(-1, -1), wxSize(400, 550));
+
+ // Give it a status line
+ frame->CreateStatusBar(2);
+
+ // Give it an icon
+#ifdef __WINDOWS__
+ wxIcon icon(_T("tree_icn"));
+ frame->SetIcon(icon);
+#endif
+
+ // Make a menubar
+ wxMenu *file_menu = new wxMenu;
+ file_menu->Append(TEST_LEFT_RIGHT, _T("&Left to right"), _T("Redraw left to right"));
+ file_menu->Append(TEST_TOP_BOTTOM, _T("&Top to bottom"), _T("Redraw top to bottom"));
+ file_menu->AppendSeparator();
+ file_menu->Append(TEST_QUIT, _T("E&xit"), _T("Quit program"));
+
+ wxMenu *help_menu = new wxMenu;
+ help_menu->Append(TEST_ABOUT, _T("&About"), _T("About Tree Test"));
+
+ wxMenuBar* menu_bar = new wxMenuBar;
+
+ menu_bar->Append(file_menu, _T("&File"));
+ menu_bar->Append(help_menu, _T("&Help"));
+
+ // Associate the menu bar with the frame
+ frame->SetMenuBar(menu_bar);
+
+ MyCanvas *canvas = new MyCanvas(frame);
+
+ // Give it scrollbars: the virtual canvas is 20 * 50 = 1000 pixels in each direction
+ canvas->SetScrollbars(20, 20, 50, 50);
+ frame->canvas = canvas;
+
+ myTree = new wxTreeLayoutStored();
+
+ wxClientDC dc(canvas);
+ wxFont font(10, wxROMAN, wxNORMAL, wxBOLD);
+ dc.SetFont(font);
+ TreeTest(*myTree, dc);
+
+ frame->Show(TRUE);
+
+ frame->SetStatusText(_T("Hello, tree!"));
+
+ // Return the main frame window
+ return TRUE;
+}
+
+int MyApp::OnExit()
+{
+ if (myTree)
+ {
+ delete myTree;
+ myTree = (wxTreeLayoutStored *) NULL;
+ }
+
+ return 0;
+}
+
+void MyApp::TreeTest(wxTreeLayoutStored& tree, wxDC& dc)
+{
+ tree.Initialize(200);
+
+ tree.AddChild(_T("animal"));
+ tree.AddChild(_T("mammal"), _T("animal"));
+ tree.AddChild(_T("insect"), _T("animal"));
+ tree.AddChild(_T("bird"), _T("animal"));
+
+ tree.AddChild(_T("man"), _T("mammal"));
+ tree.AddChild(_T("cat"), _T("mammal"));
+ tree.AddChild(_T("dog"), _T("mammal"));
+ tree.AddChild(_T("giraffe"), _T("mammal"));
+ tree.AddChild(_T("elephant"), _T("mammal"));
+ tree.AddChild(_T("donkey"), _T("mammal"));
+ tree.AddChild(_T("horse"), _T("mammal"));
+
+ tree.AddChild(_T("fido"), _T("dog"));
+ tree.AddChild(_T("domestic cat"), _T("cat"));
+ tree.AddChild(_T("lion"), _T("cat"));
+ tree.AddChild(_T("tiger"), _T("cat"));
+ tree.AddChild(_T("felix"), _T("domestic cat"));
+ tree.AddChild(_T("socks"), _T("domestic cat"));
+
+ tree.AddChild(_T("beetle"), _T("insect"));
+ tree.AddChild(_T("earwig"), _T("insect"));
+ tree.AddChild(_T("eagle"), _T("bird"));
+ tree.AddChild(_T("bluetit"), _T("bird"));
+ tree.AddChild(_T("sparrow"), _T("bird"));
+ tree.AddChild(_T("blackbird"), _T("bird"));
+ tree.AddChild(_T("emu"), _T("bird"));
+ tree.AddChild(_T("crow"), _T("bird"));
+
+ tree.DoLayout(dc);
+}
+
+BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+ EVT_MENU(TEST_QUIT, MyFrame::OnQuit)
+ EVT_MENU(TEST_ABOUT, MyFrame::OnAbout)
+ EVT_MENU(TEST_LEFT_RIGHT, MyFrame::OnLeftRight)
+ EVT_MENU(TEST_TOP_BOTTOM, MyFrame::OnTopBottom)
+ EVT_CLOSE(MyFrame::OnCloseWindow)
+END_EVENT_TABLE()
+
+// Define my frame constructor
+MyFrame::MyFrame(wxWindow *parent, const wxString& title, const wxPoint& pos, const wxSize& size):
+ wxFrame(parent, -1, title, pos, size)
+{
+}
+
+void MyFrame::OnQuit(wxCommandEvent& event)
+{
+ Close(TRUE);
+}
+
+void MyFrame::OnLeftRight(wxCommandEvent& event)
+{
+ if (myTree)
+ {
+ myTree->SetOrientation(FALSE);
+ wxClientDC dc(canvas);
+ wxFont font(10, wxROMAN, wxNORMAL, wxBOLD);
+ dc.SetFont(font);
+ wxGetApp().TreeTest(*myTree, dc);
+ canvas->Refresh();
+ }
+}
+
+void MyFrame::OnTopBottom(wxCommandEvent& event)
+{
+ if (myTree)
+ {
+ myTree->SetOrientation(TRUE);
+ wxClientDC dc(canvas);
+ wxFont font(10, wxROMAN, wxNORMAL, wxBOLD);
+ dc.SetFont(font);
+ wxGetApp().TreeTest(*myTree, dc);
+ canvas->Refresh();
+ }
+}
+
+void MyFrame::OnAbout(wxCommandEvent& event)
+{
+ (void)wxMessageBox(_T("wxWindows tree library demo Vsn 2.0\nAuthor: Julian Smart (c) 1998"), _T("About tree test"));
+}
+
+void MyFrame::OnCloseWindow(wxCloseEvent& event)
+{
+ Destroy();
+}
+
+BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
+ EVT_PAINT(MyCanvas::OnPaint)
+END_EVENT_TABLE()
+
+// Define a constructor for my canvas
+MyCanvas::MyCanvas(wxWindow *parent):
+ wxScrolledWindow(parent, -1)
+{
+ SetBackgroundColour(*wxWHITE);
+}
+
+// Define the repainting behaviour
+void MyCanvas::OnPaint(wxPaintEvent& event)
+{
+ wxPaintDC dc(this);
+ PrepareDC(dc);
+ if (myTree)
+ {
+ wxFont font(10, wxROMAN, wxNORMAL, wxBOLD);
+ dc.SetFont(font);
+ myTree->Draw(dc);
+ }
+}
+