void wxMsgCatalog::ConvertEncoding()
{
- wxFontEncoding enc;
-
// first, find encoding header:
const char *hdr = StringAtOfs(m_pOrigTable, 0);
if ( hdr == NULL || hdr[0] != 0 ) {
while (header[n] != wxT('\n'))
charset << header[n++];
- enc = wxTheFontMapper->CharsetToEncoding(charset, FALSE);
+#if wxUSE_FONTMAP
+ wxFontEncoding enc = wxTheFontMapper->CharsetToEncoding(charset, FALSE);
if ( enc == wxFONTENCODING_SYSTEM )
return; // unknown encoding
for (size_t i = 0; i < m_numStrings; i++)
converter.Convert((char*)StringAtOfs(m_pTransTable, i));
+#endif // wxUSE_FONTMAP
}
wxString name = info->Description;
wxString canonical = info->CanonicalName;
wxString locale;
- wxChar *retloc;
+ const wxChar *retloc;
// Set the locale:
#ifdef __UNIX__
{
return (wxFontEncoding)(wxFONTENCODING_CP1250 + codepage - 1250);
}
-#elif defined(__UNIX_LIKE__)
+#elif defined(__UNIX_LIKE__) && wxUSE_FONTMAP
wxString encname = GetSystemEncodingName();
if ( !encname.empty() )
{
// This table is generated by misc/languages/genlang.py
// When making changes, please put them into misc/languages/langtabl.txt
-#ifndef __WIN32__
+#if !defined(__WIN32__) || defined(__WXMICROWIN__)
#define SETWINLANG(info,lang,sublang)
// --- --- --- generated code ends here --- --- ---
-
-
#endif // wxUSE_INTL