m_targetWindow = this;
- // we need wxWANTS_CHARS to process arrows ourselves
- return wxPanel::Create(parent, id, pos, size, style | wxWANTS_CHARS, name);
+ bool ok = wxPanel::Create(parent, id, pos, size, style, name);
+
+#ifdef __WXMSW__
+ // we need to process arrows ourselves for scrolling
+ m_lDlgCode |= DLGC_WANTARROWS;
+#endif // __WXMSW__
+
+ return ok;
}
wxScrolledWindow::~wxScrolledWindow()
int w, h;
m_targetWindow->GetClientSize(&w, &h);
- if (x_pos != -1)
+ if ((x_pos != -1) && (m_xScrollPixelsPerLine))
{
int old_x = m_xScrollPosition;
m_xScrollPosition = x_pos;
m_targetWindow->SetScrollPos( wxHORIZONTAL, m_xScrollPosition, TRUE );
m_targetWindow->ScrollWindow( (old_x-m_xScrollPosition)*m_xScrollPixelsPerLine, 0 );
}
- if (y_pos != -1)
+ if ((y_pos != -1) && (m_yScrollPixelsPerLine))
{
int old_y = m_yScrollPosition;
m_yScrollPosition = y_pos;
if( m_xScrollPixelsPerLine )
{
clix /= m_xScrollPixelsPerLine;
- szx /= m_xScrollPixelsPerLine;
+ szx /= m_xScrollPixelsPerLine;
}
else
{
clix = 0;
- szx = -1;
+ szx = -1;
}
if( m_yScrollPixelsPerLine )
{
else
{
cliy = 0;
- szy = -1;
+ szy = -1;
}
int dsty;