- ~wxScrolledWindow();
-
- bool Create(wxWindow *parent, wxWindowID id,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxHSCROLL|wxVSCROLL,
- const wxString& name = wxPanelNameStr);
-
- // Normally the wxScrolledWindow will scroll itself, but in
- // some rare occasions you might want it to scroll another
- // window (e.g. a child of it in order to scroll only a portion
- // the area between the scrollbars (spreadsheet: only cell area
- // will move).
- virtual void SetTargetWindow( wxWindow *target );
- virtual wxWindow *GetTargetWindow();
-
- // Number of pixels per user unit (0 or -1 for no scrollbar)
- // Length of virtual canvas in user units
- // Length of page in user units
- virtual void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
- int noUnitsX, int noUnitsY,
- int xPos = 0, int yPos = 0,
- bool noRefresh = FALSE );
-
- // Physically scroll the window
- virtual void Scroll(int x_pos, int y_pos);
-
-#if WXWIN_COMPATIBILITY
- virtual void GetScrollUnitsPerPage(int *x_page, int *y_page) const;
- virtual void CalcUnscrolledPosition(int x, int y, float *xx, float *yy) const ;