//Ensure that sigset_t is being defined
#include <signal.h>
+class wxFDIODispatcher;
+class wxFDIOHandler;
+class wxWakeUpPipe;
+
// wxApp subclass implementing event processing for console applications
-class WXDLLIMPEXP_BASE wxAppConsoleUnix : public wxAppConsole
+class WXDLLIMPEXP_BASE wxAppConsole : public wxAppConsoleBase
{
public:
+ wxAppConsole();
+ virtual ~wxAppConsole();
+
// override base class initialization
virtual bool Initialize(int& argc, wxChar** argv);
// handlers for them
void CheckSignal();
+ // Register the signal wake up pipe with the given dispatcher.
+ //
+ // This is used by wxExecute(wxEXEC_NOEVENTS) implementation only.
+ //
+ // The pointer to the handler used for processing events on this descriptor
+ // is returned so that it can be deleted when we no longer needed it.
+ wxFDIOHandler* RegisterSignalWakeUpPipe(wxFDIODispatcher& dispatcher);
+
private:
// signal handler set up by SetSignalHandler() for all signals we handle,
// it just adds the signal to m_signalsCaught -- the real processing is
WX_DECLARE_HASH_MAP(int, SignalHandler, wxIntegerHash, wxIntegerEqual, SignalHandlerHash);
SignalHandlerHash m_signalHandlerHash;
- friend class GSocketGUIFunctionsTableBase;
+ // pipe used for wake up signal handling: if a signal arrives while we're
+ // blocking for input, writing to this pipe triggers a call to our CheckSignal()
+ wxWakeUpPipe *m_signalWakeUpPipe;
};