+++ /dev/null
-#----------------------------------------------------------------------
-# Name: wxPython.lib.splashscreen
-# Purpose: A simple frame that can display a bitmap and closes itself
-# after a specified timeout or a mouse click.
-#
-# Author: Mike Fletcher, Robin Dunn
-#
-# Created: 19-Nov-1999
-# RCS-ID: $Id$
-# Copyright: (c) 1999 by Total Control Software
-# Licence: wxWindows license
-#----------------------------------------------------------------------
-# 12/11/2003 - Jeff Grimmett (grimmtooth@softhome.net)
-#
-# o 2.5 compatability update.
-# o Untested.
-#
-
-"""
-A Splash Screen implemented in Python.
-
-NOTE: Now that wxWindows has a wxSplashScrren class and it is wrapped
-in wxPython this class is deprecated. See the docs for more details.
-"""
-
-import warnings
-import wx
-
-warningmsg = r"""\
-
-#####################################################\
-# THIS MODULE IS NOW DEPRECATED |
-# |
-# The core wx library now contains an implementation |
-# of the 'real' wx.SpashScreen. |
-#####################################################/
-
-"""
-
-warnings.warn(warningmsg, DeprecationWarning, stacklevel=2)
-
-
-#----------------------------------------------------------------------
-
-class SplashScreen(wx.Frame):
- def __init__(self, parent, ID=-1, title="SplashScreen",
- style=wx.SIMPLE_BORDER|wx.STAY_ON_TOP,
- duration=1500, bitmapfile="bitmaps/splashscreen.bmp",
- callback = None):
- '''
- parent, ID, title, style -- see wx.Frame
- duration -- milliseconds to display the splash screen
- bitmapfile -- absolute or relative pathname to image file
- callback -- if specified, is called when timer completes, callback is
- responsible for closing the splash screen
- '''
- ### Loading bitmap
- self.bitmap = bmp = wx.Image(bitmapfile, wx.BITMAP_TYPE_ANY).ConvertToBitmap()
-
- ### Determine size of bitmap to size window...
- size = (bmp.GetWidth(), bmp.GetHeight())
-
- # size of screen
- width = wx.SystemSettings_GetMetric(wx.SYS_SCREEN_X)
- height = wx.SystemSettings_GetMetric(wx.SYS_SCREEN_Y)
- pos = ((width-size[0])/2, (height-size[1])/2)
-
- # check for overflow...
- if pos[0] < 0:
- size = (wx.SystemSettings_GetSystemMetric(wx.SYS_SCREEN_X), size[1])
- if pos[1] < 0:
- size = (size[0], wx.SystemSettings_GetSystemMetric(wx.SYS_SCREEN_Y))
-
- wx.Frame.__init__(self, parent, ID, title, pos, size, style)
- self.Bind(wx.EVT_LEFT_DOWN, self.OnMouseClick)
- self.Bind(wx.EVT_CLOSE, self.OnCloseWindow)
- self.Bind(wx.EVT_PAINT, self.OnPaint)
- self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBG)
-
- self.Show(True)
-
-
- class SplashTimer(wx.Timer):
- def __init__(self, targetFunction):
- self.Notify = targetFunction
- wx.Timer.__init__(self)
-
- if callback is None:
- callback = self.OnSplashExitDefault
-
- self.timer = SplashTimer(callback)
- self.timer.Start(duration, 1) # one-shot only
-
- def OnPaint(self, event):
- dc = wx.PaintDC(self)
- dc.DrawBitmap(self.bitmap, 0,0, False)
-
- def OnEraseBG(self, event):
- pass
-
- def OnSplashExitDefault(self, event=None):
- self.Close(True)
-
- def OnCloseWindow(self, event=None):
- self.Show(False)
- self.timer.Stop()
- del self.timer
- self.Destroy()
-
- def OnMouseClick(self, event):
- self.timer.Notify()
-
-#----------------------------------------------------------------------
-
-
-if __name__ == "__main__":
- class DemoApp(wx.App):
- def OnInit(self):
- wx.InitAllImageHandlers()
- self.splash = SplashScreen(None, bitmapfile="splashscreen.jpg", callback=self.OnSplashExit)
- self.splash.Show(True)
- self.SetTopWindow(self.splash)
- return True
- def OnSplashExit(self, event=None):
- print "Yay! Application callback worked!"
- self.splash.Close(True)
- del self.splash
- ### Build working windows here...
- def test(sceneGraph=None):
- app = DemoApp(0)
- app.MainLoop()
- test()