+++ /dev/null
-# doodle.py
-
-"""
-This module contains the DoodleWindow class which is a window that you
-can do simple drawings upon.
-"""
-
-
-import wx # This module uses the new wx namespace
-
-#----------------------------------------------------------------------
-
-class DoodleWindow(wx.Window):
- menuColours = { 100 : 'Black',
- 101 : 'Yellow',
- 102 : 'Red',
- 103 : 'Green',
- 104 : 'Blue',
- 105 : 'Purple',
- 106 : 'Brown',
- 107 : 'Aquamarine',
- 108 : 'Forest Green',
- 109 : 'Light Blue',
- 110 : 'Goldenrod',
- 111 : 'Cyan',
- 112 : 'Orange',
- 113 : 'Navy',
- 114 : 'Dark Grey',
- 115 : 'Light Grey',
- }
- maxThickness = 16
-
-
- def __init__(self, parent, ID):
- wx.Window.__init__(self, parent, ID, style=wx.NO_FULL_REPAINT_ON_RESIZE)
- self.SetBackgroundColour("WHITE")
- self.listeners = []
- self.thickness = 1
- self.SetColour("Black")
- self.lines = []
- self.pos = wx.Point(0,0)
- self.MakeMenu()
-
- self.InitBuffer()
-
- self.SetCursor(wx.StockCursor(wx.CURSOR_PENCIL))
-
- # hook some mouse events
- self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
- self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp)
- self.Bind(wx.EVT_RIGHT_UP, self.OnRightUp)
- self.Bind(wx.EVT_MOTION, self.OnMotion)
-
- # the window resize event and idle events for managing the buffer
- self.Bind(wx.EVT_SIZE, self.OnSize)
- self.Bind(wx.EVT_IDLE, self.OnIdle)
-
- # and the refresh event
- self.Bind(wx.EVT_PAINT, self.OnPaint)
-
- # When the window is destroyed, clean up resources.
- self.Bind(wx.EVT_WINDOW_DESTROY, self.Cleanup)
-
-
- def Cleanup(self, evt):
- if hasattr(self, "menu"):
- self.menu.Destroy()
- del self.menu
-
-
- def InitBuffer(self):
- """Initialize the bitmap used for buffering the display."""
- size = self.GetClientSize()
- self.buffer = wx.EmptyBitmap(max(1,size.width), max(1,size.height))
- dc = wx.BufferedDC(None, self.buffer)
- dc.SetBackground(wx.Brush(self.GetBackgroundColour()))
- dc.Clear()
- self.DrawLines(dc)
- self.reInitBuffer = False
-
-
- def SetColour(self, colour):
- """Set a new colour and make a matching pen"""
- self.colour = colour
- self.pen = wx.Pen(self.colour, self.thickness, wx.SOLID)
- self.Notify()
-
-
- def SetThickness(self, num):
- """Set a new line thickness and make a matching pen"""
- self.thickness = num
- self.pen = wx.Pen(self.colour, self.thickness, wx.SOLID)
- self.Notify()
-
-
- def GetLinesData(self):
- return self.lines[:]
-
-
- def SetLinesData(self, lines):
- self.lines = lines[:]
- self.InitBuffer()
- self.Refresh()
-
-
- def MakeMenu(self):
- """Make a menu that can be popped up later"""
- menu = wx.Menu()
- keys = self.menuColours.keys()
- keys.sort()
- for k in keys:
- text = self.menuColours[k]
- menu.Append(k, text, kind=wx.ITEM_CHECK)
- self.Bind(wx.EVT_MENU_RANGE, self.OnMenuSetColour, id=100, id2=200)
- self.Bind(wx.EVT_UPDATE_UI_RANGE, self.OnCheckMenuColours, id=100, id2=200)
- menu.Break()
-
- for x in range(1, self.maxThickness+1):
- menu.Append(x, str(x), kind=wx.ITEM_CHECK)
-
- self.Bind(wx.EVT_MENU_RANGE, self.OnMenuSetThickness, id=1, id2=self.maxThickness)
- self.Bind(wx.EVT_UPDATE_UI_RANGE, self.OnCheckMenuThickness, id=1, id2=self.maxThickness)
- self.menu = menu
-
-
- # These two event handlers are called before the menu is displayed
- # to determine which items should be checked.
- def OnCheckMenuColours(self, event):
- text = self.menuColours[event.GetId()]
- if text == self.colour:
- event.Check(True)
- event.SetText(text.upper())
- else:
- event.Check(False)
- event.SetText(text)
-
- def OnCheckMenuThickness(self, event):
- if event.GetId() == self.thickness:
- event.Check(True)
- else:
- event.Check(False)
-
-
- def OnLeftDown(self, event):
- """called when the left mouse button is pressed"""
- self.curLine = []
- self.pos = event.GetPosition()
- self.CaptureMouse()
-
-
- def OnLeftUp(self, event):
- """called when the left mouse button is released"""
- if self.HasCapture():
- self.lines.append( (self.colour, self.thickness, self.curLine) )
- self.curLine = []
- self.ReleaseMouse()
-
-
- def OnRightUp(self, event):
- """called when the right mouse button is released, will popup the menu"""
- pt = event.GetPosition()
- self.PopupMenu(self.menu, pt)
-
-
-
- def OnMotion(self, event):
- """
- Called when the mouse is in motion. If the left button is
- dragging then draw a line from the last event position to the
- current one. Save the coordinants for redraws.
- """
- if event.Dragging() and event.LeftIsDown():
- dc = wx.BufferedDC(wx.ClientDC(self), self.buffer)
- dc.BeginDrawing()
- dc.SetPen(self.pen)
- pos = event.GetPosition()
- coords = (self.pos.x, self.pos.y, pos.x, pos.y)
- self.curLine.append(coords)
- dc.DrawLine(*coords)
- self.pos = pos
- dc.EndDrawing()
-
-
- def OnSize(self, event):
- """
- Called when the window is resized. We set a flag so the idle
- handler will resize the buffer.
- """
- self.reInitBuffer = True
-
-
- def OnIdle(self, event):
- """
- If the size was changed then resize the bitmap used for double
- buffering to match the window size. We do it in Idle time so
- there is only one refresh after resizing is done, not lots while
- it is happening.
- """
- if self.reInitBuffer:
- self.InitBuffer()
- self.Refresh(False)
-
-
- def OnPaint(self, event):
- """
- Called when the window is exposed.
- """
- # Create a buffered paint DC. It will create the real
- # wx.PaintDC and then blit the bitmap to it when dc is
- # deleted. Since we don't need to draw anything else
- # here that's all there is to it.
- dc = wx.BufferedPaintDC(self, self.buffer)
-
-
- def DrawLines(self, dc):
- """
- Redraws all the lines that have been drawn already.
- """
- dc.BeginDrawing()
- for colour, thickness, line in self.lines:
- pen = wx.Pen(colour, thickness, wx.SOLID)
- dc.SetPen(pen)
- for coords in line:
- dc.DrawLine(*coords)
- dc.EndDrawing()
-
-
- # Event handlers for the popup menu, uses the event ID to determine
- # the colour or the thickness to set.
- def OnMenuSetColour(self, event):
- self.SetColour(self.menuColours[event.GetId()])
-
- def OnMenuSetThickness(self, event):
- self.SetThickness(event.GetId())
-
-
- # Observer pattern. Listeners are registered and then notified
- # whenever doodle settings change.
- def AddListener(self, listener):
- self.listeners.append(listener)
-
- def Notify(self):
- for other in self.listeners:
- other.Update(self.colour, self.thickness)
-
-
-#----------------------------------------------------------------------
-
-class DoodleFrame(wx.Frame):
- def __init__(self, parent):
- wx.Frame.__init__(self, parent, -1, "Doodle Frame", size=(800,600),
- style=wx.DEFAULT_FRAME_STYLE | wx.NO_FULL_REPAINT_ON_RESIZE)
- doodle = DoodleWindow(self, -1)
-
-#----------------------------------------------------------------------
-
-if __name__ == '__main__':
- app = wx.PySimpleApp()
- frame = DoodleFrame(None)
- frame.Show(True)
- app.MainLoop()
-