+++ /dev/null
-
-import wx
-import images
-
-BUFFERED = 1
-
-#---------------------------------------------------------------------------
-
-class MyCanvas(wx.ScrolledWindow):
- def __init__(self, parent, id = -1, size = wx.DefaultSize):
- wx.ScrolledWindow.__init__(self, parent, id, (0, 0), size=size, style=wx.SUNKEN_BORDER)
-
- self.lines = []
- self.maxWidth = 1000
- self.maxHeight = 1000
- self.x = self.y = 0
- self.curLine = []
- self.drawing = False
-
- self.SetBackgroundColour("WHITE")
- self.SetCursor(wx.StockCursor(wx.CURSOR_PENCIL))
- bmp = images.getTest2Bitmap()
- mask = wx.Mask(bmp, wx.BLUE)
- bmp.SetMask(mask)
- self.bmp = bmp
-
- self.SetVirtualSize((self.maxWidth, self.maxHeight))
- self.SetScrollRate(20,20)
-
- if BUFFERED:
- # Initialize the buffer bitmap. No real DC is needed at this point.
- self.buffer = wx.EmptyBitmap(self.maxWidth, self.maxHeight)
- dc = wx.BufferedDC(None, self.buffer)
- dc.SetBackground(wx.Brush(self.GetBackgroundColour()))
- dc.Clear()
- self.DoDrawing(dc)
-
- self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftButtonEvent)
- self.Bind(wx.EVT_LEFT_UP, self.OnLeftButtonEvent)
- self.Bind(wx.EVT_MOTION, self.OnLeftButtonEvent)
- self.Bind(wx.EVT_PAINT, self.OnPaint)
-
-
- def getWidth(self):
- return self.maxWidth
-
- def getHeight(self):
- return self.maxHeight
-
-
- def OnPaint(self, event):
- if BUFFERED:
- # Create a buffered paint DC. It will create the real
- # wx.PaintDC and then blit the bitmap to it when dc is
- # deleted. Since we don't need to draw anything else
- # here that's all there is to it.
- dc = wx.BufferedPaintDC(self, self.buffer, wx.BUFFER_VIRTUAL_AREA)
- else:
- dc = wx.PaintDC(self)
- self.PrepareDC(dc)
- # since we're not buffering in this case, we have to
- # paint the whole window, potentially very time consuming.
- self.DoDrawing(dc)
-
-
- def DoDrawing(self, dc, printing=False):
- dc.BeginDrawing()
- dc.SetPen(wx.Pen('RED'))
- dc.DrawRectangle(5, 5, 50, 50)
-
- dc.SetBrush(wx.LIGHT_GREY_BRUSH)
- dc.SetPen(wx.Pen('BLUE', 4))
- dc.DrawRectangle(15, 15, 50, 50)
-
- dc.SetFont(wx.Font(14, wx.SWISS, wx.NORMAL, wx.NORMAL))
- dc.SetTextForeground(wx.Colour(0xFF, 0x20, 0xFF))
- te = dc.GetTextExtent("Hello World")
- dc.DrawText("Hello World", 60, 65)
-
- dc.SetPen(wx.Pen('VIOLET', 4))
- dc.DrawLine(5, 65+te[1], 60+te[0], 65+te[1])
-
- lst = [(100,110), (150,110), (150,160), (100,160)]
- dc.DrawLines(lst, -60)
- dc.SetPen(wx.GREY_PEN)
- dc.DrawPolygon(lst, 75)
- dc.SetPen(wx.GREEN_PEN)
- dc.DrawSpline(lst+[(100,100)])
-
- dc.DrawBitmap(self.bmp, 200, 20, True)
- dc.SetTextForeground(wx.Colour(0, 0xFF, 0x80))
- dc.DrawText("a bitmap", 200, 85)
-
-## dc.SetFont(wx.Font(14, wx.SWISS, wx.NORMAL, wx.NORMAL))
-## dc.SetTextForeground("BLACK")
-## dc.DrawText("TEST this STRING", 10, 200)
-## print dc.GetFullTextExtent("TEST this STRING")
-
- font = wx.Font(20, wx.SWISS, wx.NORMAL, wx.NORMAL)
- dc.SetFont(font)
- dc.SetTextForeground(wx.BLACK)
-
- for a in range(0, 360, 45):
- dc.DrawRotatedText("Rotated text...", 300, 300, a)
-
- dc.SetPen(wx.TRANSPARENT_PEN)
- dc.SetBrush(wx.BLUE_BRUSH)
- dc.DrawRectangle(50,500, 50,50)
- dc.DrawRectangle(100,500, 50,50)
-
- dc.SetPen(wx.Pen('RED'))
- dc.DrawEllipticArc(200,500, 50,75, 0, 90)
-
- if not printing:
- # This has troubles when used on a print preview in wxGTK,
- # probably something to do with the pen styles and the scaling
- # it does...
- y = 20
-
- for style in [wx.DOT, wx.LONG_DASH, wx.SHORT_DASH, wx.DOT_DASH, wx.USER_DASH]:
- pen = wx.Pen("DARK ORCHID", 1, style)
- if style == wx.USER_DASH:
- pen.SetCap(wx.CAP_BUTT)
- pen.SetDashes([1,2])
- pen.SetColour("RED")
- dc.SetPen(pen)
- dc.DrawLine(300,y, 400,y)
- y = y + 10
-
- dc.SetBrush(wx.TRANSPARENT_BRUSH)
- dc.SetPen(wx.Pen(wx.Colour(0xFF, 0x20, 0xFF), 1, wx.SOLID))
- dc.DrawRectangle(450,50, 100,100)
- old_pen = dc.GetPen()
- new_pen = wx.Pen("BLACK", 5)
- dc.SetPen(new_pen)
- dc.DrawRectangle(470,70, 60,60)
- dc.SetPen(old_pen)
- dc.DrawRectangle(490,90, 20,20)
-
- dc.GradientFillLinear((20, 260, 50, 50),
- "red", "blue")
- dc.GradientFillConcentric((20, 325, 50, 50),
- "red", "blue", (25,25))
- self.DrawSavedLines(dc)
- dc.EndDrawing()
-
-
- def DrawSavedLines(self, dc):
- dc.SetPen(wx.Pen('MEDIUM FOREST GREEN', 4))
-
- for line in self.lines:
- for coords in line:
- apply(dc.DrawLine, coords)
-
-
- def SetXY(self, event):
- self.x, self.y = self.ConvertEventCoords(event)
-
- def ConvertEventCoords(self, event):
- newpos = self.CalcUnscrolledPosition(event.GetX(), event.GetY())
- return newpos
-
- def OnLeftButtonEvent(self, event):
- if event.LeftDown():
- self.SetFocus()
- self.SetXY(event)
- self.curLine = []
- self.CaptureMouse()
- self.drawing = True
-
- elif event.Dragging() and self.drawing:
- if BUFFERED:
- # If doing buffered drawing we'll just update the
- # buffer here and then refresh that portion of the
- # window, then that portion of the buffer will be
- # redrawn in the EVT_PAINT handler.
- dc = wx.BufferedDC(None, self.buffer)
- else:
- # otherwise we'll draw directly to a wx.ClientDC
- dc = wx.ClientDC(self)
- self.PrepareDC(dc)
-
- dc.SetPen(wx.Pen('MEDIUM FOREST GREEN', 4))
- coords = (self.x, self.y) + self.ConvertEventCoords(event)
- self.curLine.append(coords)
- dc.DrawLine(*coords)
- self.SetXY(event)
-
- if BUFFERED:
- # figure out what part of the window to refresh
- x1,y1, x2,y2 = dc.GetBoundingBox()
- x1,y1 = self.CalcScrolledPosition(x1, y1)
- x2,y2 = self.CalcScrolledPosition(x2, y2)
- # make a rectangle
- rect = wx.Rect()
- rect.SetTopLeft((x1,y1))
- rect.SetBottomRight((x2,y2))
- rect.Inflate(2,2)
- # refresh it
- self.RefreshRect(rect)
-
- elif event.LeftUp() and self.drawing:
- self.lines.append(self.curLine)
- self.curLine = []
- self.ReleaseMouse()
- self.drawing = False
-
-
-## This is an example of what to do for the EVT_MOUSEWHEEL event,
-## but since wx.ScrolledWindow does this already it's not
-## necessary to do it ourselves. You would need to add an event table
-## entry to __init__() to direct wheelmouse events to this handler.
-
-## wheelScroll = 0
-## def OnWheel(self, evt):
-## delta = evt.GetWheelDelta()
-## rot = evt.GetWheelRotation()
-## linesPer = evt.GetLinesPerAction()
-## print delta, rot, linesPer
-## ws = self.wheelScroll
-## ws = ws + rot
-## lines = ws / delta
-## ws = ws - lines * delta
-## self.wheelScroll = ws
-## if lines != 0:
-## lines = lines * linesPer
-## vsx, vsy = self.GetViewStart()
-## scrollTo = vsy - lines
-## self.Scroll(-1, scrollTo)
-
-#---------------------------------------------------------------------------
-
-def runTest(frame, nb, log):
- win = MyCanvas(nb)
- return win
-
-#---------------------------------------------------------------------------
-
-
-
-overview = """
-<html>
-<body>
-The wx.ScrolledWindow class manages scrolling for its client area, transforming the
-coordinates according to the scrollbar positions, and setting the scroll positions,
-thumb sizes and ranges according to the area in view.
-</body>
-</html>
-"""
-
-
-if __name__ == '__main__':
- import sys,os
- import run
- run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:])
-