]> git.saurik.com Git - wxWidgets.git/blobdiff - wxPython/demo/GLCanvas.py
move wxPython to new trunk
[wxWidgets.git] / wxPython / demo / GLCanvas.py
diff --git a/wxPython/demo/GLCanvas.py b/wxPython/demo/GLCanvas.py
deleted file mode 100644 (file)
index 3c7f3f7..0000000
+++ /dev/null
@@ -1,290 +0,0 @@
-
-import wx
-import sys
-
-try:
-    from wx import glcanvas
-    haveGLCanvas = True
-except ImportError:
-    haveGLCanvas = False
-
-try:
-    # The Python OpenGL package can be found at
-    # http://PyOpenGL.sourceforge.net/
-    from OpenGL.GL import *
-    from OpenGL.GLUT import *
-    haveOpenGL = True
-except ImportError:
-    haveOpenGL = False
-
-#----------------------------------------------------------------------
-
-
-buttonDefs = {
-    wx.NewId() : ('CubeCanvas',      'Cube'),
-    wx.NewId() : ('ConeCanvas',      'Cone'),
-    }
-
-class ButtonPanel(wx.Panel):
-    def __init__(self, parent, log):
-        wx.Panel.__init__(self, parent, -1)
-        self.log = log
-
-        box = wx.BoxSizer(wx.VERTICAL)
-        box.Add((20, 30))
-        keys = buttonDefs.keys()
-        keys.sort()
-        for k in keys:
-            text = buttonDefs[k][1]
-            btn = wx.Button(self, k, text)
-            box.Add(btn, 0, wx.ALIGN_CENTER|wx.ALL, 15)
-            self.Bind(wx.EVT_BUTTON, self.OnButton, btn)
-
-        #** Enable this to show putting a GLCanvas on the wx.Panel
-        if 0:
-            c = CubeCanvas(self)
-            c.SetSize((200, 200))
-            box.Add(c, 0, wx.ALIGN_CENTER|wx.ALL, 15)
-
-        self.SetAutoLayout(True)
-        self.SetSizer(box)
-
-
-    def OnButton(self, evt):
-        if not haveGLCanvas:
-            dlg = wx.MessageDialog(self,
-                                   'The GLCanvas class has not been included with this build of wxPython!',
-                                   'Sorry', wx.OK | wx.ICON_WARNING)
-            dlg.ShowModal()
-            dlg.Destroy()
-
-        elif not haveOpenGL:
-            dlg = wx.MessageDialog(self,
-                                   'The OpenGL package was not found.  You can get it at\n'
-                                   'http://PyOpenGL.sourceforge.net/',
-                                   'Sorry', wx.OK | wx.ICON_WARNING)
-            dlg.ShowModal()
-            dlg.Destroy()
-
-        else:
-            canvasClassName = buttonDefs[evt.GetId()][0]
-            canvasClass = eval(canvasClassName)
-            frame = wx.Frame(None, -1, canvasClassName, size=(400,400))
-            canvas = canvasClass(frame)
-            frame.Show(True)
-
-
-class MyCanvasBase(glcanvas.GLCanvas):
-    def __init__(self, parent):
-        glcanvas.GLCanvas.__init__(self, parent, -1)
-        self.init = False
-        self.context = glcanvas.GLContext(self)
-        
-        # initial mouse position
-        self.lastx = self.x = 30
-        self.lasty = self.y = 30
-        self.size = None
-        self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground)
-        self.Bind(wx.EVT_SIZE, self.OnSize)
-        self.Bind(wx.EVT_PAINT, self.OnPaint)
-        self.Bind(wx.EVT_LEFT_DOWN, self.OnMouseDown)
-        self.Bind(wx.EVT_LEFT_UP, self.OnMouseUp)
-        self.Bind(wx.EVT_MOTION, self.OnMouseMotion)
-
-
-    def OnEraseBackground(self, event):
-        pass # Do nothing, to avoid flashing on MSW.
-
-
-    def OnSize(self, event):
-        wx.CallAfter(self.DoSetViewport)
-        event.Skip()
-
-    def DoSetViewport(self):
-        size = self.size = self.GetClientSize()
-        self.SetCurrent(self.context)
-        glViewport(0, 0, size.width, size.height)
-        
-
-
-    def OnPaint(self, event):
-        dc = wx.PaintDC(self)
-        self.SetCurrent(self.context)
-        if not self.init:
-            self.InitGL()
-            self.init = True
-        self.OnDraw()
-
-
-    def OnMouseDown(self, evt):
-        self.CaptureMouse()
-        self.x, self.y = self.lastx, self.lasty = evt.GetPosition()
-
-
-    def OnMouseUp(self, evt):
-        self.ReleaseMouse()
-
-
-    def OnMouseMotion(self, evt):
-        if evt.Dragging() and evt.LeftIsDown():
-            self.lastx, self.lasty = self.x, self.y
-            self.x, self.y = evt.GetPosition()
-            self.Refresh(False)
-
-
-
-
-class CubeCanvas(MyCanvasBase):
-    def InitGL(self):
-        # set viewing projection
-        glMatrixMode(GL_PROJECTION)
-        glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0)
-
-        # position viewer
-        glMatrixMode(GL_MODELVIEW)
-        glTranslatef(0.0, 0.0, -2.0)
-
-        # position object
-        glRotatef(self.y, 1.0, 0.0, 0.0)
-        glRotatef(self.x, 0.0, 1.0, 0.0)
-
-        glEnable(GL_DEPTH_TEST)
-        glEnable(GL_LIGHTING)
-        glEnable(GL_LIGHT0)
-
-
-    def OnDraw(self):
-        # clear color and depth buffers
-        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
-
-        # draw six faces of a cube
-        glBegin(GL_QUADS)
-        glNormal3f( 0.0, 0.0, 1.0)
-        glVertex3f( 0.5, 0.5, 0.5)
-        glVertex3f(-0.5, 0.5, 0.5)
-        glVertex3f(-0.5,-0.5, 0.5)
-        glVertex3f( 0.5,-0.5, 0.5)
-
-        glNormal3f( 0.0, 0.0,-1.0)
-        glVertex3f(-0.5,-0.5,-0.5)
-        glVertex3f(-0.5, 0.5,-0.5)
-        glVertex3f( 0.5, 0.5,-0.5)
-        glVertex3f( 0.5,-0.5,-0.5)
-
-        glNormal3f( 0.0, 1.0, 0.0)
-        glVertex3f( 0.5, 0.5, 0.5)
-        glVertex3f( 0.5, 0.5,-0.5)
-        glVertex3f(-0.5, 0.5,-0.5)
-        glVertex3f(-0.5, 0.5, 0.5)
-
-        glNormal3f( 0.0,-1.0, 0.0)
-        glVertex3f(-0.5,-0.5,-0.5)
-        glVertex3f( 0.5,-0.5,-0.5)
-        glVertex3f( 0.5,-0.5, 0.5)
-        glVertex3f(-0.5,-0.5, 0.5)
-
-        glNormal3f( 1.0, 0.0, 0.0)
-        glVertex3f( 0.5, 0.5, 0.5)
-        glVertex3f( 0.5,-0.5, 0.5)
-        glVertex3f( 0.5,-0.5,-0.5)
-        glVertex3f( 0.5, 0.5,-0.5)
-
-        glNormal3f(-1.0, 0.0, 0.0)
-        glVertex3f(-0.5,-0.5,-0.5)
-        glVertex3f(-0.5,-0.5, 0.5)
-        glVertex3f(-0.5, 0.5, 0.5)
-        glVertex3f(-0.5, 0.5,-0.5)
-        glEnd()
-
-        if self.size is None:
-            self.size = self.GetClientSize()
-        w, h = self.size
-        w = max(w, 1.0)
-        h = max(h, 1.0)
-        xScale = 180.0 / w
-        yScale = 180.0 / h
-        glRotatef((self.y - self.lasty) * yScale, 1.0, 0.0, 0.0);
-        glRotatef((self.x - self.lastx) * xScale, 0.0, 1.0, 0.0);
-
-        self.SwapBuffers()
-
-
-
-
-
-class ConeCanvas(MyCanvasBase):
-    def InitGL( self ):
-        glMatrixMode(GL_PROJECTION)
-        # camera frustrum setup
-        glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0)
-        glMaterial(GL_FRONT, GL_AMBIENT, [0.2, 0.2, 0.2, 1.0])
-        glMaterial(GL_FRONT, GL_DIFFUSE, [0.8, 0.8, 0.8, 1.0])
-        glMaterial(GL_FRONT, GL_SPECULAR, [1.0, 0.0, 1.0, 1.0])
-        glMaterial(GL_FRONT, GL_SHININESS, 50.0)
-        glLight(GL_LIGHT0, GL_AMBIENT, [0.0, 1.0, 0.0, 1.0])
-        glLight(GL_LIGHT0, GL_DIFFUSE, [1.0, 1.0, 1.0, 1.0])
-        glLight(GL_LIGHT0, GL_SPECULAR, [1.0, 1.0, 1.0, 1.0])
-        glLight(GL_LIGHT0, GL_POSITION, [1.0, 1.0, 1.0, 0.0])
-        glLightModelfv(GL_LIGHT_MODEL_AMBIENT, [0.2, 0.2, 0.2, 1.0])
-        glEnable(GL_LIGHTING)
-        glEnable(GL_LIGHT0)
-        glDepthFunc(GL_LESS)
-        glEnable(GL_DEPTH_TEST)
-        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
-        # position viewer
-        glMatrixMode(GL_MODELVIEW)
-        # position viewer
-        glTranslatef(0.0, 0.0, -2.0);
-        #
-        glutInit(sys.argv)
-
-
-    def OnDraw(self):
-        # clear color and depth buffers
-        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
-        # use a fresh transformation matrix
-        glPushMatrix()
-        # position object
-        #glTranslate(0.0, 0.0, -2.0)
-        glRotate(30.0, 1.0, 0.0, 0.0)
-        glRotate(30.0, 0.0, 1.0, 0.0)
-
-        glTranslate(0, -1, 0)
-        glRotate(250, 1, 0, 0)
-        glutSolidCone(0.5, 1, 30, 5)
-        glPopMatrix()
-        glRotatef((self.y - self.lasty), 0.0, 0.0, 1.0);
-        glRotatef((self.x - self.lastx), 1.0, 0.0, 0.0);
-        # push into visible buffer
-        self.SwapBuffers()
-
-
-
-
-#----------------------------------------------------------------------
-
-
-def runTest(frame, nb, log):
-    win = ButtonPanel(nb, log)
-    return win
-
-
-
-
-
-
-overview = """\
-"""
-
-
-
-if __name__ == '__main__':
-    import sys,os
-    import run
-    run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:])
-
-
-
-
-#----------------------------------------------------------------------
-