]> git.saurik.com Git - wxWidgets.git/blobdiff - wxPython/demo/FloatCanvas.py
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[wxWidgets.git] / wxPython / demo / FloatCanvas.py
diff --git a/wxPython/demo/FloatCanvas.py b/wxPython/demo/FloatCanvas.py
deleted file mode 100644 (file)
index 0b1c54c..0000000
+++ /dev/null
@@ -1,1961 +0,0 @@
-#!/usr/bin/env python
-
-try:
-    import numpy as N
-    import numpy.random as RandomArray
-    haveNumpy = True
-    #print "Using numpy, version:", N.__version__
-except ImportError:
-            # numpy isn't there
-            haveNumpy = False
-            errorText = (
-            "The FloatCanvas requires the numpy module, version 1.* \n\n"
-            "You can get info about it at:\n"
-            "http://numpy.scipy.org/\n\n"
-            )
-      
-#---------------------------------------------------------------------------
-
-
-def BuildDrawFrame(): # this gets called when needed, rather than on import
-    try:
-        from floatcanvas import NavCanvas, FloatCanvas, Resources
-    except ImportError: # if it's not there locally, try the wxPython lib.
-        from wx.lib.floatcanvas import NavCanvas, FloatCanvas, Resources
-    import wx.lib.colourdb
-    import time, random
-
-    class DrawFrame(wx.Frame):
-
-        """
-        A frame used for the FloatCanvas Demo
-
-        """
-
-
-        def __init__(self,parent, id,title,position,size):
-            wx.Frame.__init__(self,parent, id,title,position, size)
-
-            ## Set up the MenuBar
-            MenuBar = wx.MenuBar()
-
-            file_menu = wx.Menu()
-            item = file_menu.Append(-1, "&Close","Close this frame")
-            self.Bind(wx.EVT_MENU, self.OnQuit, item)
-
-            item = file_menu.Append(-1, "&SavePNG","Save the current image as a PNG")
-            self.Bind(wx.EVT_MENU, self.OnSavePNG, item)
-            MenuBar.Append(file_menu, "&File")
-
-            draw_menu = wx.Menu()
-
-            item = draw_menu.Append(-1, "&Clear","Clear the Canvas")
-            self.Bind(wx.EVT_MENU, self.Clear, item)
-
-            item = draw_menu.Append(-1, "&Draw Test","Run a test of drawing random components")
-            self.Bind(wx.EVT_MENU, self.DrawTest, item)
-
-            item = draw_menu.Append(-1, "&Line Test","Run a test of drawing random lines")
-            self.Bind(wx.EVT_MENU, self.LineTest, item)
-
-            item = draw_menu.Append(-1, "Draw &Map","Run a test of drawing a map")
-            self.Bind(wx.EVT_MENU, self.DrawMap, item)
-
-            item = draw_menu.Append(-1, "&Text Test","Run a test of text drawing")
-            self.Bind(wx.EVT_MENU, self.TestText, item)
-
-            item = draw_menu.Append(-1, "&ScaledText Test","Run a test of text drawing")
-            self.Bind(wx.EVT_MENU, self.TestScaledText, item)
-
-            item = draw_menu.Append(-1, "&ScaledTextBox Test","Run a test of the Scaled Text Box")
-            self.Bind(wx.EVT_MENU, self.TestScaledTextBox, item)
-
-            item = draw_menu.Append(-1, "&Bitmap Test","Run a test of the Bitmap Object")
-            self.Bind(wx.EVT_MENU, self.TestBitmap, item)
-
-            item = draw_menu.Append(-1, "&Hit Test","Run a test of the hit test code")
-            self.Bind(wx.EVT_MENU, self.TestHitTest, item)
-
-            item = draw_menu.Append(-1, "Hit Test &Foreground","Run a test of the hit test code with a foreground Object")
-            self.Bind(wx.EVT_MENU, self.TestHitTestForeground, item)
-
-            item = draw_menu.Append(-1, "&Animation","Run a test of Animation")
-            self.Bind(wx.EVT_MENU, self.TestAnimation, item)
-
-            #item = draw_menu.Append(-1, "&Speed","Run a test of Drawing Speed")
-            #self.Bind(wx.EVT_MENU, self.SpeedTest, item)
-
-            item = draw_menu.Append(-1, "Change &Properties","Run a test of Changing Object Properties")
-            self.Bind(wx.EVT_MENU, self.PropertiesChangeTest, item)
-
-            item = draw_menu.Append(-1, "&Arrows","Run a test of Arrows")
-            self.Bind(wx.EVT_MENU, self.ArrowTest, item)
-
-            item = draw_menu.Append(-1, "&ArrowLine Test","Run a test of drawing Arrow Lines")
-            self.Bind(wx.EVT_MENU, self.ArrowLineTest, item)
-
-            item = draw_menu.Append(-1, "&Hide","Run a test of hiding and showing objects")
-            self.Bind(wx.EVT_MENU, self.HideTest, item)
-
-            MenuBar.Append(draw_menu, "&Tests")
-
-            view_menu = wx.Menu()
-            item = view_menu.Append(-1, "Zoom to &Fit","Zoom to fit the window")
-            self.Bind(wx.EVT_MENU, self.ZoomToFit, item)
-            MenuBar.Append(view_menu, "&View")
-
-            help_menu = wx.Menu()
-            item = help_menu.Append(-1, "&About",
-                                    "More information About this program")
-            self.Bind(wx.EVT_MENU, self.OnAbout, item)
-            MenuBar.Append(help_menu, "&Help")
-
-            self.SetMenuBar(MenuBar)
-
-            self.CreateStatusBar()
-
-            
-            # Add the Canvas
-            NC = NavCanvas.NavCanvas(self,
-                                     Debug = 0,
-                                     BackgroundColor = "DARK SLATE BLUE")
-
-            self.Canvas = NC.Canvas # reference the contained FloatCanvas
-
-            self.MsgWindow = wx.TextCtrl(self, wx.ID_ANY,
-                                         "Look Here for output from events\n",
-                                         style = (wx.TE_MULTILINE |
-                                                  wx.TE_READONLY |
-                                                  wx.SUNKEN_BORDER)
-                                         )
-            
-            ##Create a sizer to manage the Canvas and message window
-            MainSizer = wx.BoxSizer(wx.VERTICAL)
-            MainSizer.Add(NC, 4, wx.EXPAND)
-            MainSizer.Add(self.MsgWindow, 1, wx.EXPAND | wx.ALL, 5)
-
-            self.SetSizer(MainSizer)
-            self.Bind(wx.EVT_CLOSE, self.OnCloseWindow)
-
-            self.Canvas.Bind(FloatCanvas.EVT_MOTION, self.OnMove) 
-            self.Canvas.Bind(FloatCanvas.EVT_MOUSEWHEEL, self.OnWheel) 
-
-            self.EventsAreBound = False
-
-            ## getting all the colors for random objects
-            wx.lib.colourdb.updateColourDB()
-            self.colors = wx.lib.colourdb.getColourList()
-
-
-            return None
-
-        def Log(self, text):
-            self.MsgWindow.AppendText(text)
-            if not text[-1] == "\n":
-                self.MsgWindow.AppendText("\n")
-            
-
-        def BindAllMouseEvents(self):
-            if not self.EventsAreBound:
-                ## Here is how you catch FloatCanvas mouse events
-                self.Canvas.Bind(FloatCanvas.EVT_LEFT_DOWN, self.OnLeftDown) 
-                self.Canvas.Bind(FloatCanvas.EVT_LEFT_UP, self.OnLeftUp)
-                self.Canvas.Bind(FloatCanvas.EVT_LEFT_DCLICK, self.OnLeftDouble) 
-
-                self.Canvas.Bind(FloatCanvas.EVT_MIDDLE_DOWN, self.OnMiddleDown) 
-                self.Canvas.Bind(FloatCanvas.EVT_MIDDLE_UP, self.OnMiddleUp) 
-                self.Canvas.Bind(FloatCanvas.EVT_MIDDLE_DCLICK, self.OnMiddleDouble) 
-
-                self.Canvas.Bind(FloatCanvas.EVT_RIGHT_DOWN, self.OnRightDown) 
-                self.Canvas.Bind(FloatCanvas.EVT_RIGHT_UP, self.OnRightUp) 
-                self.Canvas.Bind(FloatCanvas.EVT_RIGHT_DCLICK, self.OnRightDouble) 
-
-            self.EventsAreBound = True
-
-
-        def UnBindAllMouseEvents(self):
-            ## Here is how you unbind FloatCanvas mouse events
-            self.Canvas.Unbind(FloatCanvas.EVT_LEFT_DOWN)
-            self.Canvas.Unbind(FloatCanvas.EVT_LEFT_UP)
-            self.Canvas.Unbind(FloatCanvas.EVT_LEFT_DCLICK)
-
-            self.Canvas.Unbind(FloatCanvas.EVT_MIDDLE_DOWN)
-            self.Canvas.Unbind(FloatCanvas.EVT_MIDDLE_UP)
-            self.Canvas.Unbind(FloatCanvas.EVT_MIDDLE_DCLICK)
-
-            self.Canvas.Unbind(FloatCanvas.EVT_RIGHT_DOWN)
-            self.Canvas.Unbind(FloatCanvas.EVT_RIGHT_UP)
-            self.Canvas.Unbind(FloatCanvas.EVT_RIGHT_DCLICK)
-
-            self.EventsAreBound = False
-
-
-        def PrintCoords(self,event):
-            self.Log("coords are: %s"%(event.Coords,))
-            self.Log("pixel coords are: %s\n"%(event.GetPosition(),))
-
-        def OnSavePNG(self, event=None):
-            import os
-            dlg = wx.FileDialog(
-                self, message="Save file as ...", defaultDir=os.getcwd(), 
-                defaultFile="", wildcard="*.png", style=wx.SAVE
-                )
-            if dlg.ShowModal() == wx.ID_OK:
-                path = dlg.GetPath()
-                if not(path[-4:].lower() == ".png"):
-                    path = path+".png"
-                self.Canvas.SaveAsImage(path)
-
-                    
-        def OnLeftDown(self, event):
-            self.Log("LeftDown")
-            self.PrintCoords(event)
-
-        def OnLeftUp(self, event):
-            self.Log("LeftUp")
-            self.PrintCoords(event)
-
-        def OnLeftDouble(self, event):
-            self.Log("LeftDouble")
-            self.PrintCoords(event)
-
-        def OnMiddleDown(self, event):
-            self.Log("MiddleDown")
-            self.PrintCoords(event)
-
-        def OnMiddleUp(self, event):
-            self.Log("MiddleUp")
-            self.PrintCoords(event)
-
-        def OnMiddleDouble(self, event):
-            self.Log("MiddleDouble")
-            self.PrintCoords(event)
-
-        def OnRightDown(self, event):
-            self.Log("RightDown")
-            self.PrintCoords(event)
-
-        def OnRightUp(self, event):
-            self.Log("RightUp")
-            self.PrintCoords(event)
-
-        def OnRightDouble(self, event):
-            self.Log("RightDouble")
-            self.PrintCoords(event)
-
-        def OnWheel(self, event):
-            self.Log("Mouse Wheel")
-            self.PrintCoords(event)
-            Rot = event.GetWheelRotation()
-            Rot = Rot / abs(Rot) * 0.1
-            if event.ControlDown(): # move left-right
-                self.Canvas.MoveImage( (Rot, 0), "Panel" )
-            else: # move up-down
-                self.Canvas.MoveImage( (0, Rot), "Panel" )
-                
-        def OnMove(self, event):
-            """
-            Updates the status bar with the world coordinates
-            """
-            self.SetStatusText("%.2f, %.2f"%tuple(event.Coords))
-            event.Skip()
-
-        def OnAbout(self, event):
-            dlg = wx.MessageDialog(self,
-                                   "This is a small program to demonstrate\n"
-                                   "the use of the FloatCanvas\n",
-                                   "About Me",
-                                   wx.OK | wx.ICON_INFORMATION)
-            dlg.ShowModal()
-            dlg.Destroy()
-
-        def ZoomToFit(self,event):
-            self.Canvas.ZoomToBB()
-
-        def Clear(self,event = None):
-            self.UnBindAllMouseEvents()
-            self.Canvas.InitAll()
-            self.Canvas.Draw()
-
-        def OnQuit(self,event):
-            self.Close(True)
-
-        def OnCloseWindow(self, event):
-            self.Destroy()
-
-        def DrawTest(self,event=None):
-            """
-            This demo draws a few of everything
-
-            """
-            
-            wx.GetApp().Yield(True)
-
-            Range = (-10,10)
-            colors = self.colors
-
-            self.BindAllMouseEvents()
-            Canvas = self.Canvas
-
-            Canvas.InitAll()
-            #            
-            ## these set the limits for how much you can zoom in and out
-            Canvas.MinScale = 14
-            Canvas.MaxScale = 500
-            
-
-            ############# Random tests of everything ##############
-
-            # Rectangles
-            for i in range(3):
-                xy = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-                lw = random.randint(1,5)
-                cf = random.randint(0,len(colors)-1)
-                wh = (random.randint(1,5), random.randint(1,5))
-                Canvas.AddRectangle(xy, wh, LineWidth = lw, FillColor = colors[cf])
-
-            # Ellipses
-            for i in range(3):
-                xy = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-                lw = random.randint(1,5)
-                cf = random.randint(0,len(colors)-1)
-                h = random.randint(1,5)
-                w = random.randint(1,5)
-                Canvas.AddEllipse(xy, (h,w), LineWidth = lw,FillColor = colors[cf])
-
-            # Points
-            for i in range(5):
-                xy = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-                D = random.randint(1,50)
-                cf = random.randint(0,len(colors)-1)
-                Canvas.AddPoint(xy, Color = colors[cf], Diameter = D)
-
-            # SquarePoints
-            for i in range(500):
-                xy = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-                S = random.randint(1, 50)
-                cf = random.randint(0,len(colors)-1)
-                Canvas.AddSquarePoint(xy, Color = colors[cf], Size = S)
-
-            # Circles
-            for i in range(5):
-                xy = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-                D = random.randint(1,5)
-                lw = random.randint(1,5)
-                cf = random.randint(0,len(colors)-1)
-                cl = random.randint(0,len(colors)-1)
-                Canvas.AddCircle(xy, D, LineWidth = lw, LineColor = colors[cl], FillColor = colors[cf])
-                Canvas.AddText("Circle # %i"%(i), xy, Size = 12, BackgroundColor = None, Position = "cc")
-            # Lines
-            for i in range(5):
-                points = []
-                for j in range(random.randint(2,10)):
-                    point = (random.randint(Range[0],Range[1]),random.randint(Range[0],Range[1]))
-                    points.append(point)
-                lw = random.randint(1,10)
-                cf = random.randint(0,len(colors)-1)
-                cl = random.randint(0,len(colors)-1)
-                Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl])
-            # Polygons
-            for i in range(3):
-                points = []
-                for j in range(random.randint(2,6)):
-                    point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-                    points.append(point)
-                lw = random.randint(1,6)
-                cf = random.randint(0,len(colors)-1)
-                cl = random.randint(0,len(colors)-1)
-                Canvas.AddPolygon(points,
-                                       LineWidth = lw,
-                                       LineColor = colors[cl],
-                                       FillColor = colors[cf],
-                                       FillStyle = 'Solid')
-
-            ## Pointset
-            for i in range(4):
-                points = []
-                points = RandomArray.uniform(Range[0],Range[1],(100,2))
-                cf = random.randint(0,len(colors)-1)
-                D = random.randint(1,4)
-                Canvas.AddPointSet(points, Color = colors[cf], Diameter = D)
-
-            # Text
-            String = "Unscaled text"
-            for i in range(3):
-                ts = random.randint(10,40)
-                cf = random.randint(0,len(colors)-1)
-                xy = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-                Canvas.AddText(String, xy, Size = ts, Color = colors[cf], Position = "cc")
-
-            # Scaled Text
-            String = "Scaled text"
-            for i in range(3):
-                ts = random.random()*3 + 0.2
-                cf = random.randint(0,len(colors)-1)
-                Point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-                Canvas.AddScaledText(String, Point, Size = ts, Color = colors[cf], Position = "cc")
-
-            # Arrows
-            N = 5
-            Points = RandomArray.uniform(Range[0], Range[1], (N,2) )
-            for i in range(N):
-                Canvas.AddArrow(Points[i],
-                                random.uniform(20,100),
-                                Direction = random.uniform(0,360),
-                                LineWidth = random.uniform(1,5),
-                                LineColor = colors[random.randint(0,len(colors)-1)],
-                                ArrowHeadAngle = random.uniform(20,90))
-
-            # ArrowLines
-            for i in range(5):
-                points = []
-                for j in range(random.randint(2,10)):
-                    point = (random.randint(Range[0],Range[1]),random.randint(Range[0],Range[1]))
-                    points.append(point)
-                lw = random.randint(1,10)
-                cf = random.randint(0,len(colors)-1)
-                cl = random.randint(0,len(colors)-1)
-                Canvas.AddArrowLine(points, LineWidth = lw, LineColor = colors[cl], ArrowHeadSize= 16)
-
-
-            Canvas.ZoomToBB()
-
-        def TestAnimation(self,event=None):
-            """
-
-            In this test, a relatively complex background is drawn, and
-            a simple object placed in the foreground is moved over
-            it. This demonstrates how to use the InForeground attribute
-            to make an object in the foregorund draw fast, without
-            having to re-draw the whole background.
-
-            """
-            wx.GetApp().Yield(True)
-            Range = (-10,10)
-            self.Range = Range
-
-            self.UnBindAllMouseEvents()
-            Canvas = self.Canvas
-            Canvas.InitAll()
-
-            ##         Random tests of everything:
-            colors = self.colors
-            # Rectangles
-            for i in range(3):
-                xy = (random.uniform(Range[0],Range[1]), random.uniform(Range[0],Range[1]))
-                lw = random.randint(1,5)
-                cf = random.randint(0,len(colors)-1)
-                wh = (random.randint(1,5), random.randint(1,5) )
-                Canvas.AddRectangle(xy, wh, LineWidth = lw, FillColor = colors[cf])
-
-            # Ellipses
-            for i in range(3):
-                xy = (random.uniform(Range[0],Range[1]), random.uniform(Range[0],Range[1]))
-                lw = random.randint(1,5)
-                cf = random.randint(0,len(colors)-1)
-                wh = (random.randint(1,5), random.randint(1,5) )
-                Canvas.AddEllipse(xy, wh, LineWidth = lw, FillColor = colors[cf])
-
-            # Circles
-            for i in range(5):
-                xy = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-                D = random.randint(1,5)
-                lw = random.randint(1,5)
-                cf = random.randint(0,len(colors)-1)
-                cl = random.randint(0,len(colors)-1)
-                Canvas.AddCircle(xy, D, LineWidth = lw, LineColor = colors[cl], FillColor = colors[cf])
-                Canvas.AddText("Circle # %i"%(i), xy, Size = 12, BackgroundColor = None, Position = "cc")
-
-            # Lines
-            for i in range(5):
-                points = []
-                for j in range(random.randint(2,10)):
-                    point = (random.randint(Range[0],Range[1]),random.randint(Range[0],Range[1]))
-                    points.append(point)
-                lw = random.randint(1,10)
-                cf = random.randint(0,len(colors)-1)
-                cl = random.randint(0,len(colors)-1)
-                Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl])
-
-            # Polygons
-            for i in range(3):
-                points = []
-                for j in range(random.randint(2,6)):
-                    point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-                    points.append(point)
-                lw = random.randint(1,6)
-                cf = random.randint(0,len(colors)-1)
-                cl = random.randint(0,len(colors)-1)
-                Canvas.AddPolygon(points,
-                                       LineWidth = lw,
-                                       LineColor = colors[cl],
-                                       FillColor = colors[cf],
-                                       FillStyle = 'Solid')
-
-            # Scaled Text
-            String = "Scaled text"
-            for i in range(3):
-                ts = random.random()*3 + 0.2
-                cf = random.randint(0,len(colors)-1)
-                xy = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-                Canvas.AddScaledText(String, xy, Size = ts, Color = colors[cf], Position = "cc")
-
-
-            # Now the Foreground Object:
-            C = Canvas.AddCircle((0,0), 7, LineWidth = 2,LineColor = "Black",FillColor = "Red", InForeground = True)
-            T = Canvas.AddScaledText("Click to Move", (0,0), Size = 0.6, Position = 'cc', InForeground = True)
-            C.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.MoveMe)
-            C.Text = T
-
-            self.Timer = wx.PyTimer(self.ShowFrame)
-            self.FrameDelay = 50 # milliseconds
-
-            Canvas.ZoomToBB()
-
-        def ShowFrame(self):
-            Object = self.MovingObject
-            Range = self.Range
-            if  self.TimeStep < self.NumTimeSteps:
-                x,y = Object.XY
-                if x > Range[1] or x < Range[0]:
-                    self.dx = -self.dx
-                if y > Range[1] or y < Range[0]:
-                    self.dy = -self.dy
-                Object.Move( (self.dx,self.dy) )
-                Object.Text.Move( (self.dx,self.dy))
-                self.Canvas.Draw()
-                self.TimeStep += 1
-                wx.GetApp().Yield(True)
-            else:
-                self.Timer.Stop()
-
-
-        def MoveMe(self, Object):
-            self.MovingObject = Object
-            Range = self.Range
-            self.dx = random.uniform(Range[0]/4,Range[1]/4)
-            self.dy = random.uniform(Range[0]/4,Range[1]/4)
-            #import time
-            #start = time.time()
-            self.NumTimeSteps = 200
-            self.TimeStep = 1
-            self.Timer.Start(self.FrameDelay)
-            #print "Did %i frames in %f seconds"%(N, (time.time() - start) )
-
-        def TestHitTest(self, event=None):
-            wx.GetApp().Yield(True)
-
-            self.UnBindAllMouseEvents()
-            Canvas = self.Canvas
-
-            Canvas.InitAll()
-
-            #Add a Hit-able rectangle
-            w, h = 60, 20
-
-            dx = 80
-            dy = 40
-            x, y = 20, 20
-            FontSize = 10
-
-            #Add one that is not HitAble
-            Canvas.AddRectangle((x,y), (w, h), LineWidth = 2)
-            Canvas.AddText("Not Hit-able", (x,y), Size = FontSize, Position = "bl")
-
-
-            x += dx
-            R = Canvas.AddRectangle((x, y), (w, h), LineWidth = 2)
-            R.Name = "Line Rectangle"
-            R.HitFill = False
-            R.HitLineWidth = 5 # Makes it a little easier to hit
-            R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHit)
-            Canvas.AddText("Left Click Line", (x,y), Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
-
-            x += dx
-            color = "Red"
-            R = Canvas.AddRectangle((x, y), (w, h), LineWidth = 2, FillColor = color)
-            R.Name = color + "Rectangle"
-            R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHit)
-            Canvas.AddText("Left Click Fill", (x, y), Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
-
-            x = 20
-            y += dy
-            color = "LightBlue"
-            R = Canvas.AddRectangle((x, y), (w, h), LineWidth = 2, FillColor = color)
-            R.Name = color + " Rectangle"
-            R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHit)
-            Canvas.AddText("Right Click Fill", (x, y), Size = FontSize,  Position = "bl")
-            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
-
-            x += dx
-            color = "Grey"
-            R = Canvas.AddEllipse((x, y), (w, h),LineWidth = 2,FillColor = color)
-            R.Name = color +" Ellipse"
-            R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHit)
-            Canvas.AddText("Right Click Fill", (x, y), Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
-
-            x += dx
-            color = "Brown"
-            R = Canvas.AddCircle((x+dx/2, y+dy/2), dx/4, LineWidth = 2, FillColor = color)
-            R.Name = color + " Circle"
-            R.HitFill = True
-            R.Bind(FloatCanvas.EVT_FC_LEFT_DCLICK, self.RectGotHit)
-            Canvas.AddText("Left D-Click Fill", (x, y), Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
-
-            x = 20
-            y += dy
-            color = "Pink"
-            R = Canvas.AddCircle((x+dx/2, y+dy/2), dx/4, LineWidth = 2,FillColor = color)
-            R.Name = color +  " Circle"
-            R.Bind(FloatCanvas.EVT_FC_LEFT_UP, self.RectGotHit)
-            Canvas.AddText("Left Up Fill", (x, y), Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
-
-            x += dx
-            color = "White"
-            R = Canvas.AddRectangle((x, y), (w, h), LineWidth = 2, FillColor = color)
-            R.Name = color + " Rectangle"
-            R.Bind(FloatCanvas.EVT_FC_MIDDLE_DOWN, self.RectGotHit)
-            Canvas.AddText("Middle Down", (x, y), Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
-
-            x += dx
-            color = "AQUAMARINE"
-            R = Canvas.AddRectangle((x, y), (w, h), LineWidth = 2, FillColor = color)
-            R.Name = color + " Rectangle"
-            R.Bind(FloatCanvas.EVT_FC_MIDDLE_UP, self.RectGotHit)
-            Canvas.AddText("Middle Up", (x, y), Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
-
-            x = 20
-            y += dy
-            color = "CORAL"
-            R = Canvas.AddRectangle((x, y), (w, h), LineWidth = 2, FillColor = color)
-            R.Name = color + " Rectangle"
-            R.Bind(FloatCanvas.EVT_FC_MIDDLE_DCLICK, self.RectGotHit)
-            Canvas.AddText("Middle DoubleClick", (x, y), Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
-
-            x += dx
-            color = "CYAN"
-            R = Canvas.AddRectangle((x, y), (w, h), LineWidth = 2, FillColor = color)
-            R.Name = color + " Rectangle"
-            R.Bind(FloatCanvas.EVT_FC_RIGHT_UP, self.RectGotHit)
-            Canvas.AddText("Right Up", (x, y), Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
-
-            x += dx
-            color = "LIME GREEN"
-            R = Canvas.AddRectangle((x, y), (w, h), LineWidth = 2, FillColor = color)
-            R.Name = color + " Rectangle"
-            R.Bind(FloatCanvas.EVT_FC_RIGHT_DCLICK, self.RectGotHit)
-            Canvas.AddText("Right Double Click", (x, y), Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
-
-            x = 20
-            y += dy
-            color = "MEDIUM GOLDENROD"
-            R = Canvas.AddRectangle((x, y), (w, h), LineWidth = 2, FillColor = color)
-            R.Name = color
-            R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHitRight)
-            R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
-            Canvas.AddText("L and R Click", (x, y), Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
-
-            x += dx
-            color = "SALMON"
-            R = Canvas.AddRectangle((x, y), (w, h), LineWidth = 2, FillColor = color)
-            R.Name = color + " Rectangle"
-            R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
-            Canvas.AddText("Mouse Enter", (x, y), Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
-
-            x += dx
-            color = "MEDIUM VIOLET RED"
-            R = Canvas.AddRectangle((x, y), (w, h), LineWidth = 2, FillColor = color)
-            R.Name = color
-            R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
-            Canvas.AddText("Mouse Leave", (x, y), Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
-
-            x = 20
-            y += dy
-            color = "SKY BLUE"
-            R = Canvas.AddRectangle((x, y), (w, h), LineWidth = 2, FillColor = color)
-            R.Name = color
-            R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
-            R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
-            Canvas.AddText("Enter and Leave", (x, y), Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
-
-            x += dx
-            color = "WHEAT"
-            R = Canvas.AddRectangle((x, y), (w+12, h), LineColor = None, FillColor = color)
-            R.Name = color
-            R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
-            R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
-            Canvas.AddText("Mouse Enter&Leave", (x, y), Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
-
-            x += dx
-            color = "KHAKI"
-            R = Canvas.AddRectangle((x-12, y), (w+12, h), LineColor = None, FillColor = color)
-            R.Name = color
-            R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
-            R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
-            Canvas.AddText("Mouse Enter&Leave", (x, y), Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
-
-            x = 20
-            y += dy
-            L = Canvas.AddLine(( (x, y), (x+10, y+10), (x+w, y+h) ), LineWidth = 2, LineColor = "Red")
-            L.Name = "A Line"
-            L.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
-            Canvas.AddText("Left Down", (x, y), Size = FontSize, Position = "bl")
-            Canvas.AddText(L.Name, (x, y+h), Size = FontSize, Position = "tl")
-
-            x += dx
-            color = "SEA GREEN"
-            Points = N.array(( (x, y), (x, y+2.*h/3), (x+w, y+h), (x+w, y+h/2.), (x + 2.*w/3, y+h/2.), (x + 2.*w/3,y) ), N.float_)
-            R = Canvas.AddPolygon(Points,  LineWidth = 2, FillColor = color)
-            R.Name = color + " Polygon"
-            R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHitRight)
-            Canvas.AddText("RIGHT_DOWN", (x, y), Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
-
-            x += dx
-            color = "Red"
-            Points = N.array(( (x, y), (x, y+2.*h/3), (x+w, y+h), (x+w, y+h/2.), (x + 2.*w/3, y+h/2.), (x + 2.*w/3,y) ), N.float_)
-            R = Canvas.AddPointSet(Points,  Diameter = 4, Color = color)
-            R.Name = "PointSet"
-            R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.PointSetGotHit)
-            Canvas.AddText("LEFT_DOWN", (x, y), Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
-
-            x = 20
-            y += dy
-            T = Canvas.AddText("Hit-able Text", (x, y), Size = 15, Color = "Red", Position = 'tl')
-            T.Name = "Hit-able Text"
-            T.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
-            Canvas.AddText("Left Down", (x, y), Size = FontSize, Position = "bl")
-
-            x += dx
-            T = Canvas.AddScaledText("Scaled Text", (x, y), Size = 1./2*h, Color = "Pink", Position = 'bl')
-            Canvas.AddPointSet( (x, y), Diameter = 3)
-            T.Name = "Scaled Text"
-            T.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
-            Canvas.AddText("Left Down", (x, y), Size = FontSize, Position = "tl")
-
-            x += dx
-            color = "Cyan"
-            Point = (x + w/2, y)
-            #Points = N.array(( (x, y), (x, y+2.*h/3), (x+w, y+h), (x+w, y+h/2.), (x + 2.*w/3, y+h/2.), (x + 2.*w/3,y) ), N.float_)
-            R = Canvas.AddSquarePoint(Point,  Size = 8, Color = color)
-            R.Name = "SquarePoint"
-            R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHit)
-            Canvas.AddText("LEFT_DOWN", (x, y), Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, (x, y), Size = FontSize, Position = "tl")
-
-
-            self.Canvas.ZoomToBB()
-
-        def TestHitTestForeground(self,event=None):
-            wx.GetApp().Yield(True)
-
-            self.UnBindAllMouseEvents()
-            Canvas = self.Canvas
-
-            Canvas.InitAll()
-
-            #Add a Hitable rectangle
-            w, h = 60, 20
-
-            dx = 80
-            dy = 40
-            x,y = 20, 20
-
-            color = "Red"
-            R = Canvas.AddRectangle((x, y), (w, h), LineWidth = 2, FillColor = color, InForeground = False)
-            R.Name = color + "Rectangle"
-            R.HitFill = True
-            R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHit)
-            Canvas.AddText("Left Click Fill", (x, y), Position = "bl")
-            Canvas.AddText(R.Name, (x, y+h), Position = "tl")
-
-            ## A set of Rectangles that move together
-
-            ## NOTE: In a real app, it might be better to create a new
-            ## custom FloatCanvas DrawObject
-
-            self.MovingRects = []
-            WH = (w/2, h/2)
-            x += dx
-            color = "LightBlue"
-            R = Canvas.AddRectangle((x, y), WH, LineWidth = 2, FillColor = color, InForeground = True)
-            R.HitFill = True
-            R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectMoveLeft)
-            L = Canvas.AddText("Left", (x + w/4, y + h/4), Position = "cc", InForeground = True)
-            self.MovingRects.extend( (R,L) )
-
-            x += w/2
-            R = Canvas.AddRectangle((x, y), WH, LineWidth = 2, FillColor = color, InForeground = True)
-            R.HitFill = True
-            R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectMoveRight)
-            L = Canvas.AddText("Right", (x + w/4, y + h/4), Position = "cc", InForeground = True)
-            self.MovingRects.extend( (R,L) )
-
-            x -= w/2
-            y += h/2
-            R = Canvas.AddRectangle((x, y), WH, LineWidth = 2, FillColor = color, InForeground = True)
-            R.HitFill = True
-            R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectMoveUp)
-            L = Canvas.AddText("Up", (x + w/4, y + h/4), Position = "cc", InForeground = True)
-            self.MovingRects.extend( (R,L) )
-
-
-            x += w/2
-            R = Canvas.AddRectangle((x, y), WH, LineWidth = 2, FillColor = color, InForeground = True)
-            R.HitFill = True
-            R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectMoveDown)
-            L = Canvas.AddText("Down", (x + w/4, y + h/4), Position = "cc", InForeground = True)
-            self.MovingRects.extend( (R,L) )
-
-            self.Canvas.ZoomToBB()
-
-        def RectMoveLeft(self,Object):
-            self.MoveRects("left")
-
-        def RectMoveRight(self,Object):
-            self.MoveRects("right")
-
-        def RectMoveUp(self,Object):
-            self.MoveRects("up")
-
-        def RectMoveDown(self,Object):
-            self.MoveRects("down")
-
-        def MoveRects(self, Dir):
-            for Object in self.MovingRects:
-                X,Y = Object.XY
-                if Dir == "left": X -= 10
-                elif Dir == "right": X += 10
-                elif Dir == "up": Y += 10
-                elif Dir == "down": Y -= 10
-                Object.SetPoint((X,Y))
-            self.Canvas.Draw()
-
-        def PointSetGotHit(self, Object):
-            self.Log(Object.Name + "Got Hit\n")
-
-        def RectGotHit(self, Object):
-            self.Log(Object.Name + "Got Hit\n")
-
-        def RectGotHitRight(self, Object):
-            self.Log(Object.Name + "Got Hit With Right\n")
-
-        def RectGotHitLeft(self, Object):
-            self.Log(Object.Name + "Got Hit with Left\n")
-
-        def RectMouseOver(self, Object):
-            self.Log("Mouse entered:" +  Object.Name)
-
-        def RectMouseLeave(self, Object):
-            self.Log("Mouse left " +  Object.Name)
-
-
-        def TestText(self, event= None):
-            wx.GetApp().Yield(True)
-
-            self.BindAllMouseEvents()
-            Canvas = self.Canvas
-            Canvas.InitAll()
-            
-
-            DefaultSize = 12           
-            Point  = (3, 0)
-
-            ## Add a non-visible rectangle, just to get a Bounding Box
-            ## Text objects have a zero-size bounding box, because it changes with zoom
-            Canvas.AddRectangle((-10,-10),
-                                (20,20),
-                                LineWidth = 1,
-                                LineColor = None)
-
-            # Text
-            String = "Some text"
-            self.Canvas.AddText("Top Left",Point,Size = DefaultSize,Color = "Yellow",BackgroundColor = "Blue", Position = "tl")
-            self.Canvas.AddText("Bottom Left",Point,Size = DefaultSize,Color = "Cyan",BackgroundColor = "Black",Position = "bl")
-            self.Canvas.AddText("Top Right",Point,Size = DefaultSize,Color = "Black",BackgroundColor = "Cyan",Position = "tr")
-            self.Canvas.AddText("Bottom Right",Point,Size = DefaultSize,Color = "Blue",BackgroundColor = "Yellow",Position = "br")
-            Canvas.AddPointSet((Point), Color = "White", Diameter = 2)
-
-            Point  = (3, 2)
-
-            Canvas.AddPointSet((Point), Color = "White", Diameter = 2)
-            self.Canvas.AddText("Top Center",Point,Size = DefaultSize,Color = "Black",Position = "tc")
-            self.Canvas.AddText("Bottom Center",Point,Size = DefaultSize,Color = "White",Position = "bc")
-
-            Point  = (3, 4)
-
-            Canvas.AddPointSet((Point), Color = "White", Diameter = 2)
-            self.Canvas.AddText("Center Right",Point,Size = DefaultSize,Color = "Black",Position = "cr")
-            self.Canvas.AddText("Center Left",Point,Size = DefaultSize,Color = "Black",Position = "cl")
-
-            Point  = (3, -2)
-
-            Canvas.AddPointSet((Point), Color = "White", Diameter = 2)
-            self.Canvas.AddText("Center Center",
-                                Point, Size = DefaultSize,
-                                Color = "Black",
-                                Position = "cc")
-
-            self.Canvas.AddText("40 Pixels", (-10,8), Size = 40)
-            self.Canvas.AddText("20 Pixels", (-10,5), Size = 20)
-            self.Canvas.AddText("10 Pixels", (-10,3), Size = 10)
-
-            self.Canvas.AddText("MODERN Font", (-10, 0), Family = wx.MODERN)
-            self.Canvas.AddText("DECORATIVE Font", (-10, -1), Family = wx.DECORATIVE)
-            self.Canvas.AddText("ROMAN Font", (-10, -2), Family = wx.ROMAN)
-            self.Canvas.AddText("SCRIPT Font", (-10, -3), Family = wx.SCRIPT)
-            self.Canvas.AddText("ROMAN BOLD Font", (-10, -4), Family = wx.ROMAN, Weight=wx.BOLD)
-            self.Canvas.AddText("ROMAN ITALIC BOLD Font", (-10, -5), Family = wx.ROMAN, Weight=wx.BOLD, Style=wx.ITALIC)
-
-            # NOTE: this font exists on my Linux box..who knows were else you'll find it!
-            Font = wx.Font(20, wx.DEFAULT, wx.ITALIC, wx.NORMAL, False, "helvetica")
-            self.Canvas.AddText("Helvetica Italic", (-10, -6), Font = Font)
-
-            self.Canvas.ZoomToBB()
-
-        def TestScaledText(self, event= None):
-            wx.GetApp().Yield(True)
-
-            self.BindAllMouseEvents()
-            Canvas = self.Canvas
-            Canvas.InitAll()
-
-            Point  = (0, 0)
-
-            T = Canvas.AddScaledText("Top Left",
-                                     Point,
-                                     Size = 5,
-                                     Color = "Yellow",
-                                     BackgroundColor = "Blue",
-                                     Position = "tl")
-            T = Canvas.AddScaledText("Bottom Left",Point,Size = 5,Color = "Cyan",BackgroundColor = "Black",Position = "bl")
-            T = Canvas.AddScaledText("Top Right",Point,Size = 5,Color = "Black",BackgroundColor = "Cyan",Position = "tr")
-            T = Canvas.AddScaledText("Bottom Right",Point,Size = 5,Color = "Blue",BackgroundColor = "Yellow",Position = "br")
-            Canvas.AddPointSet((Point), Color = "Red", Diameter = 4)
-
-
-            Point  = (0, 20)
-
-            Canvas.AddScaledText("Top Center",Point,Size = 7,Color = "Black",Position = "tc")
-            Canvas.AddScaledText("Bottom Center",Point,Size = 7,Color = "White",Position = "bc")
-            Canvas.AddPointSet((Point), Color = "White", Diameter = 4)
-
-            Point  = (0, -20)
-
-            Canvas.AddScaledText("Center Right",Point,Size = 9,Color = "Black",Position = "cr")
-            Canvas.AddScaledText("Center Left",Point,Size = 9,Color = "Black",Position = "cl")
-            Canvas.AddPointSet((Point), Color = "White", Diameter = 4)
-
-            x = -200
-
-            self.Canvas.AddScaledText("MODERN Font", (x, 0), Size = 7, Family = wx.MODERN, Color = (0,0,0))
-            self.Canvas.AddScaledText("DECORATIVE Font", (x, -10), Size = 7, Family = wx.DECORATIVE, Color = (0,0,1))
-            self.Canvas.AddScaledText("ROMAN Font", (x, -20), Size = 7, Family = wx.ROMAN)
-            self.Canvas.AddScaledText("SCRIPT Font", (x, -30), Size = 7, Family = wx.SCRIPT)
-            self.Canvas.AddScaledText("ROMAN BOLD Font", (x, -40), Size = 7, Family = wx.ROMAN, Weight=wx.BOLD)
-            self.Canvas.AddScaledText("ROMAN ITALIC BOLD Font", (x, -50), Size = 7, Family = wx.ROMAN, Weight=wx.BOLD, Style=wx.ITALIC)
-            Canvas.AddPointSet((x,0), Color = "White", Diameter = 4)
-
-
-            # NOTE: this font exists on my OS-X.who knows were else you'll find it!
-            Point = (-100, 50)
-            Font = wx.Font(12, wx.DEFAULT, wx.ITALIC, wx.NORMAL, False, "helvetica")
-            T = self.Canvas.AddScaledText("Helvetica Italic", Point, Size = 20, Font = Font, Position = 'bc')
-
-            Point = (-50, -50)
-            Font = wx.Font(12, wx.DEFAULT, wx.ITALIC, wx.NORMAL, False, "times")
-            T = self.Canvas.AddScaledText("Times Font", Point, Size = 8, Font = Font)
-
-            self.Canvas.ZoomToBB()
-
-        def TestScaledTextBox(self, event= None):
-            wx.GetApp().Yield(True)
-
-            self.UnBindAllMouseEvents()
-            Canvas = self.Canvas
-            Canvas.InitAll()
-
-            Point = (45,40)
-            Box = Canvas.AddScaledTextBox("A Two Line\nString",
-                                          Point,
-                                          2,
-                                          Color = "Black",
-                                          BackgroundColor = None,
-                                          LineColor = "Red",
-                                          LineStyle = "Solid",
-                                          LineWidth = 1,
-                                          Width = None,
-                                          PadSize = 5,
-                                          Family = wx.ROMAN,
-                                          Style = wx.NORMAL,
-                                          Weight = wx.NORMAL,
-                                          Underlined = False,
-                                          Position = 'br',
-                                          Alignment = "left",
-                                          InForeground = False)
-
-            # All defaults
-            Box = Canvas.AddScaledTextBox("A Two Line\nString",
-                                          Point,
-                                          2)
-
-            Box = Canvas.AddScaledTextBox("A Two Line\nString",
-                                          Point,
-                                          2,
-                                          BackgroundColor = "Yellow",
-                                          LineColor = "Red",
-                                          LineStyle = "Solid",
-                                          PadSize = 5,
-                                          Family = wx.TELETYPE,
-                                          Position = 'bl')
-
-            Box = Canvas.AddScaledTextBox("A String\nThis box is clickable",
-                                          Point,
-                                          2,
-                                          BackgroundColor = "Yellow",
-                                          LineColor = "Red",
-                                          LineStyle = "Solid",
-                                          PadSize = 5,
-                                          Family = wx.TELETYPE,
-                                          Position = 'tr')
-
-            Box.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.binding2)
-
-            Canvas.AddPoint(Point, Diameter = 4)
-
-            Point = (45,15)
-            Box = Canvas.AddScaledTextBox("A Two Line\nString",
-                                          Point,
-                                          2,
-                                          Color = "Black",
-                                          BackgroundColor = 'Red',
-                                          LineColor = "Blue",
-                                          LineStyle = "LongDash",
-                                          LineWidth = 2,
-                                          Width = None,
-                                          PadSize = 5,
-                                          Family = wx.TELETYPE,
-                                          Style = wx.NORMAL,
-                                          Weight = wx.NORMAL,
-                                          Underlined = False,
-                                          Position = 'cr',
-                                          Alignment = "left",
-                                          InForeground = False)
-
-            Box = Canvas.AddScaledTextBox("A Two Line\nString",
-                                          Point,
-                                          1.5,
-                                          Color = "Black",
-                                          BackgroundColor = 'Red',
-                                          LineColor = "Blue",
-                                          LineStyle = "LongDash",
-                                          LineWidth = 2,
-                                          Width = None,
-                                          PadSize = 5,
-                                          Family = wx.TELETYPE,
-                                          Style = wx.NORMAL,
-                                          Weight = wx.NORMAL,
-                                          Underlined = False,
-                                          Position = 'cl',
-                                          Alignment = "left",
-                                          InForeground = False)
-
-            Canvas.AddPoint(Point, Diameter = 4)
-
-            Point = (45,-10)
-            Box = Canvas.AddScaledTextBox("A Two Line\nString",
-                                          Point,
-                                          2,
-                                          Color = "Black",
-                                          BackgroundColor = 'Red',
-                                          LineColor = "Blue",
-                                          LineStyle = "LongDash",
-                                          LineWidth = 2,
-                                          Width = None,
-                                          PadSize = 3,
-                                          Family = wx.TELETYPE,
-                                          Style = wx.NORMAL,
-                                          Weight = wx.NORMAL,
-                                          Underlined = False,
-                                          Position = 'tc',
-                                          Alignment = "left",
-                                          InForeground = False)
-
-            Box = Canvas.AddScaledTextBox("A three\nLine\nString",
-                                          Point,
-                                          1.5,
-                                          Color = "Black",
-                                          BackgroundColor = 'Red',
-                                          LineColor = "Blue",
-                                          LineStyle = "LongDash",
-                                          LineWidth = 2,
-                                          Width = None,
-                                          PadSize = 0.5,
-                                          Family = wx.TELETYPE,
-                                          Style = wx.NORMAL,
-                                          Weight = wx.NORMAL,
-                                          Underlined = False,
-                                          Position = 'bc',
-                                          Alignment = "left",
-                                          InForeground = False)
-
-
-            Canvas.AddPoint(Point, Diameter = 4)
-
-            Box = Canvas.AddScaledTextBox("Some Auto Wrapped Text. There is enough to do.",
-                                          (80,40),
-                                          2,
-                                          BackgroundColor = 'White',
-                                          LineWidth = 2,
-                                          Width = 20,
-                                          PadSize = 0.5,
-                                          Family = wx.TELETYPE,
-                                          )
-
-            Box = Canvas.AddScaledTextBox("Some more auto wrapped text. Wrapped to a different width.\n\nThis is another paragraph.",
-                                          (80,20),
-                                          2,
-                                          BackgroundColor = 'White',
-                                          LineWidth = 2,
-                                          Width = 40,
-                                          PadSize = 0.5,
-                                          Family = wx.ROMAN,
-                                          Alignment = "right"
-                                          )
-            Point = N.array((100, -20), N.float_)
-            Box = Canvas.AddScaledTextBox("Here is even more auto wrapped text. This time the line spacing is set to 0.8. \n\nThe Padding is set to 0.",
-                                          Point,
-                                          Size = 3,
-                                          BackgroundColor = 'White',
-                                          LineWidth = 1,
-                                          Width = 40,
-                                          PadSize = 0.0,
-                                          Family = wx.ROMAN,
-                                          Position = "cc",
-                                          LineSpacing = 0.8
-                                          )
-            Canvas.AddPoint(Point, "Red", 2)
-
-            Point = N.array((0, -40), N.float_)
-    #        Point = N.array((0, 0), N.float_)
-            for Position in ["tl", "bl", "tr", "br"]:
-    #        for Position in ["br"]:
-                Box = Canvas.AddScaledTextBox("Here is a\nfour liner\nanother line\nPosition=%s"%Position,
-                                          Point,
-                                          Size = 4,
-                                          Color = "Red",
-                                          BackgroundColor = None,#'LightBlue',
-                                          LineWidth = 1,
-                                          LineColor = "White",
-                                          Width = None,
-                                          PadSize = 2,
-                                          Family = wx.ROMAN,
-                                          Position = Position,
-                                          LineSpacing = 0.8
-                                          )
-            Canvas.AddPoint(Point, "Red", 4)
-
-            Point = N.array((-20, 60), N.float_)
-            Box = Canvas.AddScaledTextBox("Here is some\ncentered\ntext",
-                                          Point,
-                                          Size = 4,
-                                          Color = "Red",
-                                          BackgroundColor = 'LightBlue',
-                                          LineWidth = 1,
-                                          LineColor = "White",
-                                          Width = None,
-                                          PadSize = 2,
-                                          Family = wx.ROMAN,
-                                          Position = "tl",
-                                          Alignment = "center",
-                                          LineSpacing = 0.8
-                                          )
-
-            Point = N.array((-20, 20), N.float_)
-            Box = Canvas.AddScaledTextBox("Here is some\nright aligned\ntext",
-                                          Point,
-                                          Size = 4,
-                                          Color = "Red",
-                                          BackgroundColor = 'LightBlue',
-                                          LineColor = None,
-                                          Width = None,
-                                          PadSize = 2,
-                                          Family = wx.ROMAN,
-                                          Position = "tl",
-                                          Alignment = "right",
-                                          LineSpacing = 0.8
-                                          )
-
-            Point = N.array((100, -60), N.float_)
-            Box = Canvas.AddScaledTextBox("Here is some auto wrapped text. This time it is centered, rather than right aligned.\n\nThe Padding is set to 2.",
-                                          Point,
-                                          Size = 3,
-                                          BackgroundColor = 'White',
-                                          LineWidth = 1,
-                                          Width = 40,
-                                          PadSize = 2.0,
-                                          Family = wx.ROMAN,
-                                          Position = "cc",
-                                          LineSpacing = 0.8,
-                                          Alignment = 'center',
-                                          )
-
-
-
-
-            self.Canvas.ZoomToBB()
-
-        def binding2(self, event):
-            self.Log("I'm the TextBox")
-
-        def TestBitmap(self, event= None):
-            wx.GetApp().Yield(True)
-
-            self.UnBindAllMouseEvents()
-            Canvas = self.Canvas
-            Canvas.InitAll()
-            
-            Canvas.AddRectangle((10, 20),
-                                (400, 100),
-                                LineWidth = 3,
-                                LineColor = "Blue",
-                                FillColor = "Red")
-
-            bmp = Resources.getMagPlusBitmap()
-
-            Canvas.AddText("These are Unscaled Bitmaps:", (140, 90))
-          
-            Point = (150, 50)
-            BitMap = Canvas.AddBitmap(bmp, Point, Position = "cc" )
-            Canvas.AddPoint(Point, Diameter=4, Color="Green")
-
-            Point = (200, 50)
-            BitMap = Canvas.AddBitmap(bmp, Point, Position = "br" )
-            Canvas.AddPoint(Point, Diameter=4, Color="Green")
-
-            Point = (200, 50)
-            BitMap = Canvas.AddBitmap(bmp, Point, Position = "bl" )
-            Canvas.AddPoint(Point, Diameter=4, Color="Green")
-
-            Point = (200, 50)
-            BitMap = Canvas.AddBitmap(bmp, Point, Position = "tr" )
-            Canvas.AddPoint(Point, Diameter=4, Color="Green")
-
-            Point = (200, 50)
-            BitMap = Canvas.AddBitmap(bmp, Point, Position = "tl" )
-            Canvas.AddPoint(Point, Diameter=4, Color="Green")
-
-            Point = (250, 50)
-            BitMap = Canvas.AddBitmap(bmp, Point, Position = "cr" )
-            Canvas.AddPoint(Point, Diameter=4, Color="Green")
-
-            Point = (250, 50)
-            BitMap = Canvas.AddBitmap(bmp, Point, Position = "cl" )
-            Canvas.AddPoint(Point, Diameter=4, Color="Green")
-
-            Point = (300, 50)
-            BitMap = Canvas.AddBitmap(bmp, Point, Position = "tc" )
-            Canvas.AddPoint(Point, Diameter=4, Color="Green")
-
-            Point = (300, 50)
-            BitMap = Canvas.AddBitmap(bmp, Point, Position = "bc" )
-            Canvas.AddPoint(Point, Diameter=4, Color="Green")
-
-            Canvas.AddScaledText("These are Scaled Bitmaps:", (220, -60), Size = 10, Position = "tr")
-            Point = (250, -100)
-            BitMap = Canvas.AddScaledBitmap(bmp, Point, Height = 50, Position = "bc" )
-            BitMap = Canvas.AddScaledBitmap(bmp, Point, Height = 50, Position = "tc" )
-            Canvas.AddPoint(Point, Diameter=4, Color="Green")
-
-            Point = (300, -100)
-            BitMap = Canvas.AddScaledBitmap(Resources.getMondrianImage(), Point, Height = 50)
-
-            self.Canvas.ZoomToBB()
-
-        def DrawMap(self,event = None):
-            wx.GetApp().Yield(True)
-            import os, time
-            
-            self.Canvas.InitAll()
-            self.Canvas.SetProjectionFun("FlatEarth")
-            self.BindAllMouseEvents()
-
-        ## Test of Actual Map Data
-            #start = time.clock()
-            self.Log("Loading Map from a File")
-            wx.GetApp().Yield(True) # so log text will get displayed now.
-            Shorelines = self.Read_MapGen(os.path.join("data",'world.dat'),stats = 0)
-            #print "It took %f seconds to load %i shorelines"%(time.clock() - start,len(Shorelines) )
-            #start = time.clock()
-            for segment in Shorelines:
-                self.Canvas.AddLine(segment)
-            #print "It took %f seconds to add %i shorelines"%(time.clock() - start,len(Shorelines) )
-            #start = time.clock()
-            self.Canvas.ZoomToBB()
-            #print "It took %f seconds to draw %i shorelines"%(time.clock() - start,len(Shorelines) )
-
-
-
-        def LineTest(self,event = None):
-            wx.GetApp().Yield(True)
-            import os, time
-#            import random
-            colors = self.colors
-            Range = (-10,10)
-        ## Test of drawing lots of lines
-            Canvas = self.Canvas
-            Canvas.InitAll()
-                        #start = time.clock()
-            linepoints = []
-            linecolors = []
-            linewidths = []
-            for i in range(2000):
-                points = (random.randint(Range[0],Range[1]),
-                         random.randint(Range[0],Range[1]),
-                         random.randint(Range[0],Range[1]),
-                         random.randint(Range[0],Range[1]))
-                linepoints.append(points)
-                linewidths.append(random.randint(1,10) )
-                linecolors.append(random.randint(0,len(colors)-1) )
-            for (points,color,width) in zip(linepoints,linecolors,linewidths):
-                Canvas.AddLine((points[0:2],points[2:4]), LineWidth = width, LineColor = colors[color])
-            #print "It took %f seconds to add %i lines"%(time.clock() - start,len(linepoints) )
-            #start = time.clock()
-            Canvas.ZoomToBB()
-            #print "It took %f seconds to draw %i lines"%(time.clock() - start,len(linepoints) )
-
-        def ArrowLineTest(self,event = None):
-            wx.GetApp().Yield(True)
-            Canvas = self.Canvas
-            Canvas.InitAll()
-            #            import os, time
-##            import random
-            Range = (-100,100)
-            colors = self.colors
-
-            # Lines
-            for i in range(5):
-                points = []
-                for j in range(random.randint(2,10)):
-                    point = (random.randint(Range[0],Range[1]),random.randint(Range[0],Range[1]))
-                    points.append(point)
-                lw = random.randint(1,4)
-                cf = random.randint(0,len(colors)-1)
-                cl = random.randint(0,len(colors)-1)
-                al = random.randint(8,20)
-                aa = random.randint(20,90)
-                Canvas.AddArrowLine(points,
-                                    LineWidth = lw,
-                                    LineColor = colors[cl],
-                                    ArrowHeadSize = al,
-                                    ArrowHeadAngle = aa)
-
-            Canvas.ZoomToBB()
-
-        def SpeedTest(self,event=None):
-            wx.GetApp().Yield(True)
-            BigRange = (-1000,1000)
-            colors = self.colors
-
-            self.UnBindAllMouseEvents()
-            Canvas = self.Canvas
-
-            Canvas.InitAll()
-            
-            # Pointset
-            coords = []
-            for i in range(1000):
-                Point = (random.uniform(BigRange[0],BigRange[1]),random.uniform(BigRange[0],BigRange[1]))
-                coords.append( (Point) )
-            print "Drawing the Points"
-            start = time.clock()
-            for Point in coords:
-                Canvas.AddPoint(Point, Diameter = 4)
-            print "It took %s seconds to add the points"%(time.clock() - start)
-            Canvas.ZoomToBB()
-
-        def PropertiesChangeTest(self,event=None):
-            wx.GetApp().Yield(True)
-
-            Range = (-10,10)
-            colors = self.colors
-
-            self.UnBindAllMouseEvents()
-            Canvas = self.Canvas
-
-            Canvas.InitAll()
-            
-            self.ColorObjectsAll = []
-            self.ColorObjectsLine = []
-            self.ColorObjectsColor = []
-            self.ColorObjectsText = []
-            ##One of each object:
-            # Rectangle
-            Point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-            lw = random.randint(1,5)
-            cf = random.randint(0,len(colors)-1)
-            wh = ( random.randint(1,5), random.randint(1,5) )
-            self.Rectangle = Canvas.AddRectangle(Point, wh, LineWidth = lw, FillColor = colors[cf])
-            self.ColorObjectsAll.append(self.Rectangle)
-
-            # Ellipse
-            Point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-            lw = random.randint(1,5)
-            cf = random.randint(0,len(colors)-1)
-            wh = ( random.randint(1,5), random.randint(1,5) )
-            self.Ellipse = Canvas.AddEllipse(Point, wh, LineWidth = lw, FillColor = colors[cf])
-            self.ColorObjectsAll.append(self.Ellipse)
-
-            # Point 
-            xy = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-            D = random.randint(1,50)
-            lw = random.randint(1,5)
-            cf = random.randint(0,len(colors)-1)
-            cl = random.randint(0,len(colors)-1)
-            self.ColorObjectsColor.append(Canvas.AddPoint(xy, colors[cf], D))
-
-            # Circle
-            Point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-            D = random.randint(1,5)
-            lw = random.randint(1,5)
-            cf = random.randint(0,len(colors)-1)
-            cl = random.randint(0,len(colors)-1)
-            self.Circle = Canvas.AddCircle(Point, D, LineWidth = lw, LineColor = colors[cl], FillColor = colors[cf])
-            self.ColorObjectsAll.append(self.Circle)
-
-            # Line
-            points = []
-            for j in range(random.randint(2,10)):
-                point = (random.randint(Range[0],Range[1]),random.randint(Range[0],Range[1]))
-                points.append(point)
-            lw = random.randint(1,10)
-            cf = random.randint(0,len(colors)-1)
-            cl = random.randint(0,len(colors)-1)
-            self.ColorObjectsLine.append(Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl]))
-
-            # Polygon
-##            points = []
-##            for j in range(random.randint(2,6)):
-##                point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-##                points.append(point)
-            points = RandomArray.uniform(Range[0],Range[1],(6,2))
-            lw = random.randint(1,6)
-            cf = random.randint(0,len(colors)-1)
-            cl = random.randint(0,len(colors)-1)
-            self.ColorObjectsAll.append(Canvas.AddPolygon(points,
-                                                       LineWidth = lw, 
-                                                       LineColor = colors[cl],
-                                                       FillColor = colors[cf],
-                                                       FillStyle = 'Solid'))
-
-            ## Pointset
-            points = RandomArray.uniform(Range[0],Range[1],(100,2))
-            cf = random.randint(0,len(colors)-1)
-            D = random.randint(1,4)
-            self.PointSet = Canvas.AddPointSet(points, Color = colors[cf], Diameter = D)
-            self.ColorObjectsColor.append(self.PointSet)
-
-            ## Point
-            point = RandomArray.uniform(Range[0],Range[1],(2,))
-            cf = random.randint(0,len(colors)-1)
-            D = random.randint(1,4)
-            self.Point = Canvas.AddPoint(point, Color = colors[cf], Diameter = D)
-            self.ColorObjectsColor.append(self.Point)
-
-            # Text
-            String = "Unscaled text"
-            ts = random.randint(10,40)
-            cf = random.randint(0,len(colors)-1)
-            Point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-            self.ColorObjectsText.append(Canvas.AddText(String, Point, Size = ts, Color = colors[cf], Position = "cc"))
-
-            # Scaled Text
-            String = "Scaled text"
-            ts = random.random()*3 + 0.2
-            cf = random.randint(0,len(colors)-1)
-            Point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-            self.ColorObjectsText.append(Canvas.AddScaledText(String, Point, Size = ts, Color = colors[cf], Position = "cc"))
-
-            # A "Button"
-            Button = Canvas.AddRectangle((-10, -12), (20, 3), LineStyle = None, FillColor = "Red")
-            Canvas.AddScaledText("Click Here To Change Properties",
-                                 (0, -10.5),
-                                 Size = 0.7,
-                                 Color = "Black",
-                                 Position = "cc")
-
-            Button.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.ChangeProperties)
-
-            Canvas.ZoomToBB()
-
-        def ChangeProperties(self, Object = None):
-            colors = self.colors
-            Range = (-10,10)
-
-            for Object in self.ColorObjectsAll:
-                pass
-                Object.SetFillColor(colors[random.randint(0,len(colors)-1)])
-                Object.SetLineColor(colors[random.randint(0,len(colors)-1)])
-                Object.SetLineWidth(random.randint(1,7))
-                Object.SetLineStyle(FloatCanvas.DrawObject.LineStyleList.keys()[random.randint(0,5)])
-            for Object in self.ColorObjectsLine:
-                Object.SetLineColor(colors[random.randint(0,len(colors)-1)])
-                Object.SetLineWidth(random.randint(1,7))
-                Object.SetLineStyle(FloatCanvas.DrawObject.LineStyleList.keys()[random.randint(0,5)])
-            for Object in self.ColorObjectsColor:
-                Object.SetColor(colors[random.randint(0,len(colors)-1)])
-            for Object in self.ColorObjectsText:
-                Object.SetColor(colors[random.randint(0,len(colors)-1)])
-                Object.SetBackgroundColor(colors[random.randint(0,len(colors)-1)])
-            self.Circle.SetDiameter(random.randint(1,10))
-            self.PointSet.SetDiameter(random.randint(1,8))
-            self.Point.SetDiameter(random.randint(1,8))
-            for Object in (self.Rectangle, self.Ellipse):
-                Point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-                wh = ( random.randint(1,5), random.randint(1,5) )
-                Object.SetShape(Point, wh)
-            self.Canvas.Draw(Force = True)
-
-        def ArrowTest(self,event=None):
-            wx.GetApp().Yield(True)
-            self.UnBindAllMouseEvents()
-            Canvas = self.Canvas
-
-            Canvas.InitAll()
-            Canvas.MinScale = 15
-            Canvas.MaxScale = 30
-            
-            # put in a rectangle to get a bounding box
-            Canvas.AddRectangle((0,0), (20,20), LineColor = None)
-
-            # Draw some Arrows
-            Canvas.AddArrow((10,10),Length = 40, Direction = 0)
-            Canvas.AddArrow((10,10),Length = 50, Direction = 45 ,LineWidth = 2, LineColor = "Black", ArrowHeadAngle = 20)
-            Canvas.AddArrow((10,10),Length = 60, Direction = 90 ,LineWidth = 3, LineColor = "Red",   ArrowHeadAngle = 30)
-            Canvas.AddArrow((10,10),Length = 70, Direction = 135,LineWidth = 4, LineColor = "Red",   ArrowHeadAngle = 40)
-            Canvas.AddArrow((10,10),Length = 80, Direction = 180,LineWidth = 5, LineColor = "Blue",  ArrowHeadAngle = 50)
-            Canvas.AddArrow((10,10),Length = 90, Direction = 225,LineWidth = 4, LineColor = "Blue",  ArrowHeadAngle = 60)
-            Canvas.AddArrow((10,10),Length = 100,Direction = 270,LineWidth = 3, LineColor = "Green", ArrowHeadAngle = 70)
-            Canvas.AddArrow((10,10),Length = 110,Direction = 315,LineWidth = 2, LineColor = "Green", ArrowHeadAngle = 90 )
-
-            Canvas.AddText("Clickable Arrow", (4,18), Position = "bc")
-            Arrow = Canvas.AddArrow((4,18), 80, Direction = 90 ,LineWidth = 3, LineColor = "Red",   ArrowHeadAngle = 30)
-            Arrow.HitLineWidth = 6
-            Arrow.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.ArrowClicked)
-
-            Canvas.AddText("Changable Arrow: try clicking it", (16,4), Position = "tc")
-            self.RotArrow = Canvas.AddArrow((16,4), 80, Direction = 0 ,LineWidth = 3, LineColor = "Green",   ArrowHeadAngle = 30)
-            self.RotArrow.HitLineWidth = 6
-            self.RotArrow.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RotateArrow)
-
-            Canvas.ZoomToBB()
-
-        def ArrowClicked(self,event):
-            self.Log("The Arrow was Clicked")
-
-        def RotateArrow(self,event):
-            ##print "The Changeable Arrow was Clicked"
-            ## You can do them either one at a time, or both at once
-            ## Doing them both at once prevents the arrow points from being calculated twice
-            #self.RotArrow.SetDirection(self.RotArrow.Direction + random.uniform(-90,90))
-            #self.RotArrow.SetLength(self.RotArrow.Length + random.randint(-20,20))
-            self.RotArrow.SetLengthDirection(self.RotArrow.Length + random.randint(-20,20),
-                                             self.RotArrow.Direction + random.uniform(-90,90) )
-
-            self.Canvas.Draw(Force = True)
-
-        def HideTest(self, event=None):
-            wx.GetApp().Yield(True)
-
-            self.UnBindAllMouseEvents()
-            Canvas = self.Canvas
-            Canvas.InitAll()
-            
-            Range = (-10,10)
-
-            # Create a couple random Polygons
-            points = []
-            for j in range(6):
-                point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-                points.append(point)
-            Poly = Canvas.AddPolygon(points,
-                                     LineWidth = 2,
-                                     LineColor = "Black",
-                                     FillColor = "LightBlue",
-                                     FillStyle = 'Solid')
-
-            points = []
-            for j in range(6):
-                point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-                points.append(point)
-            Poly2 = Canvas.AddPolygon(points,
-                                     LineWidth = 2,
-                                     LineColor = "Black",
-                                     FillColor = "Purple",
-                                     FillStyle = 'Solid',
-                                     InForeground = True)
-
-            HideButton = Canvas.AddScaledTextBox("Click To Hide\nBackground Polygon",
-                                                      (-10, 0),
-                                                      .5,
-                                                      BackgroundColor="Red",
-                                                      PadSize = 0.5,
-                                                      Position = 'tr',
-                                                      Alignment="center",
-                                                      )
-            HideButton.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.HidePoly)
-            HideButton.HidePoly = Poly
-            
-            HideButton2 = Canvas.AddScaledTextBox("Click To Hide\nForeground Polygon",
-                                                      (-10, 5),
-                                                      .5,
-                                                      BackgroundColor="Red",
-                                                      PadSize = 0.5,
-                                                      Position = 'tr',
-                                                      Alignment="center",
-                                                      )
-            # Put a reference to the Polygon in the Button object
-            HideButton2.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.HidePoly)
-            HideButton2.HidePoly = Poly2
-            
-
-            Canvas.ZoomToBB()
-
-        def HidePoly(self, Button):
-            Poly = Button.HidePoly
-
-            if Poly.Visible:
-                Poly.Visible = False
-                Button.SetText(Button.String.replace("Hide","Show"))
-            else:
-                Poly.Visible = True
-                Button.SetText(Button.String.replace("Show", "Hide"))
-            self.Canvas.Draw(True)
-
-
-        def TempTest(self, event= None):
-            """
-            
-            This is the start of a poly editor test, but it's not complete
-            so you can only run it through a command line flag:
-            
-            python FloatCanvasDemo.py --temp
-            
-            """
-            
-            wx.GetApp().Yield(True)
-
-            self.UnBindAllMouseEvents()
-            Canvas = self.Canvas
-            Canvas.InitAll()
-            
-            Range = (-10,10)
-
-            # Create a random Polygon
-            points = []
-            for j in range(6):
-                point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-                points.append(point)
-            Poly = Canvas.AddPolygon(points,
-                                     LineWidth = 2,
-                                     LineColor = "Black",
-                                     FillColor = "LightBlue",
-                                     FillStyle = 'Solid')
-
-            Poly.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.SelectPoly)
-
-            self.SelectedPoly = None
-            self.SelectPoints = []
-            self.SelectedPoint = None
-
-            Canvas.ZoomToBB()
-
-        def SelectPoly(self, Object):
-            Canvas = self.Canvas
-            if Object is self.SelectedPoly:
-                pass
-            else:
-                #fixme: Do something to unselect the old one
-                self.SelectedPoly = Object
-                Canvas.RemoveObjects(self.SelectPoints)
-                self.SelectPoints = []
-            # Draw points on the Vertices of the Selected Poly:
-            for i, point in enumerate(Object.Points):
-                P = Canvas.AddPointSet(point, Diameter = 6, Color = "Red")
-                P.VerticeNum = i
-                P.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.SelectPointHit)
-                self.SelectPoints.append(P)
-            #Canvas.ZoomToBB()
-            Canvas.Draw()
-
-        def SelectPointHit(self, Point):
-            self.Log("Point Num: %i Hit"%Point.VerticeNum)
-            self.SelectedPoint = Point
-
-        def Read_MapGen(self, filename, stats = 0,AllLines=0):
-            """
-            This function reads a MapGen Format file, and
-            returns a list of NumPy arrays with the line segments in them.
-
-            Each NumPy array in the list is an NX2 array of Python Floats.
-
-            The demo should have come with a file, "world.dat" that is the
-            shorelines of the whole world, in MapGen format.
-
-            """
-            import string
-            file = open(filename,'rt')
-            data = file.readlines()
-            data = map(string.strip,data)
-
-            Shorelines = []
-            segment = []
-            for line in data:
-                if line:
-                    if line == "# -b": #New segment beginning
-                        if segment: Shorelines.append(N.array(segment))
-                        segment = []
-                    else:
-                        segment.append(map(float,string.split(line)))
-            if segment: Shorelines.append(N.array(segment))
-
-            if stats:
-                NumSegments = len(Shorelines)
-                NumPoints = 0
-                for segment in Shorelines:
-                    NumPoints = NumPoints + len(segment)
-                AvgPoints = NumPoints / NumSegments
-                print "Number of Segments: ", NumSegments
-                print "Average Number of Points per segment: ",AvgPoints
-            if AllLines:
-                Lines = []
-                for segment in Shorelines:
-                    Lines.append(segment[0])
-                    for point in segment[1:-1]:
-                        Lines.append(point)
-                        Lines.append(point)
-                    Lines.append(segment[-1])
-                return Lines
-            else:
-                return Shorelines
-    return DrawFrame 
-
-#---------------------------------------------------------------------------
-      
-if __name__ == "__main__":
-
-    # running stand alone, Use wxversion:
-#    import wxversion
-#    wxversion.select("2.6")
-#    wxversion.select("2.8")
-    import wx
-   
-    
-    # check options:
-    import sys, getopt
-    optlist, args = getopt.getopt(sys.argv[1:],'l',["all",
-                                                    "text",
-                                                    "map",
-                                                    "stext",
-                                                    "stextbox",
-                                                    "bitmap",
-                                                    "hit",
-                                                    "hitf",
-                                                    "animate",
-                                                    "speed",
-                                                    "temp",
-                                                    "props",
-                                                    "arrow",
-                                                    "arrowline",
-                                                    "hide"])
-
-    if not haveNumpy:
-        raise ImportError(errorText)
-    StartUpDemo = "all" # the default
-    if optlist:
-        StartUpDemo = optlist[0][0][2:]
-
-
-    class DemoApp(wx.App):
-        """
-        How the demo works:
-
-        Under the Draw menu, there are three options:
-
-        *Draw Test: will put up a picture of a bunch of randomly generated
-        objects, of each kind supported.
-
-        *Draw Map: will draw a map of the world. Be patient, it is a big map,
-        with a lot of data, and will take a while to load and draw (about 10 sec 
-        on my 450Mhz PIII). Redraws take about 2 sec. This demonstrates how the
-        performance is not very good for large drawings.
-
-        *Clear: Clears the Canvas.
-
-        Once you have a picture drawn, you can zoom in and out and move about
-        the picture. There is a tool bar with three tools that can be
-        selected. 
-
-        The magnifying glass with the plus is the zoom in tool. Once selected,
-        if you click the image, it will zoom in, centered on where you
-        clicked. If you click and drag the mouse, you will get a rubber band
-        box, and the image will zoom to fit that box when you release it.
-
-        The magnifying glass with the minus is the zoom out tool. Once selected,
-        if you click the image, it will zoom out, centered on where you
-        clicked. (note that this takes a while when you are looking at the map,
-        as it has a LOT of lines to be drawn. The image is double buffered, so
-        you don't see the drawing in progress)
-
-        The hand is the move tool. Once selected, if you click and drag on the
-        image, it will move so that the part you clicked on ends up where you
-        release the mouse. Nothing is changed while you are dragging. The
-        drawing is too slow for that.
-
-        I'd like the cursor to change as you change tools, but the stock
-        wxCursors didn't include anything I liked, so I stuck with the
-        pointer. Please let me know if you have any nice cursor images for me to
-        use.
-
-
-        Any bugs, comments, feedback, questions, and especially code are welcome:
-
-        -Chris Barker
-
-        Chris.Barker@noaa.gov
-
-        """
-
-        def __init__(self, *args, **kwargs):
-            wx.App.__init__(self, *args, **kwargs)
-
-        def OnInit(self):
-            wx.InitAllImageHandlers()
-            DrawFrame = BuildDrawFrame()
-            frame = DrawFrame(None, -1, "FloatCanvas Demo App",wx.DefaultPosition,(700,700))
-
-            self.SetTopWindow(frame)
-            frame.Show()
-
-            ## check to see if the demo is set to start in a particular mode.
-            ## fixme: should this be in a dict instead?
-            if StartUpDemo == "text":
-                frame.TestText()
-            elif StartUpDemo == "stext":
-                frame.TestScaledText()
-            elif StartUpDemo == "stextbox":
-                frame.TestScaledTextBox()
-            elif StartUpDemo == "bitmap":
-                frame.TestBitmap()
-            elif StartUpDemo == "all":
-                frame.DrawTest()
-            elif StartUpDemo == "map":
-                frame.DrawMap()
-            elif StartUpDemo == "hit":
-                frame.TestHitTest()
-            elif StartUpDemo == "hitf":
-                frame.TestHitTestForeground()
-            elif StartUpDemo == "animate":
-                frame.TestAnimation()
-            elif StartUpDemo == "speed":
-                frame.SpeedTest()
-            elif StartUpDemo == "temp":
-                frame.TempTest()
-            elif StartUpDemo == "props":
-                frame.PropertiesChangeTest()
-            elif StartUpDemo == "arrow":
-                frame.ArrowTest()
-            elif StartUpDemo == "arrowline":
-                frame.ArrowLineTest()
-            elif StartUpDemo == "hide":
-                frame.HideTest()
-
-            return True
-
-    app = DemoApp(False)# put in True if you want output to go to it's own window.
-    app.MainLoop()
-
-else:
-    # It's not running stand-alone, set up for wxPython demo.
-    # don't  neeed wxversion here.
-    import wx
-    if not haveNumpy:
-        ## TestPanel and runTest used for integration into wxPython Demo
-        class TestPanel(wx.Panel):
-            def __init__(self, parent, log):
-                self.log = log
-                wx.Panel.__init__(self, parent, -1)
-
-                from wx.lib.floatcanvas.ScreenShot import getScreenShotBitmap
-
-                note1 = wx.StaticText(self, -1, errorText)
-                note2 = wx.StaticText(self, -1, "This is what the FloatCanvas can look like:")
-                S = wx.BoxSizer(wx.VERTICAL)
-                S.Add((10, 10), 1)
-                S.Add(note1, 0, wx.ALIGN_CENTER)
-                S.Add(note2, 0, wx.ALIGN_CENTER | wx.BOTTOM, 4)
-                S.Add(wx.StaticBitmap(self,-1,getScreenShotBitmap()),0,wx.ALIGN_CENTER)
-                S.Add((10, 10), 1)
-                self.SetSizer(S)
-                self.Layout()
-
-    else:
-        ## TestPanel and runTest used for integration into wxPython Demo
-        class TestPanel(wx.Panel):
-            def __init__(self, parent, log):
-                self.log = log
-                wx.Panel.__init__(self, parent, -1)
-                note1 = wx.StaticText(self, -1, "The FloatCanvas Demo needs")
-                note2 = wx.StaticText(self, -1, "a separate frame")
-                b = wx.Button(self, -1, "Open Demo Frame Now")
-                b.Bind(wx.EVT_BUTTON, self.OnButton)
-
-                S = wx.BoxSizer(wx.VERTICAL)
-                S.Add((10, 10), 1)
-                S.Add(note1, 0, wx.ALIGN_CENTER)
-                S.Add(note2, 0, wx.ALIGN_CENTER | wx.BOTTOM, 5)
-                S.Add(b, 0, wx.ALIGN_CENTER | wx.ALL, 5)
-                S.Add((10, 10), 1)
-                self.SetSizer(S)
-                self.Layout()
-
-            def OnButton(self, evt):
-                DrawFrame = BuildDrawFrame()
-                frame = DrawFrame(None, -1, "FloatCanvas Drawing Window",wx.DefaultPosition,(500,500))
-
-                #win = wx.lib.plot.TestFrame(self, -1, "PlotCanvas Demo")
-                frame.Show()
-                frame.DrawTest()
-
-    def runTest(frame, nb, log):
-        win = TestPanel(nb, log)
-        return win
-
-    # import to get the doc
-    from wx.lib import floatcanvas
-    overview = floatcanvas.__doc__
-
-
-
-
-
-
-
-