static wxColour wxColourFromSpec(const wxString& spec) {
- // spec should be "#RRGGBB"
- long red, green, blue;
- red = green = blue = 0;
- spec.Mid(1,2).ToLong(&red, 16);
- spec.Mid(3,2).ToLong(&green, 16);
- spec.Mid(5,2).ToLong(&blue, 16);
- return wxColour(red, green, blue);
+ // spec should be a colour name or "#RRGGBB"
+ if (spec.GetChar(0) == wxT('#')) {
+
+ long red, green, blue;
+ red = green = blue = 0;
+ spec.Mid(1,2).ToLong(&red, 16);
+ spec.Mid(3,2).ToLong(&green, 16);
+ spec.Mid(5,2).ToLong(&blue, 16);
+ return wxColour(red, green, blue);
+ }
+ else
+ return wxColour(spec);
}
//----------------------------------------------------------------------
// Put Scintilla into unicode (UTF-8) mode
SetCodePage(wxSTC_CP_UTF8);
#endif
+
+ SetBestFittingSize(size);
}
//
// bold turns on bold
// italic turns on italics
-// fore:#RRGGBB sets the foreground colour
-// back:#RRGGBB sets the background colour
+// fore:[name or #RRGGBB] sets the foreground colour
+// back:[name or #RRGGBB] sets the background colour
// face:[facename] sets the font face name to use
// size:[num] sets the font size in points
// eol turns on eol filling
// to let the char through in that case, otherwise if only ctrl or only
// alt let's skip it.
bool ctrl = evt.ControlDown();
+#ifdef __WXMAC__
+ // On the Mac the Alt key is just a modifier key (like Shift) so we need
+ // to allow the char events to be processed when Alt is pressed.
+ // TODO: Should we check MetaDown instead in this case?
+ bool alt = false;
+#else
bool alt = evt.AltDown();
+#endif
bool skip = ((ctrl || alt) && ! (ctrl && alt));
int key = evt.GetKeyCode();
}
+wxSize wxStyledTextCtrl::DoGetBestSize() const
+{
+ // What would be the best size for a wxSTC?
+ // Just give a reasonable minimum until something else can be figured out.
+ return wxSize(200,100);
+}
+
+
//----------------------------------------------------------------------
// Turn notifications from Scintilla into events