- wxHtmlLineCell(int size) : wxHtmlCell() {m_Height = size;}
- void Draw(wxDC& dc, int x, int y, int view_y1, int view_y2);
- void Layout(int w) {m_Width = w; if (m_Next) m_Next -> Layout(w);}
+ wxHtmlLineCell(int size, bool shading) : wxHtmlCell() {m_Height = size; m_HasShading = shading;}
+ void Draw(wxDC& dc, int x, int y, int view_y1, int view_y2,
+ wxHtmlRenderingInfo& info);
+ void Layout(int w)
+ { m_Width = w; wxHtmlCell::Layout(w); }
+
+ private:
+ // Should we draw 3-D shading or not
+ bool m_HasShading;