#ifndef _WX_DIALOG_H_
#define _WX_DIALOG_H_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "dialog.h"
-#endif
-
#include "wx/panel.h"
-extern WXDLLEXPORT_DATA(const wxChar*) wxDialogNameStr;
+extern WXDLLEXPORT_DATA(const wxChar) wxDialogNameStr[];
class WXDLLEXPORT wxDialogModalData;
#if wxUSE_TOOLBAR && (defined(__SMARTPHONE__) || defined(__POCKETPC__))
class WXDLLEXPORT wxToolBar;
+extern WXDLLEXPORT_DATA(const wxChar) wxToolBarNameStr[];
#endif
// Dialog boxes
// may be called to terminate the dialog with the given return code
virtual void EndModal(int retCode);
+
+ // we treat dialog toolbars specially under Windows CE
#if wxUSE_TOOLBAR && defined(__POCKETPC__)
// create main toolbar by calling OnCreateToolBar()
virtual wxToolBar* CreateToolBar(long style = -1,
// get the main toolbar
wxToolBar *GetToolBar() const { return m_dialogToolBar; }
-#endif
+#endif // wxUSE_TOOLBAR && __POCKETPC__
+
// implementation only from now on
// -------------------------------
// use IsModal()
wxDEPRECATED( bool IsModalShowing() const );
+ // handle Escape here
+ virtual bool MSWProcessMessage(WXMSG* pMsg);
+
protected:
// find the window to use as parent for this dialog if none has been
// specified explicitly by the user
// end either modal or modeless dialog
void EndDialog(int rc);
+ // emulate click of a button with the given id if it's present in the dialog
+ //
+ // return true if button was "clicked" or false if we don't have it
+ bool EmulateButtonClickIfPresent(int id);
+
private:
wxWindow* m_oldFocus;
bool m_endModalCalled; // allow for closing within InitDialog