// Name: wx/toplevel.h
// Purpose: declares wxTopLevelWindow class, the base class for all
// top level windows (such as frames and dialogs)
-// Author: Vadim Zeitlin
+// Author: Vadim Zeitlin, Vaclav Slavik
// Modified by:
// Created: 06.08.01
// RCS-ID: $Id$
// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
+// Vaclav Slavik <vaclav@wxwindows.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
-#ifndef _WX_TOPLEVEL_H_
-#define _WX_TOPLEVEL_H_
+#ifndef _WX_TOPLEVEL_BASE_H_
+#define _WX_TOPLEVEL_BASE_H_
+
+#if defined(__GNUG__) && !defined(__APPLE__)
+ #pragma interface "toplevelbase.h"
+#endif
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
#include "wx/window.h"
+#include "wx/iconbndl.h"
+
+// the default names for various classs
+WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
+
+class WXDLLEXPORT wxTopLevelWindowBase;
+
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+// Dialogs are created in a special way
+#define wxTOPLEVEL_EX_DIALOG 0x00000008
+
+// Styles for ShowFullScreen
+// (note that wxTopLevelWindow only handles wxFULLSCREEN_NOBORDER and
+// wxFULLSCREEN_NOCAPTION; the rest is handled by wxTopLevelWindow)
+enum
+{
+ wxFULLSCREEN_NOMENUBAR = 0x0001,
+ wxFULLSCREEN_NOTOOLBAR = 0x0002,
+ wxFULLSCREEN_NOSTATUSBAR = 0x0004,
+ wxFULLSCREEN_NOBORDER = 0x0008,
+ wxFULLSCREEN_NOCAPTION = 0x0010,
+
+ wxFULLSCREEN_ALL = wxFULLSCREEN_NOMENUBAR | wxFULLSCREEN_NOTOOLBAR |
+ wxFULLSCREEN_NOSTATUSBAR | wxFULLSCREEN_NOBORDER |
+ wxFULLSCREEN_NOCAPTION
+};
// ----------------------------------------------------------------------------
// wxTopLevelWindow: a top level (as opposed to child) window
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxTopLevelWindow : public wxWindow
+class WXDLLEXPORT wxTopLevelWindowBase : public wxWindow
{
public:
+ // construction
+ wxTopLevelWindowBase();
+ virtual ~wxTopLevelWindowBase();
+
+ // top level wnd state
+ // --------------------
+
+ // maximize = TRUE => maximize, otherwise - restore
+ virtual void Maximize(bool maximize = TRUE) = 0;
+
+ // undo Maximize() or Iconize()
+ virtual void Restore() = 0;
+
+ // iconize = TRUE => iconize, otherwise - restore
+ virtual void Iconize(bool iconize = TRUE) = 0;
+
+ // return TRUE if the frame is maximized
+ virtual bool IsMaximized() const = 0;
+
+ // return TRUE if the frame is iconized
+ virtual bool IsIconized() const = 0;
+
+ // get the frame icon
+ const wxIcon& GetIcon() const { return m_icons.GetIcon( -1 ); }
+
+ // get the frame icons
+ const wxIconBundle& GetIcons() const { return m_icons; }
+
+ // set the frame icon
+ virtual void SetIcon(const wxIcon& icon) { m_icons = wxIconBundle( icon ); }
+
+ // set the frame icons
+ virtual void SetIcons(const wxIconBundle& icons ) { m_icons = icons; }
+
+ // maximize the window to cover entire screen
+ virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) = 0;
+
+ // return TRUE if the frame is in fullscreen mode
+ virtual bool IsFullScreen() const = 0;
+
/*
for now we already have them in wxWindow, but this is wrong: these
methods really only make sense for wxTopLevelWindow!
- virtual void SetTitle( const wxString& title) = 0;
+ virtual void SetTitle(const wxString& title) = 0;
virtual wxString GetTitle() const = 0;
*/
+
+ // Set the shape of the window to the given region.
+ // Returns TRUE if the platform supports this feature (and the
+ // operation is successful.)
+ virtual bool SetShape(const wxRegion& WXUNUSED(region)) { return FALSE; }
+
+ // old functions, use the new ones instead!
+#if WXWIN_COMPATIBILITY_2
+ bool Iconized() const { return IsIconized(); }
+#endif // WXWIN_COMPATIBILITY_2
+
+ // implementation only from now on
+ // -------------------------------
+
+ // override some base class virtuals
+ virtual bool Destroy();
+ virtual bool IsTopLevel() const { return TRUE; }
+ virtual wxSize GetMaxSize() const;
+
+ // event handlers
+ void OnCloseWindow(wxCloseEvent& event);
+ void OnSize(wxSizeEvent& event);
+
+ // this should go away, but for now it's called from docview.cpp,
+ // so should be there for all platforms
+ void OnActivate(wxActivateEvent &WXUNUSED(event)) { }
+
+ // do the window-specific processing after processing the update event
+ virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
+
+protected:
+ // the frame client to screen translation should take account of the
+ // toolbar which may shift the origin of the client area
+ virtual void DoClientToScreen(int *x, int *y) const;
+ virtual void DoScreenToClient(int *x, int *y) const;
+
+ // test whether this window makes part of the frame
+ // (menubar, toolbar and statusbar are excluded from automatic layout)
+ virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const
+ { return FALSE; }
+
+ // check if we should exit the program after deleting this top level
+ // window (this is used in common dtor and wxMSW code)
+ bool IsLastBeforeExit() const;
+
+ // send the iconize event, return TRUE if processed
+ bool SendIconizeEvent(bool iconized = TRUE);
+
+ // the frame icon
+ wxIconBundle m_icons;
+
+ DECLARE_NO_COPY_CLASS(wxTopLevelWindowBase)
+ DECLARE_EVENT_TABLE()
};
-#endif // _WX_TOPLEVEL_H_
+
+// include the real class declaration
+#if defined(__WXMSW__)
+ #include "wx/msw/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowMSW
+#elif defined(__WXGTK__)
+ #include "wx/gtk/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowGTK
+#elif defined(__WXX11__)
+ #include "wx/x11/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowX11
+#elif defined(__WXMGL__)
+ #include "wx/mgl/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowMGL
+#elif defined(__WXMAC__)
+ #include "wx/mac/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowMac
+#elif defined(__WXCOCOA__)
+ #include "wx/cocoa/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowCocoa
+#elif defined(__WXPM__)
+ #include "wx/os2/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowOS2
+#elif defined(__WXMOTIF__)
+ #include "wx/motif/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowMotif
+#endif
+
+#ifdef __WXUNIVERSAL__
+ #include "wx/univ/toplevel.h"
+#else // !__WXUNIVERSAL__
+ #ifdef wxTopLevelWindowNative
+ class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative
+ {
+ public:
+ // construction
+ wxTopLevelWindow() { Init(); }
+ wxTopLevelWindow(wxWindow *parent,
+ wxWindowID winid,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString& name = wxFrameNameStr)
+ {
+ Init();
+ Create(parent, winid, title, pos, size, style, name);
+ }
+
+ DECLARE_DYNAMIC_CLASS_NO_COPY(wxTopLevelWindow)
+ };
+ #endif // wxTopLevelWindowNative
+#endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
+
+
+#endif // _WX_TOPLEVEL_BASE_H_