wxSize sz( GetSize() );
wxSize minsz( CalcMin() );
wxPoint pt( GetPosition() );
- int delta;
- size_t idx, num;
- wxArrayInt temp;
- wxArrayInt temp_proportions;
- int sum_proportions = 0;
- int growable_space = 0;
// what to do with the rows? by default, resize them proportionally
- if ( (m_flexDirection & wxVERTICAL) ||
- (m_growMode == wxFLEX_GROWMODE_SPECIFIED) )
+ if ( sz.y > minsz.y && ( (m_flexDirection & wxVERTICAL) || (m_growMode == wxFLEX_GROWMODE_SPECIFIED) ) )
{
- // Transfer only those rows into temp which exist in the sizer
- // ignoring the superfluous ones. This prevents a segfault when
- // calling AddGrowableRow( 3 ) if the sizer only has 2 rows.
+ int sum_proportions = 0;
+ int growable_space = 0;
+ int num = 0;
+ size_t idx;
for (idx = 0; idx < m_growableRows.GetCount(); idx++)
{
- if (m_growableRows[idx] < nrows)
- {
- temp.Add( m_growableRows[idx] );
- temp_proportions.Add( m_growableRowsProportions[idx] );
- sum_proportions += m_growableRowsProportions[idx];
- growable_space += m_rowHeights[ temp[idx] ];
- }
+ // Since the number of rows/columns can change as items are inserted/deleted, we need
+ // to verify at runtime that the requested growable rows/columns are still valid.
+ if (m_growableRows[idx] >= nrows)
+ continue;
+ // If all items in a row/column are hidden, that row/column will have a dimension of -1.
+ // This causes the row/column to be hidden completely.
+ if (m_rowHeights[ m_growableRows[idx] ] == -1)
+ continue;
+ sum_proportions += m_growableRowsProportions[idx];
+ growable_space += m_rowHeights[ m_growableRows[idx] ];
+ num++;
}
- num = temp.GetCount();
-
- if ((num > 0) && (sz.y > minsz.y))
+ if (num > 0)
{
- for (idx = 0; idx < num; idx++)
+ for (idx = 0; idx < m_growableRows.GetCount(); idx++)
{
- delta = (sz.y - minsz.y);
- if (sum_proportions == 0)
- delta = (delta/num) + m_rowHeights[ temp[idx] ];
+ if (m_growableRows[idx] >= nrows )
+ continue;
+ if (m_rowHeights[ m_growableRows[idx] ] == -1)
+ m_rowHeights[ m_growableRows[idx] ] = 0;
else
- delta = ((delta+growable_space)*temp_proportions[idx])/
- sum_proportions;
- m_rowHeights[ temp[idx] ] = delta;
+ {
+ int delta = (sz.y - minsz.y);
+ if (sum_proportions == 0)
+ delta = (delta/num) + m_rowHeights[ m_growableRows[idx] ];
+ else
+ delta = ((delta+growable_space)*m_growableRowsProportions[idx]) / sum_proportions;
+ m_rowHeights[ m_growableRows[idx] ] = delta;
+ }
}
}
- temp.Empty();
- temp_proportions.Empty();
- sum_proportions = 0;
- growable_space = 0;
}
else if ( (m_growMode == wxFLEX_GROWMODE_ALL) && (sz.y > minsz.y) )
{
}
// the same logic as above but for the columns
- if ( (m_flexDirection & wxHORIZONTAL) ||
- (m_growMode == wxFLEX_GROWMODE_SPECIFIED) )
+ if ( sz.x > minsz.x && ( (m_flexDirection & wxHORIZONTAL) || (m_growMode == wxFLEX_GROWMODE_SPECIFIED) ) )
{
- // See above
+ int sum_proportions = 0;
+ int growable_space = 0;
+ int num = 0;
+ size_t idx;
for (idx = 0; idx < m_growableCols.GetCount(); idx++)
{
- if (m_growableCols[idx] < ncols)
- {
- temp.Add( m_growableCols[idx] );
- temp_proportions.Add( m_growableColsProportions[idx] );
- sum_proportions += m_growableColsProportions[idx];
- growable_space += m_colWidths[idx];
- }
+ // Since the number of rows/columns can change as items are inserted/deleted, we need
+ // to verify at runtime that the requested growable rows/columns are still valid.
+ if (m_growableCols[idx] >= ncols)
+ continue;
+ // If all items in a row/column are hidden, that row/column will have a dimension of -1.
+ // This causes the column to be hidden completely.
+ if (m_colWidths[ m_growableCols[idx] ] == -1)
+ continue;
+ sum_proportions += m_growableColsProportions[idx];
+ // wtb 5/12/02 bugfix - was m_ColWidths[idx]!!
+ growable_space += m_colWidths[ m_growableCols[idx] ];
+ num++;
}
- num = temp.GetCount();
-
- if ((num > 0) && (sz.x > minsz.x))
+ if (num > 0)
{
- for (idx = 0; idx < num; idx++)
+ for (idx = 0; idx < m_growableCols.GetCount(); idx++)
{
- delta = (sz.x - minsz.x);
- if (sum_proportions == 0)
- delta = (delta/num) + m_colWidths[ temp[idx] ];
- else
- delta = ((delta+growable_space)*temp_proportions[idx])/
- sum_proportions;
- m_colWidths[ temp[idx] ] = delta;
+ if (m_growableCols[idx] >= ncols )
+ continue;
+ if (m_colWidths[ m_growableCols[idx] ] == -1)
+ m_colWidths[ m_growableCols[idx] ] = 0;
+ else
+ {
+ int delta = (sz.x - minsz.x);
+ if (sum_proportions == 0)
+ delta = (delta/num) + m_colWidths[ m_growableCols[idx] ];
+ else
+ delta = ((delta+growable_space)*m_growableColsProportions[idx])/sum_proportions;
+ m_colWidths[ m_growableCols[idx] ] = delta;
+ }
}
}
}
ncols;
size_t i, s;
+ // Number of rows/columns can change as items are added or removed.
if ( !CalcRowsCols(nrows, ncols) )
return wxSize(10, 10);
- // We have to clear the old sizes out if any item has wxADJUST_MINSIZE
- // set on it. Its probably quicker to just always do it than test for
- // that though. At least do it before resizing the arrays, SetCount will
- // initialise new elements to zero.
- for( s = m_rowHeights.GetCount(), i = 0; i < s; ++i )
- m_rowHeights[ i ] = 0;
-
- for( s = m_colWidths.GetCount(), i = 0; i < s; ++i )
- m_colWidths[ i ] = 0;
-
m_rowHeights.SetCount(nrows);
m_colWidths.SetCount(ncols);
+ // We have to recalcuate the sizes in case an item has wxADJUST_MINSIZE, has changed
+ // minimum size since the previous layout, or has been hidden using wxSizer::Show().
+ // If all the items in a row/column are hidden, the final dimension of the row/column
+ // will be -1, indicating that the column itself is hidden.
+ for( s = m_rowHeights.GetCount(), i = 0; i < s; ++i )
+ m_rowHeights[ i ] = -1;
+ for( s = m_colWidths.GetCount(), i = 0; i < s; ++i )
+ m_colWidths[ i ] = -1;
+
wxSizerItemList::Node *node = m_children.GetFirst();
i = 0;
while (node)
{
wxSizerItem *item = node->GetData();
- wxSize sz( item->CalcMin() );
- int row = i / ncols;
- int col = i % ncols;
+ if ( item->IsShown() )
+ {
+ wxSize sz( item->CalcMin() );
+ int row = i / ncols;
+ int col = i % ncols;
- m_rowHeights[ row ] = wxMax( sz.y, m_rowHeights[ row ] );
- m_colWidths[ col ] = wxMax( sz.x, m_colWidths[ col ] );
+ m_rowHeights[ row ] = wxMax( wxMax( 0, sz.y ), m_rowHeights[ row ] );
+ m_colWidths[ col ] = wxMax( wxMax( 0, sz.x ), m_colWidths[ col ] );
+ }
node = node->GetNext();
i++;
const int count = array.GetCount();
// find the largest value in this array
- int n,
- largest = 0;
+ int n, largest = 0;
for ( n = 0; n < count; ++n )
{
if ( array[n] > largest )
}
}
-
+ // Sum total minimum size, including gaps between rows/columns.
+ // -1 is used as a magic number meaning empty column.
int width = 0;
for (int col = 0; col < ncols; col++)
- width += m_colWidths[ col ];
+ if ( m_colWidths[ col ] != -1 )
+ width += m_colWidths[ col ] + ( col == ncols-1 ? 0 : m_hgap );
int height = 0;
for (int row = 0; row < nrows; row++)
- height += m_rowHeights[ row ];
+ if ( m_rowHeights[ row ] != -1 )
+ height += m_rowHeights[ row ] + ( row == nrows-1 ? 0 : m_vgap );
- return wxSize( width + (ncols-1) * m_hgap,
- height + (nrows-1) * m_vgap);
+ return wxSize( width, height );
}
void wxFlexGridSizer::AddGrowableRow( size_t idx, int proportion )