m_isCurrent = FALSE;
m_renderer = wxTheme::Get()->GetRenderer();
+
+ m_oldSize.x = -1;
+ m_oldSize.y = -1;
}
bool wxWindow::Create(wxWindow *parent,
// if we should always have the scrollbar, do show it
if ( GetWindowStyle() & wxALWAYS_SHOW_SB )
{
+#if wxUSE_TWO_WINDOWS
+ SetInsertIntoMain( TRUE );
+#endif
m_scrollbarVert = new wxScrollBar(this, -1,
wxDefaultPosition, wxDefaultSize,
wxSB_VERTICAL);
+#if wxUSE_TWO_WINDOWS
+ SetInsertIntoMain( FALSE );
+#endif
// and position it
PositionScrollbars();
void wxWindow::OnSize(wxSizeEvent& event)
{
+ event.Skip();
+
if ( m_scrollbarVert || m_scrollbarHorz )
{
PositionScrollbars();
}
-#if 0
+#if 0 // ndef __WXMSW__
// Refresh the area (strip) previously occupied by the border
- if (HasFlag( wxNO_FULL_REPAINT_ON_RESIZE ))
+ if (HasFlag( wxNO_FULL_REPAINT_ON_RESIZE ) && IsShown())
{
+ // This code assumes that wxSizeEvent.GetSize() returns
+ // the area of the entire window, not just the client
+ // area.
wxSize newSize = event.GetSize();
+ if (m_oldSize.x == -1 && m_oldSize.y == -1)
+ {
+ m_oldSize = newSize;
+ return;
+ }
+
if (HasFlag( wxSIMPLE_BORDER ))
{
if (newSize.y > m_oldSize.y)
wxRect rect;
rect.x = 0;
rect.width = m_oldSize.x;
- rect.y = m_oldSize.y;
+ rect.y = m_oldSize.y-2;
rect.height = 1;
Refresh( TRUE, &rect );
}
+ else if (newSize.y < m_oldSize.y)
+ {
+ wxRect rect;
+ rect.y = newSize.y;
+ rect.x = 0;
+ rect.height = 1;
+ rect.width = newSize.x;
+ wxWindowNative::Refresh( TRUE, &rect );
+ }
+
if (newSize.x > m_oldSize.x)
{
wxRect rect;
rect.y = 0;
rect.height = m_oldSize.y;
- rect.x = m_oldSize.x;
+ rect.x = m_oldSize.x-2;
rect.width = 1;
Refresh( TRUE, &rect );
}
+ else if (newSize.x < m_oldSize.x)
+ {
+ wxRect rect;
+ rect.x = newSize.x;
+ rect.y = 0;
+ rect.width = 1;
+ rect.height = newSize.y;
+ wxWindowNative::Refresh( TRUE, &rect );
+ }
}
else
if (HasFlag( wxSUNKEN_BORDER ) || HasFlag( wxRAISED_BORDER ))
wxRect rect;
rect.x = 0;
rect.width = m_oldSize.x;
- rect.y = m_oldSize.y-1;
+ rect.y = m_oldSize.y-4;
rect.height = 2;
Refresh( TRUE, &rect );
}
+ else if (newSize.y < m_oldSize.y)
+ {
+ wxRect rect;
+ rect.y = newSize.y;
+ rect.x = 0;
+ rect.height = 2;
+ rect.width = newSize.x;
+ wxWindowNative::Refresh( TRUE, &rect );
+ }
+
if (newSize.x > m_oldSize.x)
{
wxRect rect;
rect.y = 0;
rect.height = m_oldSize.y;
- rect.x = m_oldSize.x-1;
+ rect.x = m_oldSize.x-4;
rect.width = 2;
Refresh( TRUE, &rect );
}
+ else if (newSize.x < m_oldSize.x)
+ {
+ wxRect rect;
+ rect.x = newSize.x;
+ rect.y = 0;
+ rect.width = 2;
+ rect.height = newSize.y;
+ wxWindowNative::Refresh( TRUE, &rect );
+ }
}
m_oldSize = newSize;
}
#endif
-
- event.Skip();
}
wxSize wxWindow::DoGetBestSize() const
{
wxPoint pt = wxWindowBase::GetClientAreaOrigin();
+#if wxUSE_TWO_WINDOWS
+#else
if ( m_renderer )
pt += m_renderer->GetBorderDimensions(GetBorder()).GetPosition();
+#endif
return pt;
}
if ( !scrollbar )
{
// create it
+#if wxUSE_TWO_WINDOWS
+ SetInsertIntoMain( TRUE );
+#endif
scrollbar = new wxScrollBar(this, -1,
wxDefaultPosition, wxDefaultSize,
orient & wxVERTICAL ? wxSB_VERTICAL
: wxSB_HORIZONTAL);
+#if wxUSE_TWO_WINDOWS
+ SetInsertIntoMain( FALSE );
+#endif
if ( orient & wxVERTICAL )
m_scrollbarVert = scrollbar;
else