+// ----------------------------------------------------------------------------
+// encoding stuff
+// ----------------------------------------------------------------------------
+
+// this is a bit strange as under Windows we get the encoding name using its
+// numeric value and under Unix we do it the other way round, but this just
+// reflects the way different systems provide he encoding info
+
+/* static */
+wxString wxLocale::GetSystemEncodingName()
+{
+ wxString encname;
+
+#ifdef __WIN32__
+ // FIXME: what is the error return value for GetACP()?
+ UINT codepage = ::GetACP();
+ encname.Printf(_T("windows-%u"), codepage);
+#elif defined(__UNIX_LIKE__)
+
+#if defined(HAVE_LANGINFO_H) && defined(CODESET)
+ // GNU libc provides current character set this way (this conforms
+ // to Unix98)
+ char *oldLocale = strdup(setlocale(LC_CTYPE, NULL));
+ setlocale(LC_CTYPE, "");
+ char *alang = nl_langinfo(CODESET);
+ setlocale(LC_CTYPE, oldLocale);
+ free(oldLocale);
+ if (alang)
+ {
+ encname = wxConvLibc.cMB2WX(alang);
+ }
+ else
+#endif // HAVE_LANGINFO_H
+ {
+ // if we can't get at the character set directly, try to see if it's in
+ // the environment variables (in most cases this won't work, but I was
+ // out of ideas)
+ wxChar *lang = wxGetenv(wxT("LC_ALL"));
+ wxChar *dot = lang ? wxStrchr(lang, wxT('.')) : (wxChar *)NULL;
+ if (!dot)
+ {
+ lang = wxGetenv(wxT("LC_CTYPE"));
+ if ( lang )
+ dot = wxStrchr(lang, wxT('.'));
+ }
+ if (!dot)
+ {
+ lang = wxGetenv(wxT("LANG"));
+ if ( lang )
+ dot = wxStrchr(lang, wxT('.'));
+ }
+
+ if ( dot )
+ {
+ encname = dot+1;
+ }
+ }
+#endif // Win32/Unix
+
+ return encname;
+}
+
+/* static */
+wxFontEncoding wxLocale::GetSystemEncoding()
+{
+#ifdef __WIN32__
+ UINT codepage = ::GetACP();
+
+ // wxWindows only knows about CP1250-1257
+ if ( codepage >= 1250 && codepage <= 1257 )
+ {
+ return (wxFontEncoding)(wxFONTENCODING_CP1250 + codepage - 1250);
+ }
+#elif defined(__UNIX_LIKE__) && wxUSE_FONTMAP
+ wxString encname = GetSystemEncodingName();
+ if ( !encname.empty() )
+ {
+ return wxTheFontMapper->
+ CharsetToEncoding(encname, FALSE /* not interactive */);
+ }
+#endif // Win32/Unix
+
+ return wxFONTENCODING_SYSTEM;
+}
+
+/*static*/ void wxLocale::AddLanguage(const wxLanguageInfo& info)