#include "wx/debug.h"
#include "wx/utils.h"
#include "wx/dynarray.h"
+#include "wx/module.h"
#ifdef __WIN32__
#include "wx/msw/private.h"
#endif
// first, find encoding header:
const char *hdr = StringAtOfs(m_pOrigTable, 0);
if ( hdr == NULL || hdr[0] != 0 ) {
- // not supported by this catalog, does not have non-fuzzy header
+ // not supported by this catalog, does not have correct header
return;
}
- /*
- we support catalogs with header (msgid "") that is _not_ marked as "#,
- fuzzy" (otherwise the string would not be included into compiled
- catalog)
- */
wxString header(StringAtOfs(m_pTransTable, 0));
wxString charset;
int pos = header.Find(wxT("Content-Type: text/plain; charset="));
if ( enc == wxFONTENCODING_SYSTEM )
return; // unknown encoding
- wxFontEncodingArray a = wxEncodingConverter::GetPlatformEquivalents(enc);
- if (a[0] == enc)
- return; // no conversion needed, locale uses native encoding
+ wxFontEncoding targetEnc = wxFONTENCODING_SYSTEM;
+#ifdef __UNIX__
+ wxString langFull;
+ if (wxGetEnv(wxT("LC_ALL"), &langFull) ||
+ wxGetEnv(wxT("LC_CTYPE"), &langFull) ||
+ wxGetEnv(wxT("LANG"), &langFull))
+ {
+ wxString lcharset = langFull.AfterFirst(wxT('.')).BeforeFirst(wxT('@'));
+ if (!lcharset.IsEmpty())
+ targetEnc = wxTheFontMapper->CharsetToEncoding(lcharset, FALSE);
+ }
+#endif
- if (a.GetCount() == 0)
- return; // we don't know common equiv. under this platform
+ if (targetEnc == wxFONTENCODING_SYSTEM)
+ {
+ wxFontEncodingArray a = wxEncodingConverter::GetPlatformEquivalents(enc);
+ if (a[0] == enc)
+ return; // no conversion needed, locale uses native encoding
+ if (a.GetCount() == 0)
+ return; // we don't know common equiv. under this platform
+ targetEnc = a[0];
+ }
wxEncodingConverter converter;
+ converter.Init(enc, targetEnc);
- converter.Init(enc, a[0]);
for (size_t i = 0; i < m_numStrings; i++)
converter.Convert((char*)StringAtOfs(m_pTransTable, i));
#endif // wxUSE_GUI
WX_DECLARE_EXPORTED_OBJARRAY(wxLanguageInfo, wxLanguageInfoArray);
WX_DEFINE_OBJARRAY(wxLanguageInfoArray);
+wxLanguageInfoArray *wxLocale::ms_languagesDB = NULL;
+
+/*static*/ void wxLocale::CreateLanguagesDB()
+{
+ if (ms_languagesDB == NULL)
+ {
+ ms_languagesDB = new wxLanguageInfoArray;
+ InitLanguagesDB();
+ }
+}
+
+/*static*/ void wxLocale::DestroyLanguagesDB()
+{
+ delete ms_languagesDB;
+ ms_languagesDB = NULL;
+}
+
+
wxLocale::wxLocale()
{
m_pszOldLocale = NULL;
m_pMsgCat = NULL;
- m_languagesDB = NULL;
m_language = wxLANGUAGE_UNKNOWN;
}
wxLanguageInfo *info = NULL;
int lang = language;
- if (m_languagesDB == NULL)
- {
- m_languagesDB = new wxLanguageInfoArray;
- InitLanguagesDB();
- }
+ CreateLanguagesDB();
if (lang == wxLANGUAGE_DEFAULT)
{
if (lang != wxLANGUAGE_DEFAULT)
{
- for (size_t i = 0; i < m_languagesDB->GetCount(); i++)
+ for (size_t i = 0; i < ms_languagesDB->GetCount(); i++)
{
- if (m_languagesDB->Item(i).Language == lang)
+ if (ms_languagesDB->Item(i).Language == lang)
{
- info = &m_languagesDB->Item(i);
+ info = &ms_languagesDB->Item(i);
break;
}
}
//else: already have it
}
-int wxLocale::GetSystemLanguage() const
+/*static*/ int wxLocale::GetSystemLanguage()
{
- wxCHECK_MSG( m_languagesDB != NULL, wxLANGUAGE_UNKNOWN,
- _T("Languages DB not initialized, call wxLocale::Init!") );
+ CreateLanguagesDB();
// init i to avoid compiler warning
size_t i = 0,
- count = m_languagesDB->GetCount();
+ count = ms_languagesDB->GetCount();
#if defined(__UNIX__)
// first get the string identifying the language from the environment
!wxGetEnv(wxT("LC_MESSAGES"), &langFull) &&
!wxGetEnv(wxT("LANG"), &langFull))
{
- // no language specified
- return wxLANGUAGE_UNKNOWN;
+ // no language specified, threat it as English
+ return wxLANGUAGE_ENGLISH;
}
if ( langFull == _T("C") )
{
// default C locale
- return wxLANGUAGE_DEFAULT;
+ return wxLANGUAGE_ENGLISH;
}
// the language string has the following form
// 1. Try to find the language either as is:
for ( i = 0; i < count; i++ )
{
- if ( m_languagesDB->Item(i).CanonicalName == langFull )
+ if ( ms_languagesDB->Item(i).CanonicalName == langFull )
{
break;
}
{
for ( i = 0; i < count; i++ )
{
- if ( m_languagesDB->Item(i).CanonicalName == lang )
+ if ( ms_languagesDB->Item(i).CanonicalName == lang )
{
break;
}
{
for ( i = 0; i < count; i++ )
{
- if ( ExtractLang(m_languagesDB->Item(i).CanonicalName)
+ if ( ExtractLang(ms_languagesDB->Item(i).CanonicalName)
== langFull )
{
break;
// try to find the name in verbose description
for ( i = 0; i < count; i++ )
{
- if (m_languagesDB->Item(i).Description.CmpNoCase(langFull) == 0)
+ if (ms_languagesDB->Item(i).Description.CmpNoCase(langFull) == 0)
{
break;
}
for ( i = 0; i < count; i++ )
{
- if (m_languagesDB->Item(i).WinLang == lang &&
- m_languagesDB->Item(i).WinSublang == sublang)
+ if (ms_languagesDB->Item(i).WinLang == lang &&
+ ms_languagesDB->Item(i).WinSublang == sublang)
{
break;
}
if ( i < count )
{
// we did find a matching entry, use it
- return m_languagesDB->Item(i).Language;
+ return ms_languagesDB->Item(i).Language;
}
// no info about this language in the database
return wxLANGUAGE_UNKNOWN;
}
-void wxLocale::AddLanguage(const wxLanguageInfo& info)
+/*static*/ void wxLocale::AddLanguage(const wxLanguageInfo& info)
{
- wxASSERT_MSG(m_languagesDB != NULL, "Languages DB not initialized, call wxLocale::Init!");
- m_languagesDB->Add(info);
+ CreateLanguagesDB();
+ ms_languagesDB->Add(info);
}
wxString wxLocale::GetSysName() const
delete pTmpCat;
}
- delete m_languagesDB;
-
// restore old locale
wxSetLocale(m_pOldLocale);
wxSetlocale(LC_ALL, m_pszOldLocale);
return pOld;
}
+
+
+// ----------------------------------------------------------------------------
+// wxLocale module (for lazy destruction of languagesDB)
+// ----------------------------------------------------------------------------
+
+class wxLocaleModule: public wxModule
+{
+ DECLARE_DYNAMIC_CLASS(wxLocaleModule)
+ public:
+ wxLocaleModule() {}
+ bool OnInit() { return TRUE; }
+ void OnExit() { wxLocale::DestroyLanguagesDB(); }
+};
+
+IMPLEMENT_DYNAMIC_CLASS(wxLocaleModule, wxModule)
+
+
+
// ----------------------------------------------------------------------------
// default languages table & initialization
// ----------------------------------------------------------------------------
+
+// --- --- --- generated code begins here --- --- ---
+
// This table is generated by misc/languages/genlang.py
// When making changes, please put them into misc/languages/langtabl.txt
wxLanguageInfo info;
wxStringTokenizer tkn;
- LNG(wxLANGUAGE_ABKHAZIAN, "ab" , 0 , 0 , "Abkhazian")
+ LNG(wxLANGUAGE_ABKHAZIAN, "ab" , 0 , 0 , "Abkhazian")
LNG(wxLANGUAGE_AFAR, "aa" , 0 , 0 , "Afar")
LNG(wxLANGUAGE_AFRIKAANS, "af_ZA", LANG_AFRIKAANS , SUBLANG_DEFAULT , "Afrikaans")
LNG(wxLANGUAGE_ALBANIAN, "sq_AL", LANG_ALBANIAN , SUBLANG_DEFAULT , "Albanian")
LNG(wxLANGUAGE_YORUBA, "yo" , 0 , 0 , "Yoruba")
LNG(wxLANGUAGE_ZHUANG, "za" , 0 , 0 , "Zhuang")
LNG(wxLANGUAGE_ZULU, "zu" , 0 , 0 , "Zulu")
-
+
};
#undef LNG
+// --- --- --- generated code ends here --- --- ---
+
+
#endif // wxUSE_INTL