// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma implementation
#pragma interface
#endif
{
unsigned long secs,msec;
-#ifndef __WXMSW__ // think every unice has gettimeofday
- struct timeval tv;
- gettimeofday( &tv, (struct timezone *)NULL );
- secs = tv.tv_sec;
- msec = tv.tv_usec/1000;
-#else
+#if defined(__WXMSW__)
struct timeb tb;
-
ftime( &tb );
-
secs = tb.time;
-
msec = tb.millitm;
-
+#elif defined(__WXMAC__) && !defined(__DARWIN__)
+ wxLongLong tl = wxGetLocalTimeMillis();
+ secs = (unsigned long) (tl.GetValue() / 1000);
+ msec = (unsigned long) (tl.GetValue() - secs*1000);
+#else
+ // think every unice has gettimeofday
+ struct timeval tv;
+ gettimeofday( &tv, (struct timezone *)NULL );
+ secs = tv.tv_sec;
+ msec = tv.tv_usec/1000;
#endif
if( *sec_base == 0 )
m_init = TRUE;
}
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-0.5F, 0.5F, -0.5F, 0.5F, 1.0F, 3.0F);
+ glMatrixMode(GL_MODELVIEW);
+
/* clear color and depth buffers */
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
void TestGLCanvas::OnSize(wxSizeEvent& event)
{
- int width, height;
- GetClientSize(& width, & height);
+ // this is also necessary to update the context on some platforms
+ wxGLCanvas::OnSize(event);
+ // set GL viewport (not called by wxGLCanvas::OnSize on all platforms...)
+ int w, h;
+ GetClientSize(&w, &h);
#ifndef __WXMOTIF__
if (GetContext())
#endif
{
SetCurrent();
- glViewport(0, 0, width, height);
+ glViewport(0, 0, (GLint) w, (GLint) h);
}
}
{
Action( m_Key, m_LastTime-m_StartTime, currTime-m_StartTime );
+#if defined(__WXMAC__) && !defined(__DARWIN__)
+ m_LastRedraw = currTime; // wxStopWatch() doesn't work on Mac...
+#else
m_LastRedraw = wxStopWatch(&m_secbase) - m_gsynct;
+#endif
m_LastTime = currTime;
}
frame->SetMenuBar(menuBar);
frame->m_canvas = new TestGLCanvas( frame, *m_canvas, -1,
- wxPoint(0, 0), wxSize(200, 200) );
+ wxDefaultPosition, wxDefaultSize );
// Show the frame
frame->Show(TRUE);
frame->SetMenuBar(menuBar);
- frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200));
+ frame->m_canvas = new TestGLCanvas(frame, -1, wxDefaultPosition, wxDefaultSize);
// Show the frame
frame->Show(TRUE);