#include "wx/dcscreen.h"
#include "wx/mac/uma.h"
-#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxScreenDC, wxWindowDC)
-#endif
// Create a DC representing the whole screen
wxScreenDC::wxScreenDC()
#if wxMAC_USE_CORE_GRAPHICS
m_macLocalOriginInPort = m_macLocalOrigin ;
#endif
-
BitMap screenBits;
GetQDGlobalsScreenBits( &screenBits );
m_minX = screenBits.bounds.left ;