// Make a copy of this string using 'new'
#if WXWIN_COMPATIBILITY_2_4
-WXDLLIMPEXP_BASE wxChar* copystring(const wxChar *s);
+wxDEPRECATED( WXDLLIMPEXP_BASE wxChar* copystring(const wxChar *s) );
#endif
// A shorter way of using strcmp
WXDLLIMPEXP_DATA_BASE(extern const wxChar*) wxFloatToStringStr;
WXDLLIMPEXP_DATA_BASE(extern const wxChar*) wxDoubleToStringStr;
-WXDLLIMPEXP_BASE void StringToFloat(const wxChar *s, float *number);
-WXDLLIMPEXP_BASE wxChar* FloatToString(float number, const wxChar *fmt = wxFloatToStringStr);
-WXDLLIMPEXP_BASE void StringToDouble(const wxChar *s, double *number);
-WXDLLIMPEXP_BASE wxChar* DoubleToString(double number, const wxChar *fmt = wxDoubleToStringStr);
-WXDLLIMPEXP_BASE void StringToInt(const wxChar *s, int *number);
-WXDLLIMPEXP_BASE void StringToLong(const wxChar *s, long *number);
-WXDLLIMPEXP_BASE wxChar* IntToString(int number);
-WXDLLIMPEXP_BASE wxChar* LongToString(long number);
+wxDEPRECATED( WXDLLIMPEXP_BASE void StringToFloat(const wxChar *s, float *number) );
+wxDEPRECATED( WXDLLIMPEXP_BASE wxChar* FloatToString(float number, const wxChar *fmt = wxFloatToStringStr) );
+wxDEPRECATED( WXDLLIMPEXP_BASE void StringToDouble(const wxChar *s, double *number) );
+wxDEPRECATED( WXDLLIMPEXP_BASE wxChar* DoubleToString(double number, const wxChar *fmt = wxDoubleToStringStr) );
+wxDEPRECATED( WXDLLIMPEXP_BASE void StringToInt(const wxChar *s, int *number) );
+wxDEPRECATED( WXDLLIMPEXP_BASE void StringToLong(const wxChar *s, long *number) );
+wxDEPRECATED( WXDLLIMPEXP_BASE wxChar* IntToString(int number) );
+wxDEPRECATED( WXDLLIMPEXP_BASE wxChar* LongToString(long number) );
#endif // WXWIN_COMPATIBILITY_2_4
// Get free memory in bytes, or -1 if cannot determine amount (e.g. on UNIX)
WXDLLIMPEXP_BASE wxMemorySize wxGetFreeMemory();
+#if wxUSE_ON_FATAL_EXCEPTION
+
// should wxApp::OnFatalException() be called?
WXDLLIMPEXP_BASE bool wxHandleFatalExceptions(bool doit = true);
+#endif // wxUSE_ON_FATAL_EXCEPTION
+
// ----------------------------------------------------------------------------
// Environment variables
// ----------------------------------------------------------------------------