#include "wx/list.h"
#include "wx/os2/private.h"
-class WXDLLEXPORT wxRegion : public wxRegionWithCombine
+class WXDLLIMPEXP_CORE wxRegion : public wxRegionWithCombine
{
public:
wxRegion( wxCoord x
);
wxRegion(const wxRect& rRect);
wxRegion(WXHRGN hRegion, WXHDC hPS); // Hangs on to this region
- wxRegion(size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
+ wxRegion(size_t n, const wxPoint *points, wxPolygonFillMode fillStyle = wxODDEVEN_RULE );
wxRegion( const wxBitmap& bmp)
{
Union(bmp);
void SetPS(HPS hPS);
protected:
- virtual wxObjectRefData* CreateData(void) const;
- virtual wxObjectRefData* CloneData(const wxObjectRefData* pData) const;
+ virtual wxGDIRefData* CreateGDIRefData(void) const;
+ virtual wxGDIRefData* CloneGDIRefData(const wxGDIRefData* pData) const;
virtual bool DoIsEqual(const wxRegion& region) const;
virtual bool DoGetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const;
virtual bool DoOffset(wxCoord x, wxCoord y);
virtual bool DoCombine(const wxRegion& region, wxRegionOp op);
- friend class WXDLLEXPORT wxRegionIterator;
+ friend class WXDLLIMPEXP_FWD_CORE wxRegionIterator;
DECLARE_DYNAMIC_CLASS(wxRegion);
}; // end of CLASS wxRegion
-class WXDLLEXPORT wxRegionIterator : public wxObject
+class WXDLLIMPEXP_CORE wxRegionIterator : public wxObject
{
-DECLARE_DYNAMIC_CLASS(wxRegionIterator);
public:
wxRegionIterator();
wxRegionIterator(const wxRegion& rRegion);
long m_lNumRects;
wxRegion m_vRegion;
wxRect* m_pRects;
+
+ DECLARE_DYNAMIC_CLASS(wxRegionIterator)
}; // end of wxRegionIterator
#endif // _WX_OS2_REGION_H_