#include "wx/mac/private.h"
void UMAInitToolbox( UInt16 inMoreMastersCalls, bool isEmbedded) ;
-void UMACleanupToolbox() ;
long UMAGetSystemVersion() ;
-WXDLLIMPEXP_BASE bool UMASystemIsInitialized();
-WXDLLIMPEXP_BASE void UMASetSystemIsInitialized(bool val);
-
-// process manager
-
-long UMAGetProcessMode() ;
-bool UMAGetProcessModeDoesActivateOnFGSwitch() ;
-
#if wxUSE_GUI
// menu manager
MenuRef UMANewMenu( SInt16 id , const wxString& title , wxFontEncoding encoding) ;
void UMASetMenuTitle( MenuRef menu , const wxString& title , wxFontEncoding encoding) ;
-UInt32 UMAMenuEvent( EventRecord *inEvent ) ;
void UMAEnableMenuItem( MenuRef inMenu , MenuItemIndex item , bool enable ) ;
void UMAAppendSubMenuItem( MenuRef menu , const wxString& title , wxFontEncoding encoding , SInt16 submenuid ) ;
void UMASetMenuItemText( MenuRef menu, MenuItemIndex item, const wxString& title , wxFontEncoding encoding ) ;
-// quickdraw
-
-void UMAShowWatchCursor() ;
-void UMAShowArrowCursor() ;
-
-// window manager
-
-WXDLLIMPEXP_BASE GrafPtr UMAGetWindowPort( WindowRef inWindowRef ) ;
-void UMADisposeWindow( WindowRef inWindowRef ) ;
-void UMASetWTitle( WindowRef inWindowRef , const wxString& title , wxFontEncoding encoding) ;
-
-void UMADrawGrowIcon( WindowRef inWindowRef ) ;
-void UMAShowHide( WindowRef inWindowRef , Boolean show) ;
-
-// appearance manager
-
-void UMADrawControl( ControlRef inControl ) ;
-
-void UMAEnableControl( ControlRef inControl ) ;
-void UMADisableControl( ControlRef inControl ) ;
-void UMAActivateControl( ControlRef inControl ) ;
-void UMADeactivateControl( ControlRef inControl ) ;
-// ControlPartCode hiliteState) ;
-void UMAShowControl (ControlRef theControl) ;
-void UMAHideControl (ControlRef theControl);
-void UMAActivateControl (ControlRef inControl);
-void UMADeactivateControl (ControlRef inControl);
-void UMASetControlTitle( ControlRef inControl , const wxString& title , wxFontEncoding encoding) ;
-
-void UMAMoveControl( ControlRef inControl , short x , short y ) ;
-void UMASizeControl( ControlRef inControl , short x , short y ) ;
-// control hierarchy
-
-Rect * UMAGetControlBoundsInWindowCoords(ControlRef theControl, Rect *bounds) ;
-
-// keyboard focus
-OSErr UMASetKeyboardFocus (WindowPtr inWindow,
- ControlRef inControl,
- ControlFocusPart inPart) ;
-
-// events
-
-void UMAUpdateControls( WindowPtr inWindow , RgnHandle inRgn ) ;
-OSErr UMAGetRootControl( WindowPtr inWindow , ControlRef *outControl ) ;
-
-// handling control data
-bool UMAIsWindowFloating( WindowRef inWindow ) ;
-bool UMAIsWindowModal( WindowRef inWindow ) ;
-
-void UMAHighlightAndActivateWindow( WindowRef inWindowRef , bool inActivate ) ;
-
// Retrieves the Help menu handle. Warning: As a side-effect this functions also
// creates the Help menu if it didn't exist yet.
OSStatus UMAGetHelpMenu(
MenuRef * outHelpMenu,
MenuItemIndex * outFirstCustomItemIndex); /* can be NULL */
-// Appearance Drawing
-
-OSStatus UMADrawThemePlacard( const Rect *inRect , ThemeDrawState inState ) ;
-
-#define GetWindowUpdateRgn( inWindow , updateRgn ) GetWindowRegion( inWindow , kWindowUpdateRgn, updateRgn )
-
-// Quartz
-
-CGDataProviderRef UMACGDataProviderCreateWithCFData( CFDataRef data );
-CGDataConsumerRef UMACGDataConsumerCreateWithCFData( CFMutableDataRef data );
-
#endif // wxUSE_GUI
#endif