/////////////////////////////////////////////////////////////////////////////
-// Name: richtextsymboldlg.cpp
+// Name: src/richtext/richtextsymboldlg.cpp
// Purpose:
// Author: Julian Smart
// Modified by:
// Created: 10/5/2006 3:11:58 PM
-// RCS-ID:
+// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence:
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
-#pragma hdrstop
+ #pragma hdrstop
#endif
+#if wxUSE_RICHTEXT
+
+#include "wx/richtext/richtextsymboldlg.h"
+
#ifndef WX_PRECOMP
-#include "wx/wx.h"
+ #include "wx/sizer.h"
+ #include "wx/stattext.h"
+ #include "wx/combobox.h"
+ #include "wx/button.h"
+ #include "wx/settings.h"
+ #include "wx/icon.h"
+ #include "wx/listbox.h"
#endif
-////@begin includes
-////@end includes
-
-#include "wx/fontenum.h"
#include "wx/dcbuffer.h"
-#include "wx/settings.h"
-#include "../../include/wx/richtext/richtextsymboldlg.h"
-
-////@begin XPM images
-////@end XPM images
+// Only for cached font name
+#include "wx/richtext/richtextctrl.h"
/* Microsoft Unicode subset numbering
*/
} wxUnicodeSubsetCodes;
/* Unicode subsets */
+#ifdef __UNICODE__
static struct
{
U_SPECIALS, wxT("Specials") }
};
+#endif // __UNICODE__
+
#if 0
// Not yet used, but could be used to test under Win32 whether this subset is available
// for the given font. The Win32 function is allegedly not accurate, however.
}
#endif
+bool wxSymbolPickerDialog::sm_showToolTips = false;
+
/*!
* wxSymbolPickerDialog type definition
*/
EVT_COMBOBOX( ID_SYMBOLPICKERDIALOG_FROM, wxSymbolPickerDialog::OnFromUnicodeSelected )
#endif
-#if defined(__WXMSW__) || defined(__WXGTK__) || defined(__WXOS2__) || defined(__WXMGL__) || defined(__WXMOTIF__) || defined(__WXCOCOA__) || defined(__WXX11__) || defined(__WXPALMOS__)
+#if defined(__WXMSW__) || defined(__WXGTK__) || defined(__WXPM__) || defined(__WXMGL__) || defined(__WXMOTIF__) || defined(__WXCOCOA__) || defined(__WXX11__) || defined(__WXPALMOS__)
EVT_UPDATE_UI( wxID_OK, wxSymbolPickerDialog::OnOkUpdate )
#endif
itemBoxSizer5->Add(itemStaticText6, 0, wxALIGN_CENTER_VERTICAL|wxALL|wxADJUST_MINSIZE, 5);
wxString* m_fontCtrlStrings = NULL;
- m_fontCtrl = new wxComboBox( itemDialog1, ID_SYMBOLPICKERDIALOG_FONT, _T(""), wxDefaultPosition, wxSize(240, -1), 0, m_fontCtrlStrings, wxCB_READONLY );
+ m_fontCtrl = new wxComboBox( itemDialog1, ID_SYMBOLPICKERDIALOG_FONT, wxEmptyString, wxDefaultPosition, wxSize(240, -1), 0, m_fontCtrlStrings, wxCB_READONLY );
+ m_fontCtrl->SetHelpText(_("The font from which to take the symbol."));
+ if (ShowToolTips())
+ m_fontCtrl->SetToolTip(_("The font from which to take the symbol."));
itemBoxSizer5->Add(m_fontCtrl, 0, wxALIGN_CENTER_VERTICAL|wxALL, 5);
itemBoxSizer5->Add(5, 5, 0, wxALIGN_CENTER_VERTICAL|wxALL, 5);
#if defined(__UNICODE__)
wxString* m_subsetCtrlStrings = NULL;
- m_subsetCtrl = new wxComboBox( itemDialog1, ID_SYMBOLPICKERDIALOG_SUBSET, _T(""), wxDefaultPosition, wxDefaultSize, 0, m_subsetCtrlStrings, wxCB_READONLY );
+ m_subsetCtrl = new wxComboBox( itemDialog1, ID_SYMBOLPICKERDIALOG_SUBSET, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, m_subsetCtrlStrings, wxCB_READONLY );
m_subsetCtrl->SetHelpText(_("Shows a Unicode subset."));
if (ShowToolTips())
m_subsetCtrl->SetToolTip(_("Shows a Unicode subset."));
wxStaticText* itemStaticText15 = new wxStaticText( itemDialog1, wxID_STATIC, _("&Character code:"), wxDefaultPosition, wxDefaultSize, 0 );
itemBoxSizer12->Add(itemStaticText15, 0, wxALIGN_CENTER_VERTICAL|wxALL|wxADJUST_MINSIZE, 5);
- m_characterCodeCtrl = new wxTextCtrl( itemDialog1, ID_SYMBOLPICKERDIALOG_CHARACTERCODE, _T(""), wxDefaultPosition, wxSize(140, -1), wxTE_READONLY|wxTE_CENTRE );
+ m_characterCodeCtrl = new wxTextCtrl( itemDialog1, ID_SYMBOLPICKERDIALOG_CHARACTERCODE, wxEmptyString, wxDefaultPosition, wxSize(140, -1), wxTE_READONLY|wxTE_CENTRE );
+ m_characterCodeCtrl->SetHelpText(_("The character code."));
+ if (ShowToolTips())
+ m_characterCodeCtrl->SetToolTip(_("The character code."));
itemBoxSizer12->Add(m_characterCodeCtrl, 0, wxALIGN_CENTER_VERTICAL|wxALL, 5);
itemBoxSizer12->Add(5, 5, 1, wxALIGN_CENTER_VERTICAL|wxALL, 5);
};
m_fromUnicodeCtrl = new wxComboBox( itemDialog1, ID_SYMBOLPICKERDIALOG_FROM, _("ASCII"), wxDefaultPosition, wxDefaultSize, 2, m_fromUnicodeCtrlStrings, wxCB_READONLY );
m_fromUnicodeCtrl->SetStringSelection(_("ASCII"));
+ m_fromUnicodeCtrl->SetHelpText(_("The range to show."));
+ if (ShowToolTips())
+ m_fromUnicodeCtrl->SetToolTip(_("The range to show."));
itemBoxSizer12->Add(m_fromUnicodeCtrl, 0, wxALIGN_CENTER_VERTICAL|wxALL, 5);
#endif
-#if defined(__WXMSW__) || defined(__WXGTK__) || defined(__WXOS2__) || defined(__WXMGL__) || defined(__WXMOTIF__) || defined(__WXCOCOA__) || defined(__WXX11__) || defined(__WXPALMOS__)
+#if defined(__WXMSW__) || defined(__WXGTK__) || defined(__WXPM__) || defined(__WXMGL__) || defined(__WXMOTIF__) || defined(__WXCOCOA__) || defined(__WXX11__) || defined(__WXPALMOS__)
wxBoxSizer* itemBoxSizer20 = new wxBoxSizer(wxHORIZONTAL);
itemBoxSizer3->Add(itemBoxSizer20, 0, wxGROW, 5);
if (m_fontCtrl->GetCount() == 0)
{
- wxFontEnumerator enumerator;
- enumerator.EnumerateFacenames();
- wxArrayString faceNames = enumerator.GetFacenames();
+ wxArrayString faceNames = wxRichTextCtrl::GetAvailableFontNames();
faceNames.Sort();
faceNames.Insert(_("(Normal text)"), 0);
m_fontCtrl->Append(faceNames);
}
- if (m_fontName.IsEmpty())
+ if (m_fontName.empty())
m_fontCtrl->SetSelection(0);
else
{
m_fontCtrl->SetSelection(0);
}
- if (!m_symbol.IsEmpty())
+ if (!m_symbol.empty())
{
int sel = (int) m_symbol[0];
m_symbolsCtrl->SetSelection(sel);
{
wxFont font;
wxString fontNameToUse;
- if (m_fontName.IsEmpty())
+ if (m_fontName.empty())
fontNameToUse = m_normalTextFontName;
else
fontNameToUse = m_fontName;
- if (!fontNameToUse.IsEmpty())
+ if (!fontNameToUse.empty())
{
font = wxFont(14, wxDEFAULT, wxNORMAL, wxNORMAL, false, fontNameToUse);
}
m_symbolsCtrl->SetFont(font);
}
- if (!m_symbol.IsEmpty())
+ if (!m_symbol.empty())
{
m_symbolStaticCtrl->SetFont(font);
m_symbolStaticCtrl->SetLabel(m_symbol);
return;
int sel = event.GetSelection();
- if (sel == -1)
+ if (sel == wxNOT_FOUND)
m_symbol = wxEmptyString;
else
{
/// Get the selected symbol character
int wxSymbolPickerDialog::GetSymbolChar() const
{
- if (m_symbol.IsEmpty())
+ if (m_symbol.empty())
return -1;
else
return (int) m_symbol[0];
}
-/*!
- * Should we show tooltips?
- */
-
-bool wxSymbolPickerDialog::ShowToolTips()
-{
- return true;
-}
-
/*!
* Get bitmap resources
*/
{
// it is, indeed, only partly visible, so scroll it into view to
// make it entirely visible
- while ( (size_t)lineNo == GetLastVisibleLine() &&
- ScrollToLine(GetVisibleBegin()+1) ) ;
+ while ( unsigned(lineNo) == GetLastVisibleLine() &&
+ ScrollToLine(GetVisibleBegin()+1) )
+ ;
// but in any case refresh it as even if it was only partly visible
// before we need to redraw it entirely as its background changed
if (symbol >= m_minSymbolValue && symbol <= m_maxSymbolValue)
return symbol;
- else
+
return -1;
}
return wxListBox::GetClassDefaultAttributes(variant);
}
-
+#endif // wxUSE_RICHTEXT