}
// Blur in the horizontal direction
-wxImage wxImage::BlurHorizontal(int blurRadius)
+wxImage wxImage::BlurHorizontal(int blurRadius) const
{
wxImage ret_image;
ret_image.Create(M_IMGDATA->m_width, M_IMGDATA->m_height, false);
}
// Blur in the vertical direction
-wxImage wxImage::BlurVertical(int blurRadius)
+wxImage wxImage::BlurVertical(int blurRadius) const
{
wxImage ret_image;
ret_image.Create(M_IMGDATA->m_width, M_IMGDATA->m_height, false);
}
// The new blur function
-wxImage wxImage::Blur(int blurRadius)
+wxImage wxImage::Blur(int blurRadius) const
{
wxImage ret_image;
ret_image.Create(M_IMGDATA->m_width, M_IMGDATA->m_height, false);