#include "wx/dcscreen.h"
#include "wx/dcclient.h"
#include "wx/toplevel.h"
- #include "wx/imaglist.h"
#endif
+#include "wx/imaglist.h"
#include "wx/stockitem.h"
#include "wx/msw/private.h"
#include "wx/msw/private/button.h"
#include "wx/msw/private/dc.h"
+#include "wx/private/window.h"
using namespace wxMSWImpl;
// creating the button
if ( !btn->HasFlag(wxBU_EXACTFIT) )
{
- wxSize sizeDef = wxButton::GetDefaultSize();
+ // The size of a standard button in the dialog units is 50x14, use it.
+ // Note that we intentionally don't use GetDefaultSize() here, because
+ // it's inexact -- dialog units depend on this dialog's font.
+ wxSize sizeDef = btn->ConvertDialogToPixels(wxSize(50, 14));
if ( sizeBtn.x < sizeDef.x )
sizeBtn.x = sizeDef.x;
if ( sizeBtn.y < sizeDef.y )
{
wxSize size;
- // account for the text part
- if ( ShowsLabel() )
+ // account for the text part if we have it or if we don't have any image at
+ // all (buttons initially created with empty label should still have a non
+ // zero size)
+ if ( ShowsLabel() || !m_imageData )
{
size = wxMSWButton::ComputeBestSize(const_cast<wxButton *>(this));
}
wxScreenDC dc;
dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
- // the size of a standard button in the dialog units is 50x14,
- // translate this to pixels
- // NB1: the multipliers come from the Windows convention
- // NB2: the extra +1/+2 were needed to get the size be the same as the
- // size of the buttons in the standard dialog - I don't know how
- // this happens, but on my system this size is 75x23 in pixels and
- // 23*8 isn't even divisible by 14... Would be nice to understand
- // why these constants are needed though!
- s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4;
- s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8;
+ // The size of a standard button in the dialog units is 50x14,
+ // translate this to pixels.
+ //
+ // Windows' computes dialog units using average character width over
+ // upper- and lower-case ASCII alphabet and not using the average
+ // character width metadata stored in the font; see
+ // http://support.microsoft.com/default.aspx/kb/145994 for detailed
+ // discussion.
+ //
+ // NB: wxMulDivInt32() is used, because it correctly rounds the result
+
+ const wxSize base = wxPrivate::GetAverageASCIILetterSize(dc);
+ s_sizeBtn.x = wxMulDivInt32(50, base.x, 4);
+ s_sizeBtn.y = wxMulDivInt32(14, base.y, 8);
}
return s_sizeBtn;