#include "wx/univ/renderer.h"
#endif // __WXUNIVERSAL__
-// there is no src/msw/popupwin.cpp to put this in, so we do it here - BTW we
+// there is no src/{msw,mgl}/popupwin.cpp to put this in, so we do it here - BTW we
// probably could do it for all ports here just as well
-#ifdef __WXMSW__
+#if defined(__WXMSW__) || defined(__WXMGL__)
IMPLEMENT_DYNAMIC_CLASS(wxPopupWindow, wxWindow)
#endif // __WXMSW__
+IMPLEMENT_DYNAMIC_CLASS(wxPopupTransientWindow, wxPopupWindow)
+
+#if wxUSE_COMBOBOX && defined(__WXUNIVERSAL__)
+ IMPLEMENT_DYNAMIC_CLASS(wxPopupComboWindow, wxPopupTransientWindow)
+#endif
+
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
protected:
// event handlers
void OnKillFocus(wxFocusEvent& event);
+ void OnKeyUp(wxKeyEvent& event);
private:
wxPopupTransientWindow *m_popup;
BEGIN_EVENT_TABLE(wxPopupFocusHandler, wxEvtHandler)
EVT_KILL_FOCUS(wxPopupFocusHandler::OnKillFocus)
+ EVT_KEY_UP(wxPopupFocusHandler::OnKeyUp)
END_EVENT_TABLE()
// ============================================================================
// wxPopupWindowBase
// ----------------------------------------------------------------------------
+wxPopupWindowBase::~wxPopupWindowBase()
+{
+ // this destructor is required for Darwin
+}
+
bool wxPopupWindowBase::Create(wxWindow* WXUNUSED(parent), int WXUNUSED(flags))
{
return TRUE;
m_child = this;
}
- // we can't capture mouse before the window is shown in wxGTL
+ // we can't capture mouse before the window is shown in wxGTK
#ifdef __WXGTK__
Show();
#endif
#endif
m_focus = winFocus ? winFocus : this;
- m_focus->PushEventHandler(new wxPopupFocusHandler(this));
m_focus->SetFocus();
+
+ // FIXME: I don't know why does this happen but sometimes SetFocus() simply
+ // refuses to work under MSW - no error happens but the focus is not
+ // given to the window, i.e. the assert below is triggered
+ //
+ // Try work around this as we can...
+#if 0
+ wxASSERT_MSG( FindFocus() == m_focus, _T("setting focus failed") );
+#else
+ m_focus = FindFocus();
+#endif
+
+ if ( m_focus )
+ {
+ m_focus->PushEventHandler(new wxPopupFocusHandler(this));
+ }
}
void wxPopupTransientWindow::Dismiss()
void wxPopupFocusHandler::OnKillFocus(wxFocusEvent& event)
{
- // when we lose focus we always disappear
+ // when we lose focus we always disappear - unless it goes to the popup (in
+ // which case we don't really lose it)
+ if ( event.GetWindow() != m_popup )
+ m_popup->DismissAndNotify();
+}
- // But if m_popup was about to get the focus,
- // don't disappear.
- if (event.GetWindow() != m_popup)
+void wxPopupFocusHandler::OnKeyUp(wxKeyEvent& event)
+{
+ // let the window have it first, it might process the keys
+ if ( !m_popup->ProcessEvent(event) )
+ {
+ // by default, dismiss the popup
m_popup->DismissAndNotify();
+ }
}
#endif // wxUSE_POPUPWIN