+++ /dev/null
-/////////////////////////////////////////////////////////////////////////////
-// Name: glcanvas.h
-// Purpose: wxGLCanvas, for using OpenGL with wxWindows under Windows
-// Author: Julian Smart
-// Modified by:
-// Created: 04/01/98
-// RCS-ID: $Id$
-// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
-/////////////////////////////////////////////////////////////////////////////
-
-#ifdef __GNUG__
-#pragma interface "glcanvas.h"
-#endif
-
-#ifndef _WX_GLCANVAS_H_
-#define _WX_GLCANVAS_H_
-
-#include <wx/setup.h>
-#undef wxUSE_GLCANVAS
-#define wxUSE_GLCANVAS 1
-
-#include <wx/palette.h>
-#include <wx/scrolwin.h>
-
-#include <windows.h>
-#include "wx/msw/winundef.h"
-
-#include <GL/gl.h>
-
-//---------------------------------------------------------------------------
-// Constants for attriblist
-//---------------------------------------------------------------------------
-
-// The generic GL implementation doesn't support most of these options,
-// such as stereo, auxiliary buffers, alpha channel, and accum buffer.
-// Other implementations may actually support them.
-
-enum
-{
- WX_GL_RGBA=1, /* use true color palette */
- WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
- WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
- WX_GL_DOUBLEBUFFER, /* use doublebuffer */
- WX_GL_STEREO, /* use stereoscopic display */
- WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
- WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
- WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
- WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
- WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
- WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
- WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
- WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
- WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
- WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
- WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
-};
-
-class wxGLCanvas; /* forward reference */
-
-class wxGLContext: public wxObject
-{
-public:
- wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette);
- wxGLContext(
- bool isRGB, wxGLCanvas *win,
- const wxPalette& WXUNUSED(palette),
- const wxGLContext *other /* for sharing display lists */
- );
- ~wxGLContext();
-
- void SetCurrent();
- void SetColour(const wxChar *colour);
- void SwapBuffers();
-
-
- inline wxWindow* GetWindow() const { return m_window; }
- inline WXHDC GetHDC() const { return m_hDC; }
- inline HGLRC GetGLRC() const { return m_glContext; }
-
-public:
- HGLRC m_glContext;
- WXHDC m_hDC;
- wxWindow* m_window;
-};
-
-
-extern const wxChar* wxGLCanvasName;
-
-
-class wxGLCanvas: public wxWindow
-{
- DECLARE_CLASS(wxGLCanvas)
- public:
- wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize, long style = 0,
- const wxString& name = wxGLCanvasName, int *attribList = 0, const wxPalette& palette = wxNullPalette);
- wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
- wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize, long style = 0, const wxString&
- name = wxGLCanvasName,
- int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
-
- wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1,
- const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0,
- const wxString& name = wxGLCanvasName, int *attribList = 0, const wxPalette& palette = wxNullPalette );
-
- ~wxGLCanvas();
-
- // Replaces wxWindow::Create functionality, since we need to use a different window class
- bool Create(wxWindow *parent, wxWindowID id,
- const wxPoint& pos, const wxSize& size, long style, const wxString& name);
-
- void SetCurrent();
- void SetColour(const wxChar *colour);
- void SwapBuffers();
-
- void OnSize(wxSizeEvent& event);
-
- void OnQueryNewPalette(wxQueryNewPaletteEvent& event);
- void OnPaletteChanged(wxPaletteChangedEvent& event);
-
- inline wxGLContext* GetContext() const { return m_glContext; }
-
- inline WXHDC GetHDC() const { return m_hDC; }
- void SetupPixelFormat(int *attribList = (int*) NULL);
- void SetupPalette(const wxPalette& palette);
- wxPalette CreateDefaultPalette();
-
- inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; }
-
-protected:
- wxGLContext* m_glContext; // this is typedef-ed ptr, in fact
- wxPalette m_palette;
- WXHDC m_hDC;
-
- DECLARE_EVENT_TABLE()
-};
-
-
-
-class wxGLApp : public wxApp
-{
-public:
- wxGLApp() : wxApp() { }
- virtual ~wxGLApp();
-
- // use this in the constructor of the user-derived wxGLApp class to
- // determine if an OpenGL rendering context with these attributes
- // is available - returns TRUE if so, FALSE if not.
- bool InitGLVisual(int *attribList);
-
-private:
- DECLARE_DYNAMIC_CLASS(wxGLApp)
-};
-
-
-
-
-#endif
- // _WX_GLCANVAS_H_
-