bool wxApp::Initialize()
{
// the first thing to do is to check if we're trying to run an Unicode
- // program under Win9x - if so, abort right now as it has no chance to
- // work
+ // program under Win9x w/o MSLU emulation layer - if so, abort right now
+ // as it has no chance to work
#if wxUSE_UNICODE && !wxUSE_UNICODE_MSLU
if ( wxGetOsVersion() != wxWINDOWS_NT )
{