// 'normal text', i.e. the current font) but do tell the dialog
// what 'normal text' is.
- wxSymbolPickerDialog dlg(wxT("*"), wxEmptyString, currentFontName, this);
+ wxSymbolPickerDialog dlg("*", wxEmptyString, currentFontName, this);
if (dlg.ShowModal() == wxID_OK)
{