* -------------------------------------------------------------------------
*/
-
#ifndef __GSOCKET_STANDALONE__
#include "wx/setup.h"
#endif
socket->m_non_blocking = FALSE;
socket->m_timeout.tv_sec = 10 * 60; /* 10 minutes */
socket->m_timeout.tv_usec = 0;
+ socket->m_detected = 0;
/* Allocate a new message number for this socket */
EnterCriticalSection(&critical);
{
assert(socket != NULL);
- /* We don't want more event notifications; so first of all we
- * remove the socket from the list (NOTE: we won't get a CLOSE
- * event for this socket if it wasn't closed before).
- */
+ /* Remove the socket from the list */
EnterCriticalSection(&critical);
socketList[(socket->m_msgnumber - WM_USER)] = NULL;
LeaveCriticalSection(&critical);
- /* We check that the socket is really shutdowned */
+ /* Check that the socket is really shutdowned */
if (socket->m_fd != INVALID_SOCKET)
GSocket_Shutdown(socket);
- /* We destroy private addresses */
+ /* Destroy private addresses */
if (socket->m_local)
GAddress_destroy(socket->m_local);
if (socket->m_peer)
GAddress_destroy(socket->m_peer);
- /* We destroy socket itself */
+ /* Destroy socket itself */
free(socket);
}
assert(socket != NULL);
- /* If socket has been created, we shutdown it */
+ /* If socket has been created, shutdown it */
if (socket->m_fd != INVALID_SOCKET)
{
shutdown(socket->m_fd, 2);
socket->m_fd = INVALID_SOCKET;
}
- /* We disable GUI callbacks */
+ /* Disable GUI callbacks */
for (evt = 0; evt < GSOCK_MAX_EVENT; evt++)
- {
socket->m_cbacks[evt] = NULL;
- }
- _GSocket_Configure_Callbacks(socket);
+ socket->m_detected = 0;
+ _GSocket_Disable_Events(socket);
}
/* Address handling */
}
ioctlsocket(sck->m_fd, FIONBIO, (u_long FAR *) &arg);
- _GSocket_Configure_Callbacks(sck);
+ _GSocket_Enable_Events(sck);
/* Bind the socket to the LOCAL address */
if (bind(sck->m_fd, sck->m_local->m_addr, sck->m_local->m_len) != 0)
assert(sck != NULL);
- /* If the socket has already been created, we exit immediately */
+ sck->m_detected &= ~GSOCK_CONNECTION_FLAG;
+
if (sck->m_fd == INVALID_SOCKET || !sck->m_server)
{
sck->m_error = GSOCK_INVSOCK;
connection->m_oriented = TRUE;
ioctlsocket(connection->m_fd, FIONBIO, (u_long FAR *) &arg);
- _GSocket_Configure_Callbacks(connection);
+ _GSocket_Enable_Events(connection);
return connection;
}
}
ioctlsocket(sck->m_fd, FIONBIO, (u_long FAR *) &arg);
- _GSocket_Configure_Callbacks(sck);
+ _GSocket_Enable_Events(sck);
/* Bind it to the LOCAL address */
if (bind(sck->m_fd, sck->m_local->m_addr, sck->m_local->m_len) != 0)
GSocketError GSocket_SetBroadcast(GSocket *sck)
{
- BOOL b;
+ BOOL b = TRUE;
assert(sck != NULL);
if (GSocket_SetNonOriented(sck) != GSOCK_NOERROR)
return sck->m_error;
- b = TRUE;
- setsockopt(sck->m_fd, SOL_SOCKET, SO_BROADCAST, (const char FAR *) &b, sizeof(b));
+ setsockopt(sck->m_fd, SOL_SOCKET, SO_BROADCAST,
+ (const char FAR *) &b, sizeof(b));
return GSOCK_NOERROR;
}
assert(sck != NULL);
+ sck->m_detected &= ~GSOCK_CONNECTION_FLAG;
+
if (sck->m_fd != INVALID_SOCKET)
{
sck->m_error = GSOCK_INVSOCK;
}
ioctlsocket(sck->m_fd, FIONBIO, (u_long FAR *) &arg);
- _GSocket_Configure_Callbacks(sck);
+ _GSocket_Enable_Events(sck);
/* Connect it to the PEER address, with a timeout (see below) */
ret = connect(sck->m_fd, sck->m_peer->m_addr, sck->m_peer->m_len);
/* Like recv(), send(), ... */
int GSocket_Read(GSocket *socket, char *buffer, int size)
{
+ int ret;
+
assert(socket != NULL);
+ socket->m_detected &= ~GSOCK_INPUT_FLAG;
+
if (socket->m_fd == INVALID_SOCKET || socket->m_server)
{
socket->m_error = GSOCK_INVSOCK;
return -1;
}
+ /* If the socket is blocking, wait for data (with a timeout) */
if (_GSocket_Input_Timeout(socket) == GSOCK_TIMEDOUT)
return -1;
+ /* Read the data */
if (socket->m_stream)
- return _GSocket_Recv_Stream(socket, buffer, size);
+ ret = _GSocket_Recv_Stream(socket, buffer, size);
else
- return _GSocket_Recv_Dgram(socket, buffer, size);
+ ret = _GSocket_Recv_Dgram(socket, buffer, size);
+
+ if (ret == SOCKET_ERROR)
+ {
+ /* NOTE: Window sockets exhibit a very strange property;
+ * if the socket is in non-blocking mode (which is always
+ * the case here, no matter the setting of GSocket itself)
+ * a call to send() can fail with EWOULDBLOCK even when
+ * select() says that the socket is readable.
+ *
+ * This can break several things because, usually, if
+ * select() says that the socket is writable, it is
+ * assumed that send() won't fail. To avoid this, we
+ * return 0 instead of -1 for this special case.
+ */
+ if (WSAGetLastError() != WSAEWOULDBLOCK)
+ {
+ socket->m_error = GSOCK_IOERR;
+ return -1;
+ }
+ else
+ {
+ socket->m_error = GSOCK_WOULDBLOCK;
+ return 0;
+ }
+ }
+
+ return ret;
}
int GSocket_Write(GSocket *socket, const char *buffer, int size)
{
+ int ret;
+
assert(socket != NULL);
if (socket->m_fd == INVALID_SOCKET || socket->m_server)
return -1;
}
+ /* If the socket is blocking, wait for writability (with a timeout) */
if (_GSocket_Output_Timeout(socket) == GSOCK_TIMEDOUT)
return -1;
+ /* Read the data */
if (socket->m_stream)
- return _GSocket_Send_Stream(socket, buffer, size);
+ ret = _GSocket_Send_Stream(socket, buffer, size);
else
- return _GSocket_Send_Dgram(socket, buffer, size);
+ ret = _GSocket_Send_Dgram(socket, buffer, size);
+
+ if (ret == SOCKET_ERROR)
+ {
+ if (WSAGetLastError() != WSAEWOULDBLOCK)
+ socket->m_error = GSOCK_IOERR;
+ else
+ socket->m_error = GSOCK_WOULDBLOCK;
+
+ socket->m_detected &= ~GSOCK_OUTPUT_FLAG;
+ return -1;
+ }
+
+ return ret;
}
/* GSocket_Select:
*/
GSocketEventFlags GSocket_Select(GSocket *socket, GSocketEventFlags flags)
{
- fd_set readfds, writefds, exceptfds;
- struct timeval tv;
- GSocketEventFlags mask;
-
assert(socket != NULL);
- if (socket->m_fd == INVALID_SOCKET)
- {
- socket->m_error = GSOCK_INVSOCK;
- return FALSE;
- }
-
- FD_ZERO(&readfds);
- FD_ZERO(&writefds);
- FD_ZERO(&exceptfds);
- FD_SET(socket->m_fd, &readfds);
- FD_SET(socket->m_fd, &writefds);
- FD_SET(socket->m_fd, &exceptfds);
-
- tv.tv_sec = 0;
- tv.tv_usec = 0;
- select(socket->m_fd + 1, &readfds, &writefds, &exceptfds, &tv);
-
- mask = 0;
-
- /* If select() says that the socket is readable, then we have
- * no way to distinguish if that means 'data available' (to
- * recv) or 'incoming connection' (to accept). The same goes
- * for writability: we cannot distinguish between 'you can
- * send data' and 'connection request completed'. So we will
- * assume the following: if the flag was set upon entry,
- * that means that the event was possible.
- */
- if (FD_ISSET(socket->m_fd, &readfds))
- {
- mask |= (flags & GSOCK_CONNECTION_FLAG);
- mask |= (flags & GSOCK_INPUT_FLAG);
- }
- if (FD_ISSET(socket->m_fd, &writefds))
- {
- mask |= (flags & GSOCK_CONNECTION_FLAG);
- mask |= (flags & GSOCK_OUTPUT_FLAG);
- }
- if (FD_ISSET(socket->m_fd, &exceptfds))
- mask |= (flags & GSOCK_LOST_FLAG);
-
- return mask;
+ return (flags & socket->m_detected);
}
/* Flags */
* Sets the timeout for blocking calls. Time is
* expressed in milliseconds.
*/
-void GSocket_SetTimeout(GSocket *socket, unsigned long millisecs)
+void GSocket_SetTimeout(GSocket *socket, unsigned long millis)
{
assert(socket != NULL);
- socket->m_timeout.tv_sec = (millisecs / 1000);
- socket->m_timeout.tv_usec = (millisecs % 1000) * 1000;
+ socket->m_timeout.tv_sec = (millis / 1000);
+ socket->m_timeout.tv_usec = (millis % 1000) * 1000;
}
/* GSocket_GetError:
for (count = 0; count < GSOCK_MAX_EVENT; count++)
{
- /* We test each flag and enable the corresponding events */
if ((flags & (1 << count)) != 0)
{
socket->m_cbacks[count] = callback;
socket->m_data[count] = cdata;
}
}
-
- _GSocket_Configure_Callbacks(socket);
}
/* GSocket_UnsetCallback:
for (count = 0; count < GSOCK_MAX_EVENT; count++)
{
- /* We test each flag and disable the corresponding events */
if ((flags & (1 << count)) != 0)
{
socket->m_cbacks[count] = NULL;
+ socket->m_data[count] = NULL;
}
}
-
- _GSocket_Configure_Callbacks(socket);
}
/* Internals */
-void _GSocket_Configure_Callbacks(GSocket *socket)
+/* _GSocket_Enable_Events:
+ * We enable all event notifications here (we need to be notified
+ * of all events for internal processing) but we will only notify
+ * users when an appropiate callback function has been installed.
+ */
+void _GSocket_Enable_Events(GSocket *socket)
{
- long mask = 0;
- int count;
-
- if (socket->m_fd == INVALID_SOCKET)
- return;
+ assert (socket != NULL);
- for (count = 0; count < GSOCK_MAX_EVENT; count++)
+ if (socket->m_fd != INVALID_SOCKET)
{
- if (socket->m_cbacks[count] != NULL)
- {
- switch (count)
- {
- case GSOCK_INPUT: mask |= FD_READ; break;
- case GSOCK_OUTPUT: mask |= FD_WRITE; break;
- case GSOCK_CONNECTION: mask |= (FD_ACCEPT | FD_CONNECT); break;
- case GSOCK_LOST: mask |= FD_CLOSE; break;
- }
- }
+ WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber,
+ FD_READ | FD_WRITE | FD_ACCEPT | FD_CONNECT | FD_CLOSE);
}
+}
+
+/* _GSocket_Disable_Events:
+ * Disable event notifications (when shutdowning the socket)
+ */
+void _GSocket_Disable_Events(GSocket *socket)
+{
+ assert (socket != NULL);
- WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, mask);
+ if (socket->m_fd != INVALID_SOCKET)
+ {
+ WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, 0);
+ }
}
+
LRESULT CALLBACK _GSocket_Internal_WinProc(HWND hWnd,
UINT uMsg,
WPARAM wParam,
GSocket *socket;
GSocketEvent event;
GSocketCallback cback;
+ char *data;
if (uMsg >= WM_USER && uMsg <= (WM_USER + MAXSOCKETS - 1))
{
socket = socketList[(uMsg - WM_USER)];
event = -1;
cback = NULL;
+ data = NULL;
/* Check that the socket still exists (it has not been
* destroyed) and for safety, check that the m_fd field
}
if (event != -1)
+ {
cback = socket->m_cbacks[event];
+ data = socket->m_data[event];
+
+ if (event == GSOCK_LOST)
+ socket->m_detected = GSOCK_LOST_FLAG;
+ else
+ socket->m_detected |= (1 << event);
+ }
}
/* OK, we can now leave the critical section because we have
LeaveCriticalSection(&critical);
if (cback != NULL)
- (cback)(socket, event, socket->m_data[event]);
+ (cback)(socket, event, data);
return (LRESULT) 0;
}
int _GSocket_Recv_Stream(GSocket *socket, char *buffer, int size)
{
- int ret;
-
- ret = recv(socket->m_fd, buffer, size, 0);
-
- if (ret == SOCKET_ERROR)
- {
- if (WSAGetLastError() != WSAEWOULDBLOCK)
- socket->m_error = GSOCK_IOERR;
- else
- socket->m_error = GSOCK_WOULDBLOCK;
-
- return -1;
- }
-
- return ret;
+ return recv(socket->m_fd, buffer, size, 0);
}
int _GSocket_Recv_Dgram(GSocket *socket, char *buffer, int size)
{
struct sockaddr from;
- SOCKLEN_T fromlen;
+ SOCKLEN_T fromlen = sizeof(from);
int ret;
- fromlen = sizeof(from);
-
ret = recvfrom(socket->m_fd, buffer, size, 0, &from, &fromlen);
if (ret == SOCKET_ERROR)
- {
- if (WSAGetLastError() != WSAEWOULDBLOCK)
- socket->m_error = GSOCK_IOERR;
- else
- socket->m_error = GSOCK_WOULDBLOCK;
-
- return -1;
- }
+ return SOCKET_ERROR;
/* Translate a system address into a GSocket address */
if (!socket->m_peer)
int _GSocket_Send_Stream(GSocket *socket, const char *buffer, int size)
{
- int ret;
-
- ret = send(socket->m_fd, buffer, size, 0);
-
- if (ret == SOCKET_ERROR)
- {
- if (WSAGetLastError() != WSAEWOULDBLOCK)
- socket->m_error = GSOCK_IOERR;
- else
- socket->m_error = GSOCK_WOULDBLOCK;
-
- return -1;
- }
- return ret;
+ return send(socket->m_fd, buffer, size, 0);
}
int _GSocket_Send_Dgram(GSocket *socket, const char *buffer, int size)
/* Frees memory allocated by _GAddress_translate_to */
free(addr);
- if (ret == SOCKET_ERROR)
- {
- if (WSAGetLastError() != WSAEWOULDBLOCK)
- socket->m_error = GSOCK_IOERR;
- else
- socket->m_error = GSOCK_WOULDBLOCK;
-
- return -1;
- }
return ret;
}
return GSOCK_INVADDR;
}
+#else /* !wxUSE_SOCKETS */
-#endif /* wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__) */
-
-
+/*
+ * translation unit shouldn't be empty, so include this typedef to make the
+ * compiler (VC++ 6.0, for example) happy
+ */
+typedef (*wxDummy)();
+#endif /* wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__) */
/* Diferencias con la version Unix:
* - El descriptor es SOCKET y no int
* - inet_addr en lugar de inet_aton
* - Codigo de inicializacion y terminacion para inicializar y
* terminar WinSocket y para la ventana interna.
- * - SetTimeout en la version MSW simplemente guarda el valor en
- * socket.m_timeout, por tanto no hay necesidad de llamar a
- * SetTimeout cada vez que se crea realmente un socket (no
- * un gsocket).
- * - Lo mismo para SetNonBlocking.
+ * - SetTimeout, SetNonBlocking y la implementacion de los
+ * timeouts eran bastante diferentes, pero ahora se han
+ * hecho en la version Unix igual que en esta.
*/