- CGContextMoveToPoint(c, fw, fh/2);
- CGContextAddArcToPoint(c, fw, fh, fw/2, fh, 1);
- CGContextAddArcToPoint(c, 0, fh, 0, fh/2, 1);
- CGContextAddArcToPoint(c, 0, 0, fw/2, 0, 1);
- CGContextAddArcToPoint(c, fw, 0, fw, fh/2, 1);
+
+ CGContextMoveToPoint(c, fw, fh / 2);
+ CGContextAddArcToPoint(c, fw, fh, fw / 2, fh, 1);
+ CGContextAddArcToPoint(c, 0, fh, 0, fh / 2, 1);
+ CGContextAddArcToPoint(c, 0, 0, fw / 2, 0, 1);
+ CGContextAddArcToPoint(c, fw, 0, fw, fh / 2, 1);