// number of them (this can be useful when Walk() is called from some known
// location and you don't want to see the first few frames anyhow; also
// notice that Walk() frame itself is not included if skip >= 1)
- virtual void Walk(size_t skip = 1) = 0;
+ virtual void Walk(size_t skip = 1, size_t maxDepth = 200) = 0;
// enumerate stack frames from the location of uncaught exception
//