// Recommended setting: 0 (please update your code)
#define WXWIN_COMPATIBILITY_2_4 1
-// Set to 0 for accurate dialog units, else 1 to be as per 2.1.16 and before.
-// If migrating between versions, your dialogs may seem to shrink.
+// MSW-only: Set to 0 for accurate dialog units, else 1 for old behaviour when
+// default system font is used for wxWindow::GetCharWidth/Height() instead of
+// the current font.
//
-// Default is 1
+// Default is 0
//
-// Recommended setting: 0 (the new calculations are more correct!)
-#define wxDIALOG_UNIT_COMPATIBILITY 1
+// Recommended setting: 0
+#define wxDIALOG_UNIT_COMPATIBILITY 0
// ----------------------------------------------------------------------------
// debugging settings
// Default is 1
//
// Recommended setting: 1 if your compiler supports it.
-#if defined(_MSC_VER) || \
- (defined(__BORLANDC__) && __BORLANDC__ >= 0x0550)
- #define wxUSE_ON_FATAL_EXCEPTION 1
-#else
- #define wxUSE_ON_FATAL_EXCEPTION 0
-#endif
+#define wxUSE_ON_FATAL_EXCEPTION 1
// Set this to 1 to be able to generate a human-readable (unlike
-// machine-readable minidumop created by wxCrashReport::Generate()) stack back
+// machine-readable minidump created by wxCrashReport::Generate()) stack back
// trace when your program crashes using wxStackWalker
//
// Default is 1 if supported by the compiler.
//
// Recommended setting: 1, set to 0 if your programs never crash
-#define wxUSE_STACKWALKER 1
+#define wxUSE_STACKWALKER 0
+
+// Set this to 1 to compile in wxDebugReport class which allows you to create
+// and optionally upload to your web site a debug report consisting of back
+// trace of the crash (if wxUSE_STACKWALKER == 1) and other information.
+//
+// Default is 1 if supported by the compiler.
+//
+// Recommended setting: 1, it is compiled into a separate library so there
+// is no overhead if you don't use it
+#define wxUSE_DEBUGREPORT 1
// ----------------------------------------------------------------------------
// Unicode support
// code will lead to undefined behaviour -- but the code itself will be
// slightly smaller and faster.
//
+// Note that like wxUSE_THREADS this option is automatically set to 0 if
+// wxNO_EXCEPTIONS is defined.
+//
// Default is 1
//
// Recommended setting: depends on whether you intend to use C++ exceptions
// library without it if you have no use for it - this will result in a
// somewhat smaller and faster operation.
//
-// This is ignored under Win16, threads are only supported under Win32.
+// Notice that if wxNO_THREADS is defined, wxUSE_THREADS is automatically reset
+// to 0 in wx/chkconf.h, so, for example, if you set USE_THREADS to 0 in
+// build/msw/config.* file this value will have no effect.
//
// Default is 1
//
// If enabled (1), compiles wxWidgets streams classes
#define wxUSE_STREAMS 1
-// Use standard C++ streams if 1. If 0, use wxWin streams implementation.
+// Use standard C++ streams if 1. If 0, use wxWin streams implementation only.
#define wxUSE_STD_IOSTREAM 0
+// Enable conversion to standard C++ string if 1.
+#define wxUSE_STD_STRING 0
+
// ----------------------------------------------------------------------------
// non GUI features selection
// ----------------------------------------------------------------------------
// Recommended setting: 1 (but may be safely disabled if you don't use it)
#define wxUSE_FSVOLUME 1
+// Use wxStandardPaths class which allows to retrieve some standard locations
+// in the file system
+//
+// Default is 1
+//
+// Recommended setting: 1 (may be disabled to save space, but not much)
+#define wxUSE_STDPATHS 1
+
// use wxTextBuffer class: required by wxTextFile
#define wxUSE_TEXTBUFFER 1
// Set to 1 to enable virtual Internet filesystem (requires wxUSE_FILESYSTEM)
#define wxUSE_FS_INET 1
+// wxArchive classes for accessing archives such as zip and tar
+#define wxUSE_ARCHIVE_STREAMS 1
+
// Set to 1 to compile wxZipInput/OutputStream classes.
#define wxUSE_ZIPSTREAM 1
// Recommended setting: 1 if the DirectX 7 SDK is installed (highly recommended), else 0
#define wxUSE_DIRECTSHOW 0
+// Use GStreamer for Unix (req a lot of dependancies)
+//
+// Default is 0
+//
+// Recommended setting: 1 (wxMediaCtrl won't work by default without it)
+#define wxUSE_GSTREAMER 0
+
// Use wxWidget's XRC XML-based resource system. Recommended.
//
// Default is 1
// Default is 1 for the platforms where native status bar is supported.
//
// Recommended setting: 1 (there is no advantage in using the generic one)
-#if defined(__WXMSW__) || defined(__WXMAC__)
#define wxUSE_NATIVE_STATUSBAR 1
-#else
-#define wxUSE_NATIVE_STATUSBAR 0
-#endif
// wxToolBar related settings: if wxUSE_TOOLBAR is 0, don't compile any toolbar
// classes at all. Otherwise, use the native toolbar class unless
// Set to 1 to use font metric files in GetTextExtent
#define wxUSE_AFM_FOR_POSTSCRIPT 1
-// Set to 0 to disable PostScript print/preview architecture code under Windows
-// (just use Windows printing).
-#define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1
-
// ----------------------------------------------------------------------------
// database classes
// ----------------------------------------------------------------------------
#define wxODBC_FWD_ONLY_CURSORS 1
// Default is 0. Set to 1 to use the deprecated classes, enum types, function,
-// member variables. With a setting of 1, full backward compatability with the
+// member variables. With a setting of 1, full backward compatibility with the
// 2.0.x release is possible. It is STRONGLY recommended that this be set to 0,
// as future development will be done only on the non-deprecated
// functions/classes/member variables/etc.
// override some settings for Metrowerks
//
// VZ: isn't this file only used when building with Metrowerks anyhow?
+// CS: no, it is also used by the XCode projects
#ifdef __MWERKS__
#undef wxUSE_DEBUG_CONTEXT
#define wxUSE_DEBUG_CONTEXT 1
#undef wxUSE_STD_IOSTREAM
- #define wxUSE_STD_IOSTREAM 1
-
- #undef wxUSE_STACKWALKER
- #define wxUSE_STACKWALKER 0
+ // CS: I have to set this to 0 now, as shared builds are having problems
+ #define wxUSE_STD_IOSTREAM 0
#endif
// things not implemented under Mac
#undef wxUSE_TOGGLEBTN
#define wxUSE_TOGGLEBTN 0
+#undef wxUSE_STACKWALKER
+#define wxUSE_STACKWALKER 0
+
// wxWebKit is a wrapper for Apple's WebKit framework, use it if you want to
// embed the Safari browser control
// 0 by default because of Jaguar compatibility problems
// Set to 0 for no libmspack
#define wxUSE_LIBMSPACK 0
+// native toolbar does not support embedding controls yet, please test by setting to 1
+#define wxMAC_USE_NATIVE_TOOLBAR 0
+
+
+
#endif
// _WX_SETUP_H_