// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
+#ifdef __GNUG__
+ #pragma implementation "splittree.h"
+#endif
+
+// For compilers that support precompilation, includes "wx/wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+ #pragma hdrstop
+#endif
+
+// for all others, include the necessary headers (this file is usually all you
+// need because it includes almost all "standard" wxWindows headers)
+#ifndef WX_PRECOMP
+ #include "wx/wx.h"
+#endif
+
#include "wx/gizmos/dynamicsash.h"
/*
public:
wxDynamicSashReparentEvent();
wxDynamicSashReparentEvent(wxObject *object);
+ wxDynamicSashReparentEvent(const wxDynamicSashReparentEvent& evt);
+
+ virtual wxEvent* Clone() const { return new wxDynamicSashReparentEvent(*this); }
DECLARE_DYNAMIC_CLASS(wxDynamicSashReparentEvent);
};
dc.SetBrush(brush);
dc.SetLogicalFunction(wxXOR);
- if (m_dragging == DSR_CORNER) {
+ if ((m_dragging == DSR_CORNER) &&
+ (m_window->GetWindowStyle() & wxDS_DRAG_CORNER) != 0) {
int cx = 0;
int cy = 0;
}
void wxDynamicSashWindowImpl::Split(int px, int py) {
- m_window->Hide();
m_add_child_target = NULL;
m_leaf = NULL;
m_container->Layout();
-
- m_window->Show();
}
+
/* This code is called when you finish resizing a view by dragging the
corner tab, but I think this implementation is lousy and will surprise
the user more often than it will do what they are trying to do. What
}
void wxDynamicSashWindowImpl::OnRelease(wxMouseEvent &event) {
- if (m_dragging == DSR_CORNER) {
+ if ((m_dragging == DSR_CORNER) &&
+ (m_window->GetWindowStyle() & wxDS_DRAG_CORNER) != 0) {
DrawSash(m_drag_x, m_drag_y);
m_container->ReleaseMouse();
m_viewport->SetEventHandler(this);
Connect(-1, wxEVT_DYNAMIC_SASH_REPARENT, (wxObjectEventFunction)&wxDynamicSashWindowLeaf::OnReparent);
- if (m_impl->m_window->GetWindowStyle() & wxMANAGE_SCROLLBARS) {
+ if (m_impl->m_window->GetWindowStyle() & wxDS_MANAGE_SCROLLBARS) {
m_hscroll->SetEventHandler(this);
m_vscroll->SetEventHandler(this);
void wxDynamicSashWindowLeaf::ResizeChild(wxSize size) {
if (m_child) {
- if (m_impl->m_window->GetWindowStyle() & wxMANAGE_SCROLLBARS) {
+ if (m_impl->m_window->GetWindowStyle() & wxDS_MANAGE_SCROLLBARS) {
m_child->SetSize(size);
wxSize best_size = m_child->GetBestSize();
if (best_size.GetWidth() < size.GetWidth()) {
dc.SetBackground(wxBrush(m_impl->m_container->GetBackgroundColour(), wxSOLID));
dc.Clear();
- wxPen highlight(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_BTNHIGHLIGHT), 1, wxSOLID);
- wxPen shadow(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_BTNSHADOW), 1, wxSOLID);
+ wxPen highlight(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNHIGHLIGHT), 1, wxSOLID);
+ wxPen shadow(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNSHADOW), 1, wxSOLID);
wxPen black(*wxBLACK, 1, wxSOLID);
wxSize size = m_impl->m_container->GetSize();
dc.DrawLine(9, h - sh - 3, 9, h - 4);
dc.DrawLine(9, h - 4, 3, h - 4);
-
int cy = (h - sh + h - 6) / 2 + 1;
int cx = (w - sw + w - 6) / 2 + 1;
int sy = cy;
cursor = wxCursor(wxCURSOR_SIZENS);
} else if (region == DSR_VERTICAL_TAB) {
cursor = wxCursor(wxCURSOR_SIZEWE);
- } else if (region == DSR_CORNER) {
+ } else if ((region == DSR_CORNER) &&
+ (m_impl->m_window->GetWindowStyle() & wxDS_DRAG_CORNER) != 0) {
cursor = wxCursor(wxCURSOR_SIZENWSE);
} else if (region == DSR_LEFT_EDGE || region == DSR_TOP_EDGE
|| region == DSR_RIGHT_EDGE || region == DSR_BOTTOM_EDGE) {
void wxDynamicSashWindowLeaf::OnPress(wxMouseEvent &event) {
DynamicSashRegion region = GetRegion(event.m_x, event.m_y);
+ if ((region == DSR_CORNER) && (m_impl->m_window->GetWindowStyle() & wxDS_DRAG_CORNER) == 0)
+ return;
+
if (region == DSR_HORIZONTAL_TAB || region == DSR_VERTICAL_TAB || region == DSR_CORNER) {
m_impl->m_dragging = region;
m_impl->m_drag_x = event.m_x;
m_eventType = wxEVT_DYNAMIC_SASH_REPARENT;
}
+wxDynamicSashReparentEvent::wxDynamicSashReparentEvent(const wxDynamicSashReparentEvent& evt)
+ : wxEvent(evt)
+{
+}
+
IMPLEMENT_DYNAMIC_CLASS(wxDynamicSashReparentEvent, wxEvent)
/////////////////////////////////////////////////////////////////////////////