wxBrush uses a reference counting system, so assignments between brushes are very
cheap. You can therefore use actual wxBrush objects instead of pointers without
-efficiency problems. Bear in mind, though, that changing a brush's properties may
-affect another brush which has been involved in an assignment with the first brush,
-because of the way internal brush data is shared.
+efficiency problems. Once one wxBrush object changes its data it will create its
+own brush data internally so that other brushes, which previously shared the
+data using the reference counting, are not affected.
TODO: an overview for wxBrush.
Copy constructor. This uses reference counting so is a cheap operation.
-\func{}{wxBrush}{\param{const wxBrush*}{ brush}}
-
-Copy constructor. This uses reference counting so is a cheap operation.
-
\wxheading{Parameters}
\docparam{colour}{Colour object.}