\helpref{wxEvtHandler}{wxevthandler}\\
\helpref{wxObject}{wxobject}
+\wxheading{Include files}
+
+<wx/bmpbuttn.h>
+
\wxheading{Remarks}
A bitmap button can be supplied with a single bitmap, and wxWindows will draw
See also \helpref{window styles overview}{windowstyles}.
+\wxheading{Event handling}
+
+\twocolwidtha{7cm}
+\begin{twocollist}\itemsep=0pt
+\twocolitem{{\bf EVT\_BUTTON(id, func)}}{Process a wxEVT\_COMMAND\_BUTTON\_CLICKED event,
+when the button is clicked.}
+\end{twocollist}
+
\wxheading{See also}
\helpref{wxButton}{wxbutton}
Default constructor.
-\func{}{wxBitmapButton}{\param{wxWindow* }{parent}, \param{wxWindowID}{ id}, \param{const wxBitmap\& }{bitmap},\rtfsp
-\param{const wxPoint\& }{pos}, \param{const wxSize\& }{size = wxDefaultSize},\rtfsp
-\param{long}{ style = wxBU\_AUTODRAW}, \param{const wxValidator\& }{validator}, \param{const wxString\& }{name = ``button"}}
+\func{}{wxBitmapButton}{
+\param{wxWindow* }{parent},
+\param{wxWindowID }{id},
+\param{const wxBitmap\& }{bitmap},\rtfsp
+\param{const wxPoint\& }{pos = wxDefaultPosition},
+\param{const wxSize\& }{size = wxDefaultSize},\rtfsp
+\param{long }{style = wxBU\_AUTODRAW},
+\param{const wxValidator\& }{validator = wxDefaultValidator},
+\param{const wxString\& }{name = ``button"}}
Constructor, creating and showing a button.