+ // Helper of Render(): get grid size, origin offset and fill cell arrays
+ void GetRenderSizes( const wxGridCellCoords& topLeft,
+ const wxGridCellCoords& bottomRight,
+ wxPoint& pointOffSet, wxSize& sizeGrid,
+ wxGridCellCoordsArray& renderCells,
+ wxArrayInt& arrayCols, wxArrayInt& arrayRows );
+
+ // Helper of Render(): set the scale to draw the cells at the right size.
+ void SetRenderScale( wxDC& dc, const wxPoint& pos, const wxSize& size,
+ const wxSize& sizeGrid );
+
+ // Helper of Render(): get render start position from passed parameter
+ wxPoint GetRenderPosition( wxDC& dc, const wxPoint& position );
+
+ // Helper of Render(): draws a box around the rendered area
+ void DoRenderBox( wxDC& dc, const int& style,
+ const wxPoint& pointOffSet,
+ const wxSize& sizeCellArea,
+ const wxGridCellCoords& topLeft,
+ const wxGridCellCoords& bottomRight );
+
+ // Implementation of public Set{Row,Col}Size() and {Hide,Show}{Row,Col}().
+ // They interpret their height or width parameter slightly different from
+ // the public methods where -1 in it means "auto fit to the label" for the
+ // compatibility reasons. Here it means "show a previously hidden row or
+ // column" while 0 means "hide it" just as in the public methods. And any
+ // positive values are handled naturally, i.e. they just specify the size.
+ void DoSetRowSize( int row, int height );
+ void DoSetColSize( int col, int width );