/**
Called by owning model.
+
+ @return Always return @true from this function in derived classes.
*/
virtual bool ItemAdded(const wxDataViewItem& parent,
const wxDataViewItem& item) = 0;
/**
Called by owning model.
+
+ @return Always return @true from this function in derived classes.
*/
virtual bool ItemChanged(const wxDataViewItem& item) = 0;
/**
Called by owning model.
+
+ @return Always return @true from this function in derived classes.
*/
virtual bool ItemDeleted(const wxDataViewItem& parent,
const wxDataViewItem& item) = 0;
/**
Called by owning model.
+
+ @return Always return @true from this function in derived classes.
*/
virtual bool ItemsAdded(const wxDataViewItem& parent,
const wxDataViewItemArray& items);
/**
Called by owning model.
+
+ @return Always return @true from this function in derived classes.
*/
virtual bool ItemsChanged(const wxDataViewItemArray& items);
/**
Called by owning model.
+
+ @return Always return @true from this function in derived classes.
*/
virtual bool ItemsDeleted(const wxDataViewItem& parent,
const wxDataViewItemArray& items);
/**
Called by owning model.
+
+ @return Always return @true from this function in derived classes.
*/
virtual bool ValueChanged(const wxDataViewItem& item, unsigned int col) = 0;
};
*/
enum wxDataViewCellMode
{
+ /**
+ The cell only displays information and cannot be manipulated or
+ otherwise interacted with in any way.
+
+ Note that this doesn't mean that the row being drawn can't be selected,
+ just that a particular element of it cannot be individually modified.
+ */
wxDATAVIEW_CELL_INERT,
/**
- Indicates that the user can double click the cell and something will
- happen (e.g. a window for editing a date will pop up).
+ Indicates that the cell can be @em activated by clicking it or using
+ keyboard.
+
+ Activating a cell is an alternative to showing inline editor when the
+ value can be edited in a simple way that doesn't warrant full editor
+ control. The most typical use of cell activation is toggling the
+ checkbox in wxDataViewToggleRenderer; others would be e.g. an embedded
+ volume slider or a five-star rating column.
+
+ The exact means of activating a cell are platform-dependent, but they
+ are usually similar to those used for inline editing of values.
+ Typically, a cell would be activated by Space or Enter keys or by left
+ mouse click.
+
+ @note Do not confuse this with item activation in wxDataViewCtrl
+ and the wxEVT_COMMAND_DATAVIEW_ITEM_ACTIVATED event. That one is
+ used for activating the item (or, to put it differently, the
+ entire row) similarly to analogous messages in wxTreeCtrl and
+ wxListCtrl, and the effect differs (play a song, open a file
+ etc.). Cell activation, on the other hand, is all about
+ interacting with the individual cell.
+
+ @see wxDataViewCustomRenderer::ActivateCell()
*/
wxDATAVIEW_CELL_ACTIVATABLE,
/**
- Indicates that the user can edit the data in-place, i.e. an control
- will show up after a slow click on the cell. This behaviour is best
- known from changing the filename in most file managers etc.
+ Indicates that the user can edit the data in-place in an inline editor
+ control that will show up when the user wants to edit the cell.
+
+ A typical example of this behaviour is changing the filename in a file
+ managers.
+
+ Editing is typically triggered by slowly double-clicking the cell or by
+ a platform-dependent keyboard shortcut (F2 is typical on Windows, Space
+ and/or Enter is common elsewhere and supported on Windows too).
+
+ @see wxDataViewCustomRenderer::CreateEditorCtrl()
*/
wxDATAVIEW_CELL_EDITABLE
};
virtual ~wxDataViewCustomRenderer();
/**
- Override this to react to double clicks or ENTER.
- This method will only be called in wxDATAVIEW_CELL_ACTIVATABLE mode.
+ Override this to react to cell @em activation. Activating a cell is an
+ alternative to showing inline editor when the value can be edited in a
+ simple way that doesn't warrant full editor control. The most typical
+ use of cell activation is toggling the checkbox in
+ wxDataViewToggleRenderer; others would be e.g. an embedded volume
+ slider or a five-star rating column.
+
+ The exact means of activating a cell are platform-dependent, but they
+ are usually similar to those used for inline editing of values.
+ Typically, a cell would be activated by Space or Enter keys or by left
+ mouse click.
+
+ This method will only be called if the cell has the
+ wxDATAVIEW_CELL_ACTIVATABLE mode.
+
+ @param cell
+ Coordinates of the activated cell's area.
+ @param model
+ The model to manipulate in response.
+ @param item
+ Activated item.
+ @param col
+ Activated column of @a item.
+ @param mouseEvent
+ If the activation was triggered by mouse click, contains the
+ corresponding event. Is @NULL otherwise (for keyboard activation).
+ Mouse coordinates are adjusted to be relative to the cell.
+
+ @since 2.9.3
+
+ @note Do not confuse this method with item activation in wxDataViewCtrl
+ and the wxEVT_COMMAND_DATAVIEW_ITEM_ACTIVATED event. That one is
+ used for activating the item (or, to put it differently, the
+ entire row) similarly to analogous messages in wxTreeCtrl and
+ wxListCtrl, and the effect differs (play a song, open a file
+ etc.). Cell activation, on the other hand, is all about
+ interacting with the individual cell.
+
+ @see CreateEditorCtrl()
*/
- virtual bool Activate( const wxRect& cell,
- wxDataViewModel* model,
- const wxDataViewItem & item,
- unsigned int col );
+ virtual bool ActivateCell(const wxRect& cell,
+ wxDataViewModel* model,
+ const wxDataViewItem & item,
+ unsigned int col,
+ const wxMouseEvent *mouseEvent);
/**
Override this to create the actual editor control once editing
is about to start.
- @a parent is the parent of the editor control, @a labelRect indicates the
- position and size of the editor control and @a value is its initial value:
+ This method will only be called if the cell has the
+ wxDATAVIEW_CELL_EDITABLE mode. Editing is typically triggered by slowly
+ double-clicking the cell or by a platform-dependent keyboard shortcut
+ (F2 is typical on Windows, Space and/or Enter is common elsewhere and
+ supported on Windows too).
+
+ @param parent
+ The parent of the editor control.
+ @param labelRect
+ Indicates the position and size of the editor control. The control
+ should be created in place of the cell and @a labelRect should be
+ respected as much as possible.
+ @param value
+ Initial value of the editor.
+
+ An example:
@code
{
long l = value;
labelRect.GetTopLeft(), labelRect.GetSize(), 0, 0, 100, l );
}
@endcode
+
+ @see ActivateCell()
*/
virtual wxWindow* CreateEditorCtrl(wxWindow* parent,
wxRect labelRect,