#if defined(__WXMSW__)
#include "wx/msw/glcanvas.h"
#elif defined(__WXMOTIF__)
-#include "wx/motif/glcanvas.h"
+#include "wx/x11/glcanvas.h"
#elif defined(__WXGTK__)
#include "wx/gtk/glcanvas.h"
#elif defined(__WXX11__)
#endif
#include "wx/app.h"
-class WXDLLEXPORT wxGLApp : public wxApp
+class WXDLLIMPEXP_GL wxGLApp : public wxApp
{
public:
wxGLApp() : wxApp() { }
// use this in the constructor of the user-derived wxGLApp class to
// determine if an OpenGL rendering context with these attributes
- // is available - returns TRUE if so, FALSE if not.
+ // is available - returns true if so, false if not.
bool InitGLVisual(int *attribList);
private: