virtual void SetFaceName( const wxString& faceName ) = 0;
virtual void SetUnderlined( bool underlined ) = 0;
virtual void SetEncoding(wxFontEncoding encoding) = 0;
- virtual void SetNativeFontInfo(const wxNativeFontInfo& info);
+ void SetNativeFontInfo(const wxNativeFontInfo& info)
+ { DoSetNativeFontInfo(info); }
void SetNativeFontInfo(const wxString& info);
void SetNativeFontInfoUserDesc(const wxString& info);
wxString GetWeightString() const;
// Unofficial API, don't use
- virtual void SetNoAntiAliasing( bool no = TRUE ) { }
+ virtual void SetNoAntiAliasing( bool WXUNUSED(no) = TRUE ) { }
virtual bool GetNoAntiAliasing() { return FALSE; }
// the default encoding is used for creating all fonts with default
// get the internal data
wxFontRefData *GetFontData() const
{ return (wxFontRefData *)m_refData; }
-
+
+ // the function called by both overloads of SetNativeFontInfo()
+ virtual void DoSetNativeFontInfo(const wxNativeFontInfo& info);
+
private:
// the currently default encoding: by default, it's the default system
// encoding, but may be changed by the application using