// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
-// Copyright: (c) Julian Smart and Markus Holzem
+// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#include "wx/x11/app.h"
#elif defined(__WXMAC__)
#include "wx/mac/app.h"
+ #elif defined(__WXCOCOA__)
+ #include "wx/cocoa/app.h"
#elif defined(__WXPM__)
#include "wx/os2/app.h"
#endif
// be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
// code if required.
-#if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__) || defined(__WXMGL__)
+#if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__) || defined(__WXMGL__) || defined(__WXCOCOA__)
#define IMPLEMENT_WXWIN_MAIN \
extern int wxEntry( int argc, char **argv ); \
int main(int argc, char **argv) { return wxEntry(argc, argv); }
-#elif defined(__WXMAC__) && defined(__UNIX__)
+#elif defined(__WXMAC__)
// wxMac seems to have a specific wxEntry prototype
#define IMPLEMENT_WXWIN_MAIN \
extern int wxEntry( int argc, char **argv, bool enterLoop = TRUE ); \