+/////////////////////////////////////////////////////////////////////////////
+// Name: scrolbar.h
+// Purpose: wxScrollBar base header
+// Author: Julian Smart
+// Modified by:
+// Created:
+// Copyright: (c) Julian Smart
+// RCS-ID: $Id$
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
#ifndef _WX_SCROLBAR_H_BASE_
#define _WX_SCROLBAR_H_BASE_
+#include "wx/defs.h"
+
#if wxUSE_SCROLLBAR
#include "wx/control.h"
-WXDLLEXPORT_DATA(extern const wxChar*) wxScrollBarNameStr;
+extern WXDLLEXPORT_DATA(const char) wxScrollBarNameStr[];
// ----------------------------------------------------------------------------
// wxScrollBar: a scroll bar control
class WXDLLEXPORT wxScrollBarBase : public wxControl
{
public:
+ wxScrollBarBase() { }
+
// scrollbar construction
bool Create(wxWindow *parent,
wxWindowID id,
virtual void SetThumbPosition(int viewStart) = 0;
virtual void SetScrollbar(int position, int thumbSize,
int range, int pageSize,
- bool refresh = TRUE) = 0;
+ bool refresh = true) = 0;
+
+ // implementation-only
+ bool IsNeeded() const { return GetRange() > GetThumbSize(); }
+
+private:
+ DECLARE_NO_COPY_CLASS(wxScrollBarBase)
};
#if defined(__WXUNIVERSAL__)
#include "wx/msw/scrolbar.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/scrolbar.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/scrolbar.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/scrolbar.h"
#elif defined(__WXMAC__)
#include "wx/mac/scrolbar.h"
+#elif defined(__WXCOCOA__)
+ #include "wx/cocoa/scrolbar.h"
#elif defined(__WXPM__)
#include "wx/os2/scrolbar.h"
#endif