// Purpose: Platform details page of the Doxygen manual
// Author: wxWidgets team
// RCS-ID: $Id$
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
and ports.
@li @ref page_port_wxgtk
-@li @ref page_port_wxosx_carbon
-@li @ref page_port_wxosx_cocoa
+@li @ref page_port_wxosx
@li @ref page_port_wxos2
-@li @ref page_port_wxmgl
@li @ref page_port_wxx11
@li @ref page_port_wxmotif
@li @ref page_port_wxmsw
in the distribution.
-
-
-@section page_port_wxosx_carbon wxOSX/Carbon
+@section page_port_wxosx wxOSX
@htmlonly
<img src="logo_osxleopard.png" alt="Mac OS X (Leopard) logo"
title="Mac OS X (Leopard) logo" class="logo">
@endhtmlonly
+@subsection page_port_wxosx_carbon wxOSX/Carbon
+
wxOSX/Carbon is a port of wxWidgets for the Macintosh OS platform.
Currently MacOS X 10.4 or higher are supported. wxOSX/Carbon can
be compiled both using Apple's command line developer tools
-as well as Apple's XCode IDE. wxOSX/Carbon supports both the Intel
+as well as Apple's Xcode IDE. wxOSX/Carbon supports both the Intel
and PowerPC architectures and can be used to produce
"universal binaries" in order create application which can run
both architecture. Unfortunately, wxOSX/Carbon does not support any
64-bit architecture since Apple decided not to port its Carbon
API entirely to 64-bit.
+@note Carbon has been deprecated by Apple as of OS X 10.5 and will likely
+be removed entirely in a future OS version. It's recommended you look into
+switching your app over to wxOSX/Cocoa as soon as possible.
+
For further information, please see the files in @c docs/osx
in the distribution.
-@section page_port_wxosx_cocoa wxOSX/Cocoa
-
-@htmlonly
-<img src="logo_osxleopard.png" alt="Mac OS X (Leopard) logo"
- title="Mac OS X (Leopard) logo" class="logo">
-@endhtmlonly
+@subsection page_port_wxosx_cocoa wxOSX/Cocoa
wxOSX/Cocoa is another port of wxWidgets for the Macintosh OS
platform. In contrast to wxOSX/Carbon, it uses the Cocoa API
in place of Carbon. Much work has gone into this port and many
controls are functional, but the port has not reached the maturity
-of the wxOSX/Cocoa port yet. It is possible to use wxOSX/Cocoa
+of the wxOSX/Carbon port yet. It is possible to use wxOSX/Cocoa
on 64-bit architectures.
-For further information, please see the files in @c docs/osx
-in the distribution.
-
-Note that there was a previous effort towards a Cocoa port called
-wxCocoa, which is implemented totally with Cocoa API unlike the OSX/Cocoa port
-which uses OS X C APIs to share code, and while it is no longer being actively
-developed, docs for it are available at @c docs/cocoa in the distribution.
-
-
-
-@section page_port_wxmgl wxMGL
-
-wxMGL is a port of wxWidgets using the MGL library available
-from SciTech as the underlying graphics backend. wxMGL draws
-its widgets using the wxUniversal widget set which is part
-of wxWidgets. MGL itself runs on a variety of platforms
-including DOS, Linux hardware (similar to the Linux framebuffer)
-and various graphics systems such as Win32, X11 and OS/2.
-Note that currently MGL for Linux runs only on x86-based systems.
-
-You will MGL 5.0 or higher which is available from
-
-http://www.scitechsoft.com/products/product_download.html
-
-In order to configure wxWidgets to compile wxMGL you will
+In order to configure wxWidgets to compile wxOSX/Cocoa you will
need to type:
-@verbatim configure --with-mgl --with-universal @endverbatim
-
-Under DOS, wxMGL uses a dmake based make system.
+@verbatim configure --with-osx_cocoa @endverbatim
-For further information, please see the files in @c docs/mgl
+For further information, please see the files in @c docs/osx
in the distribution.
+@note There was a previous effort towards a Cocoa port called
+wxCocoa, which was implemented totally with Cocoa API unlike the OSX/Cocoa port
+which uses OS X C APIs to share code, and while it is no longer being actively
+developed, docs for it are available in @c docs/cocoa in the distribution.
+
@section page_port_wxos2 wxOS2
In such case (or when you want to e.g. write a port-specific patch) it can be
necessary to use the underlying toolkit API directly:
-@li wxMSW port uses win32 API: see MSDN docs at http://msdn2.microsoft.com/en-us/library/ms649779.aspx
-@li wxGTK port uses GTK+: see GTK+ 2.x docs at http://developer.gnome.org/doc/API/2.0/gtk/index.html
-@li wxMac port uses the Carbon API: see Carbon docs at http://developer.apple.com/carbon
-@li wxCocoa port uses the Cocoa API: see Cocoa docs at http://developer.apple.com/cocoa
+- wxMSW port uses win32 API: see MSDN docs at http://msdn2.microsoft.com/en-us/library/ms649779.aspx
+- wxGTK port uses GTK+ and other lower-level libraries; see
+ - GTK+ docs at http://library.gnome.org/devel/gtk/unstable/
+ - GDK docs at http://library.gnome.org/devel/gdk/unstable/
+ - GLib docs at http://library.gnome.org/devel/glib/unstable/
+ - GObject docs at http://library.gnome.org/devel/gobject/unstable/
+ - Pango docs at http://library.gnome.org/devel/pango/unstable/
+- wxMac port uses the Carbon API: see Carbon docs at http://developer.apple.com/carbon
+- wxCocoa port uses the Cocoa API: see Cocoa docs at http://developer.apple.com/cocoa
*/