+#if wxUSE_STREAMS
+ // read the image from the specified stream updating image type if
+ // successful
+ bool DoLoad(wxImageHandler& handler, wxInputStream& stream, int index);
+
+ // write the image to the specified stream and also update the image type
+ // if successful
+ bool DoSave(wxImageHandler& handler, wxOutputStream& stream) const;
+#endif // wxUSE_STREAMS
+