/////////////////////////////////////////////////////////////////////////////
-// Name: colour.cpp
+// Name: src/motif/colour.cpp
// Purpose: wxColour class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
-// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
//// TODO: make wxColour a ref-counted object,
//// so pixel values get shared.
-#ifdef __GNUG__
-#pragma implementation "colour.h"
-#endif
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
-#include "wx/gdicmn.h"
#include "wx/colour.h"
-#include "wx/app.h"
+#ifndef WX_PRECOMP
+ #include "wx/app.h"
+ #include "wx/gdicmn.h"
+#endif
+
+#ifdef __VMS__
+#pragma message disable nosimpint
+#endif
#include <Xm/Xm.h>
+#ifdef __VMS__
+#pragma message enable nosimpint
+#endif
#include "wx/motif/private.h"
-#if !USE_SHARED_LIBRARY
-IMPLEMENT_DYNAMIC_CLASS(wxColour, wxObject)
-#endif
+wxCOMPILE_TIME_ASSERT( sizeof(WXPixel) == sizeof(Pixel), PixelSizeIsOk );
// Colour
-wxColour::wxColour ()
+void wxColour::Init()
{
- m_isInit = FALSE;
+ m_isInit = false;
m_red = m_blue = m_green = 0;
m_pixel = -1;
}
-wxColour::wxColour (unsigned char r, unsigned char g, unsigned char b)
+wxColour::wxColour(const wxColour& col)
{
- m_red = r;
- m_green = g;
- m_blue = b;
- m_isInit = TRUE;
- m_pixel = -1;
+ *this = col;
}
-wxColour::wxColour (const wxColour& col)
+wxColour& wxColour::operator =(const wxColour& col)
{
m_red = col.m_red;
m_green = col.m_green;
m_blue = col.m_blue;
m_isInit = col.m_isInit;
m_pixel = col.m_pixel;
+ return *this;
}
-wxColour& wxColour::operator =(const wxColour& col)
-{
- m_red = col.m_red;
- m_green = col.m_green;
- m_blue = col.m_blue;
- m_isInit = col.m_isInit;
- m_pixel = col.m_pixel;
- return *this;
-}
-
-wxColour::wxColour (const wxString& col)
-{
- wxColour *the_colour = wxTheColourDatabase->FindColour (col);
- if (the_colour)
- {
- m_red = the_colour->Red ();
- m_green = the_colour->Green ();
- m_blue = the_colour->Blue ();
- m_pixel = the_colour->m_pixel;
- m_isInit = TRUE;
- }
- else
- {
- m_red = 0;
- m_green = 0;
- m_blue = 0;
- m_isInit = FALSE;
- }
-}
-
-wxColour::~wxColour ()
-{
-}
-
-wxColour& wxColour::operator = (const wxString& col)
+wxColour::~wxColour()
{
- wxColour *the_colour = wxTheColourDatabase->FindColour (col);
- if (the_colour)
- {
- m_red = the_colour->Red ();
- m_green = the_colour->Green ();
- m_blue = the_colour->Blue ();
- m_pixel = the_colour->m_pixel;
- m_isInit = TRUE;
- }
- else
- {
- m_red = 0;
- m_green = 0;
- m_blue = 0;
- m_isInit = FALSE;
- }
-
- return (*this);
}
-void wxColour::Set (unsigned char r, unsigned char g, unsigned char b)
+void wxColour::InitRGBA(unsigned char r, unsigned char g, unsigned char b,
+ unsigned char WXUNUSED(a))
{
m_red = r;
m_green = g;
m_blue = b;
- m_isInit = TRUE;
+ m_isInit = true;
m_pixel = -1;
}
// Allocate a colour, or nearest colour, using the given display.
-// If realloc is TRUE, ignore the existing pixel, otherwise just return
+// If realloc is true, ignore the existing pixel, otherwise just return
// the existing one.
// Returns the old or allocated pixel.
// TODO: can this handle mono displays? If not, we should have an extra
// flag to specify whether this should be black or white by default.
-int wxColour::AllocColour(WXDisplay* display, bool realloc)
+WXPixel wxColour::AllocColour(WXDisplay* display, bool realloc)
{
if ((m_pixel != -1) && !realloc)
- return m_pixel;
+ return m_pixel;
XColor color;
color.red = (unsigned short) Red ();
- color.red |= color.red << 8;
+ color.red |= (unsigned short)(color.red << 8);
color.green = (unsigned short) Green ();
- color.green |= color.green << 8;
+ color.green |= (unsigned short)(color.green << 8);
color.blue = (unsigned short) Blue ();
- color.blue |= color.blue << 8;
+ color.blue |= (unsigned short)(color.blue << 8);
color.flags = DoRed | DoGreen | DoBlue;
if (!XAllocColor ((Display*) display, (Colormap) cmap, &color))
{
- m_pixel = wxGetBestMatchingPixel((Display*) display, &color,(Colormap) cmap);
- return m_pixel;
+ m_pixel = wxGetBestMatchingPixel((Display*) display, &color,(Colormap) cmap);
+ return m_pixel;
}
else
{
- m_pixel = (int) color.pixel;
- return m_pixel;
+ m_pixel = (WXPixel) color.pixel;
+ return m_pixel;
}
}
Chris Breeze <chris@hel.co.uk>
Improvements:
1) More efficient calculation of RGB distance of colour cell from
- the desired colour. There is no need to take the sqrt of 'dist', and
- since we are only interested in the top 8-bits of R, G and B we
- can perform integer arithmetic.
+the desired colour. There is no need to take the sqrt of 'dist', and
+since we are only interested in the top 8-bits of R, G and B we
+can perform integer arithmetic.
2) Attempt to allocate a read-only colour when a close match is found.
- A read-only colour will not change.
+A read-only colour will not change.
3) Fall back to the closest match if no read-only colours are available.
-Possible further improvements:
-1) Scan the lookup table and sort the colour cells in order of
-increasing
- distance from the desired colour. Then attempt to allocate a
-read-only
- colour starting from the nearest match.
-2) Linear RGB distance is not a particularly good method of colour
-matching
- (though it is quick). Converting the colour to HLS and then comparing
- may give better matching.
+ Possible further improvements:
+ 1) Scan the lookup table and sort the colour cells in order of
+ increasing
+ distance from the desired colour. Then attempt to allocate a
+ read-only
+ colour starting from the nearest match.
+ 2) Linear RGB distance is not a particularly good method of colour
+ matching
+ (though it is quick). Converting the colour to HLS and then comparing
+ may give better matching.
-------------------------------------------*/
-int wxGetBestMatchingPixel(Display *display, XColor *desiredColor, Colormap cmap)
+WXPixel wxGetBestMatchingPixel(Display *display, XColor *desiredColor, Colormap cmap)
{
if (cmap == (Colormap) NULL)
- cmap = (Colormap) wxTheApp->GetMainColormap(display);
+ cmap = (Colormap) wxTheApp->GetMainColormap(display);
int numPixVals = XDisplayCells(display, DefaultScreen (display));
int mindist = 256 * 256 * 3;
- int bestpixel = (int) BlackPixel (display, DefaultScreen (display));
+ Pixel bestpixel = BlackPixel (display, DefaultScreen (display));
int red = desiredColor->red >> 8;
int green = desiredColor->green >> 8;
int blue = desiredColor->blue >> 8;
int delta_blue = blue - (matching_color.blue >> 8);
int dist = delta_red * delta_red +
- delta_green * delta_green +
- delta_blue * delta_blue;
+ delta_green * delta_green +
+ delta_blue * delta_blue;
if (dist <= threshold)
{