+
+ v.pop_back();
+ CPPUNIT_ASSERT( v.size() == 2 );
+ CPPUNIT_ASSERT( v[0] == 1 );
+ CPPUNIT_ASSERT( v[1] == 2 );
+
+ v.pop_back();
+ CPPUNIT_ASSERT( v.size() == 1 );
+ CPPUNIT_ASSERT( v[0] == 1 );
+
+ v.pop_back();
+ CPPUNIT_ASSERT( v.size() == 0 );
+ CPPUNIT_ASSERT( v.empty() );
+
+ wxVector<char> vEmpty;
+}
+
+void VectorsTestCase::Insert()
+{
+ wxVector<char> v;
+
+ v.insert(v.end(), 'a');
+ CPPUNIT_ASSERT( v.size() == 1 );
+ CPPUNIT_ASSERT( v[0] == 'a' );
+
+ v.insert(v.end(), 'b');
+ CPPUNIT_ASSERT( v.size() == 2 );
+ CPPUNIT_ASSERT( v[0] == 'a' );
+ CPPUNIT_ASSERT( v[1] == 'b' );
+
+ v.insert(v.begin(), '0');
+ CPPUNIT_ASSERT( v.size() == 3 );
+ CPPUNIT_ASSERT( v[0] == '0' );
+ CPPUNIT_ASSERT( v[1] == 'a' );
+ CPPUNIT_ASSERT( v[2] == 'b' );
+
+ v.insert(v.begin() + 2, 'X');
+ CPPUNIT_ASSERT( v.size() == 4 );
+ CPPUNIT_ASSERT( v[0] == '0' );
+ CPPUNIT_ASSERT( v[1] == 'a' );
+ CPPUNIT_ASSERT( v[2] == 'X' );
+ CPPUNIT_ASSERT( v[3] == 'b' );
+}
+
+void VectorsTestCase::Erase()
+{
+ wxVector<int> v;
+
+ v.push_back(1);
+ v.push_back(2);
+ v.push_back(3);
+ v.push_back(4);
+ CPPUNIT_ASSERT( v.size() == 4 );
+
+ v.erase(v.begin(), v.end()-1);
+ CPPUNIT_ASSERT( v.size() == 1 );
+ CPPUNIT_ASSERT( v[0] == 4 );
+
+ v.clear();
+ v.push_back(1);
+ v.push_back(2);
+ v.push_back(3);
+ v.push_back(4);
+ CPPUNIT_ASSERT( v.size() == 4 );
+
+ v.erase(v.begin());
+ CPPUNIT_ASSERT( v.size() == 3 );
+ CPPUNIT_ASSERT( v[0] == 2 );
+ CPPUNIT_ASSERT( v[1] == 3 );
+ CPPUNIT_ASSERT( v[2] == 4 );
+}
+
+void VectorsTestCase::Iterators()
+{
+ wxVector<int> v;
+ v.push_back(1);
+ v.push_back(2);
+ v.push_back(3);
+ v.push_back(4);
+
+ int value = 1;
+ for ( wxVector<int>::iterator i = v.begin(); i != v.end(); ++i, ++value )
+ {
+ CPPUNIT_ASSERT_EQUAL( value, *i );
+ }
+}
+
+void VectorsTestCase::Objects()
+{
+ wxVector<CountedObject> v;
+ v.push_back(CountedObject(1));
+ v.push_back(CountedObject(2));
+ v.push_back(CountedObject(3));
+
+ v.erase(v.begin());
+ CPPUNIT_ASSERT_EQUAL( 2, v.size() );
+ CPPUNIT_ASSERT_EQUAL( 2, CountedObject::GetCount() );
+
+ v.clear();
+ CPPUNIT_ASSERT_EQUAL( 0, CountedObject::GetCount() );
+}
+
+void VectorsTestCase::NonPODs()
+{
+ wxVector<SelfPointingObject> v;
+ v.push_back(SelfPointingObject());
+ v.push_back(SelfPointingObject());
+ v.push_back(SelfPointingObject());
+
+ v.erase(v.begin());
+ v.clear();
+
+ // try the same with wxString, which is not POD, but is implemented in
+ // a movable way (this won't assert, but would crash or show some memory
+ // problems under Valgrind if wxString couldn't be safely moved with
+ // memmove()):
+ wxVector<wxString> vs;
+ vs.push_back("one");
+ vs.push_back("two");
+ vs.push_back("three");
+
+ vs.erase(vs.begin());
+ vs.clear();
+}
+
+void VectorsTestCase::Resize()
+{
+ wxVector<CountedObject> v;
+ v.resize(3);
+
+ CPPUNIT_ASSERT_EQUAL( 3, v.size() );
+ CPPUNIT_ASSERT_EQUAL( 3, CountedObject::GetCount() );
+ CPPUNIT_ASSERT_EQUAL( 0, v[0].GetValue() );
+ CPPUNIT_ASSERT_EQUAL( 0, v[1].GetValue() );
+ CPPUNIT_ASSERT_EQUAL( 0, v[2].GetValue() );
+
+ v.resize(1);
+ CPPUNIT_ASSERT_EQUAL( 1, v.size() );
+ CPPUNIT_ASSERT_EQUAL( 1, CountedObject::GetCount() );
+
+ v.resize(4, CountedObject(17));
+ CPPUNIT_ASSERT_EQUAL( 4, v.size() );
+ CPPUNIT_ASSERT_EQUAL( 4, CountedObject::GetCount() );
+ CPPUNIT_ASSERT_EQUAL( 0, v[0].GetValue() );
+ CPPUNIT_ASSERT_EQUAL( 17, v[1].GetValue() );
+ CPPUNIT_ASSERT_EQUAL( 17, v[2].GetValue() );
+ CPPUNIT_ASSERT_EQUAL( 17, v[3].GetValue() );
+}
+
+void VectorsTestCase::Swap()
+{
+ wxVector<int> v1, v2;
+ v1.push_back(17);
+ v1.swap(v2);
+ CPPUNIT_ASSERT( v1.empty() );
+ CPPUNIT_ASSERT_EQUAL( 1, v2.size() );
+ CPPUNIT_ASSERT_EQUAL( 17, v2[0] );
+
+ v1.push_back(9);
+ v2.swap(v1);
+ CPPUNIT_ASSERT_EQUAL( 1, v1.size() );
+ CPPUNIT_ASSERT_EQUAL( 17, v1[0] );
+ CPPUNIT_ASSERT_EQUAL( 1, v2.size() );
+ CPPUNIT_ASSERT_EQUAL( 9, v2[0] );
+
+ v2.clear();
+ v1.swap(v2);
+ CPPUNIT_ASSERT( v1.empty() );
+}
+
+
+void VectorsTestCase::Sort()
+{
+ size_t idx;
+ wxVector<int> v;
+
+ v.push_back(5);
+ v.push_back(7);
+ v.push_back(2);
+ v.push_back(9);
+ v.push_back(4);
+ v.push_back(1);
+ v.push_back(3);
+ v.push_back(8);
+ v.push_back(0);
+ v.push_back(6);
+
+ wxVectorSort(v);
+
+ for (idx=1; idx<v.size(); idx++)
+ {
+ CPPUNIT_ASSERT( v[idx-1] <= v[idx] );
+ }